Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-06 | llvmpipe: Fix build with llvm 2.6. | José Fonseca | |
Fixes bug 24949. | |||
2009-11-06 | intel: call intel_check_front_buffer_rendering() in intelClear() | Brian Paul | |
fixes bug 24953. | |||
2009-11-06 | mesa: Export S3_s3tc as well. | José Fonseca | |
Used in Quake3. | |||
2009-11-06 | mesa: Translate MAP_UNSYNCHRONIZED_BIT. | José Fonseca | |
2009-11-06 | gallium: Add UNSYNCHRONIZED cpu access flag. Document others. | José Fonseca | |
2009-11-06 | st/xorg: unify vertex buffer handling | Zack Rusin | |
first step on our way to batching | |||
2009-11-05 | mesa: fix infinite loop bug in _mesa_drawbuffers() | Brian Paul | |
Fixes bug 24946. This regression came from 8df699b3bb1aa05b633f05b121d09d812c86a22d. | |||
2009-11-05 | softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination. | José Fonseca | |
It is a valid and tested combination on D3D9. | |||
2009-11-05 | g3dvl: remove a debug line | Cooper Yuan | |
2009-11-05 | g3dvl: add scissor setting | Cooper Yuan | |
2009-11-04 | r300g: add polygon mode | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-11-04 | r300g: fix the size of CS when emitting the fragprog constant buffer | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-11-04 | r300g: set the correct offset in a colorbuffer surface | Marek Olšák | |
Suggested by Joakim Sindholt. Also, put flushing of colorbuffers _before_ the framebuffer state setup, suggested by docs. Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-11-04 | r300g: add color channel masking | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-11-04 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
Conflicts: src/mesa/drivers/windows/gdi/mesa.def | |||
2009-11-04 | vbo: fix out-of-bounds array access | Brian Paul | |
The exec->vtx.inputs[] array was being written past its end. This was clobbering the following vbo_exec_context::eval state. Probably not noticed since evaluators and immediate mode rendering don't happen at the same time. Fixed the loop in vbo_exec_vtx_init(). Changed the size of the vbo_exec_context::vtx.arrays[] array. Added a bunch of debug-build assertions. Issue found by Vinson Lee. | |||
2009-11-04 | mesa: fix broken pack_histogram() case for GLhalf | Brian Paul | |
2009-11-04 | mesa: silence warning from gcc 4.4.1 | Brian Paul | |
2009-11-04 | ARB prog parser: include variable name in error text | Brian Paul | |
2009-11-04 | st/xorg: these flushes shouldn't be necessary | Zack Rusin | |
performance optimization | |||
2009-11-04 | r600: rework draw functions | Alex Deucher | |
Seems INDX_OFFSET doesn't work properly on some cards, so change back to immediate mode indices. Seems to only affect DRI1. Needs more investigation. Rework and clean up the draw functions. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> | |||
2009-11-04 | r600: fix count prediction for IB case | Alex Deucher | |
Signed-off-by: Alex Deucher <alexdeucher@gmail.com> | |||
2009-11-04 | Fix YTILE spantmp functions | Alan Hourihane | |
2009-11-04 | Fix YTILE spantmp functions | Alan Hourihane | |
2009-11-04 | glslcompiler: Fix Mac OS build. | Vinson Lee | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-11-04 | util: Remove homegrown Windows KM profiler. | José Fonseca | |
It's not sampling based so its results are biased towards functions called many times. | |||
2009-11-04 | tgsi/ureg: Allow for multiple extended instruction tokens. | Michal Krol | |
For example, we would like to have a predicate and texture token in one instruction to do predicated texture sampling. | |||
2009-11-04 | nv50: fix shader emit_tex for cube textures | Christoph Bumiller | |
2009-11-04 | nv50: add abs-modifier for emit_minmax | Christoph Bumiller | |
2009-11-04 | nv50: add 3d texture tiling and mip-mapping | Christoph Bumiller | |
Mip-mapped 3D textures are not arrays of 2D layers with a mip-map layout like 2D textures, therefore we cannot use image_nr == depth for them. Making use of "volume tiling" modes now, the allowed modes are 0xZY where Z <= 5 and y <= 5. | |||
2009-11-03 | mesa: (GLint64) casts in get.c to silence Visual Studio warnings | Brian Paul | |
Revised version of a patch from Karl Schultz. | |||
2009-11-03 | windows: remove old entrypoints from mesa.def file | Karl Schultz | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-11-03 | mesa: added GLAPIENTRY keywords for sync object functions | Karl Schultz | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-11-03 | llvmpipe: Sanitise shader semantic and interpolator handling. | Michal Krol | |
Handle the remaining semantic names and indices. Respect color interpolator when not flatshading. Based on Michal's softpipe commit eb699d64ec7057032139baccedcb0694ca41d706. | |||
2009-11-03 | llvmpipe: remove old prim_setup draw stage | Keith Whitwell | |
Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4. | |||
2009-11-03 | llvmpipe: Respect gl_rasterization_rules in primitive setup. | José Fonseca | |
Based on Michal's identical commit for softpipe (ca9c413647bf9efb5ed770e3a655bc758075aec7). | |||
2009-11-03 | python/retrace: Cope with null constant buffers. | José Fonseca | |
2009-11-03 | python/retrace: Add missing colon. | José Fonseca | |
2009-11-03 | tgsi: Up tgsi_exec's control flow nesting to 32. | Michal Krol | |
2009-11-03 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-11-03 | mesa: clean-up, remove some flushing in FBO functions | Brian Paul | |
Remove some unneeded flushes. Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places. | |||
2009-11-03 | mesa: fix indentation | Brian Paul | |
2009-11-03 | mesa: clean-up formatting | Brian Paul | |
2009-11-03 | mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT() | Brian Paul | |
2009-11-03 | mesa: use FLUSH_VERTICES() in _mesa_drawbuffers() | Brian Paul | |
2009-11-03 | mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers() | Brian Paul | |
2009-11-03 | mesa: use ffs() to shorten loop in _mesa_drawbuffers() | Brian Paul | |
2009-11-03 | mesa: added assertion, another comment | Brian Paul | |
2009-11-03 | intel: avoid unnecessary front buffer flushing/updating | Brian Paul | |
Before, if we just called glXMakeCurrent() and didn't render anything we'd still trigger a flushFrontBuffer() call. Now only set the intel->front_buffer_dirty field at state validation time just before we draw something. NOTE: additional calls to intel_check_front_buffer_rendering() might be needed if I missed some rendering paths. | |||
2009-11-03 | st/mesa: clip pixels in draw_stencil_pixels to avoid crash | Marek Olšák | |
Signed-off-by: Brian Paul <brianp@vmware.com> |