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2008-02-27gallium: Replace // comments.José Fonseca
2008-02-27gallium: Remove // comments.José Fonseca
2008-02-27gallium: update for new i915_screen.c file; fix some warnings.José Fonseca
2008-02-27gallium: Use stricter types.José Fonseca
VC++ won't silently convert a pointer to a function with typed pointer arguments to one with void pointer arguments.
2008-02-26cell: insert a (disabled) call to spe_cpu_info_get()Brian
Found on the Cell devel forum, but doesn't appear to be available in SDK 2.1.
2008-02-26gallium: introduce 'pipe_screen' for context-independent functionsBrian
This will allow creating textures before a rendering context exists, for example. Only implemented in i915 driver for now. i915pipe->texture_create() just dispatches through to the i915screen->texture_create() to avoid state tracker changes for now.
2008-02-26gallium: use pipe_texture_reference() instead of pipe->texture_release()Brian
2008-02-26gallium: remove pipe parameter from pipe_texture_reference()Brian
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation...
2008-02-26gallium: #includes to silence warningsBrian
2008-02-26gallium: updated prototype (missed in prev commit)Brian
2008-02-26gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian
Specifying a threshold size is a bit more flexible, and allows the option of converting even 1-pixel points to triangles (set threshold=0). Also, remove 0.25 pixel bias in wide_point().
2008-02-26gallium: fix zero-sized viewport bugBrian
If st_create_framebuffer() is called with width=0, height=0 and the program never called glViewport, the viewport wasn't properly initalized. This fixes that.
2008-02-26gallium: fix off by one rasterpos bugBrian
2008-02-26gallium: Print texture target for short dumps.Michal Krol
2008-02-26cell: Multiple rendering contexts don't work yetIan Romanick
Log a message and forcibly exit. This prevents silly fools from thinking there's a bug...instead of just an unimplemented feature. :)
2008-02-26intel_winsys: Fix build failure due to DEBUG_IOCTL being undefined.Michel Dänzer
Include pipe/p_debug.h to consistently enable or disable the debugging code.
2008-02-26gallium/i915: Use tgsi_scan_shader() to collect shader infoBrian
No longer use semantic info in pipe_shader_state. Also, remove redundant semantic info from i915_fp_compile struct.
2008-02-26gallium: remove unused varBrian
2008-02-26gallium: added tgsi_shader_field to sp_fragment_shaderBrian
Use the shader semantic info from there, instead of from pipe_shader_state. Carry this idea to draw module and other drivers...
2008-02-26gallium: collect more shader info in tgsi_scan_shader()Brian
Now getting input/output semantic info so we can eventually remove those fields from pipe_shader_state.
2008-02-26gallium: remove input_map[] from pipe_shader_stateBrian
2008-02-26gallium: disable debug codeBrian
2008-02-26gallium: Add missing copyright headers.José Fonseca
2008-02-26gallium: Fix build on Windows.Michal Krol
2008-02-26implement cache limits for csoZack Rusin
by default set to 4096, which might be on the large side
2008-02-26add an explicit callback decleration and use it to silence warningsZack Rusin
2008-02-26hide cso cache definition and add some initial code for size limitingZack Rusin
the caches
2008-02-26implement deleting of driver side cached state in cso'sZack Rusin
2008-02-25gallium: rewrite AA point fragment shader to use a CMP instruction instead ↵Brian
of IF/ELSE/ENDIF Allows the shader to work on i915 hardware.
2008-02-25gallium/i915: plug in aapoint draw stageBrian
2008-02-25gallium/i915: Fix emit_hw_vertex(): need to use vinfo->src_index[]Brian
2008-02-25gallium/i915: remove debug codeBrian
2008-02-25gallium/i915: fix i915_emit_texld() to handle swizzled texcoordsBrian
Allocate a temporary register, insert MOV instruction, etc.
2008-02-25cell: Additional changes to match changes in draw/draw_vertex_shader.cIan Romanick
2008-02-25cell: Fix off-by-one error in spu_dcache_fetch_unalignedIan Romanick
This time the off-by-one error caused an extra qword to be fetched under certain circumstances when the source ea was not qword aligned.
2008-02-25cell: Trivial compiler warning clean-ups.Ian Romanick
2008-02-25Cell: Remove unnecessary include filesIan Romanick
2008-02-25Cell: Use multiple DMA tags for the dcache.Ian Romanick
2008-02-25gallium/i915: compute vertex size _after_ state validation in emit_prim().Brian
Fixes crash when drawing aa lines.
2008-02-25gallium: clamp line width when creating raster state objectBrian
2008-02-25gallium/i915: plug in aaline draw stageBrian
2008-02-25gallium/i915: make sure state is up to date in ↵Brian
i915_vbuf_render_get_vertex_info(), also disable bogus assertion
2008-02-25gallium/i915: need to recompute vertex info if vertex shader changesBrian
2008-02-25gallium/i915: call draw_flush() in i915_flush()Brian
2008-02-25gallium: fix bad ptr assignmentBrian
2008-02-25gallium/i915: use draw_find_vs_output() directly, fix broken fogcoords.Brian
We now produce the correct 915 vertex layout regardless of the order in which fragment shader inputs are declared.
2008-02-25softpipe: use draw_find_vs_output() directlyBrian
2008-02-25gallium: modify draw_find_vs_output() to search vertex shader outputsBrian
This simplifies drivers using the draw module and removes the last dependency on vertex-shader "internals". Since the draw module is producing the post-transformed vertices, it makes sense to ask it where specific vertex attributes are located. This could also simplify some things in the state tracker code for selection, feedback, rasterpos...
2008-02-25gallium/i915: Use hardware rendering, unless INTEL_SP env var is setBrian
2008-02-25gallium/i915: added SGT/SLE opcodesBrian