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2005-10-01fix broken z24_s8 fetcherBrian Paul
2005-10-01updated commentBrian Paul
2005-10-01added _mesa_pack_depth_stencil_span()Brian Paul
2005-10-01move around some error checkingBrian Paul
2005-09-30implemented fallbacks for GL_EXT_packed_depth_stencilBrian Paul
2005-09-30minor improvementsBrian Paul
2005-09-30added _swrast_get_row()Brian Paul
2005-09-29implement CopyPixels for GL_DEPTH_STENCIL_EXTBrian Paul
2005-09-29added _swrast_put_row()Brian Paul
2005-09-29Rewrite much of the pixel zoom code.Brian Paul
Zoomed DrawPixels of packed depth/stencil works now.
2005-09-28add error checks for framebuffer completenessBrian Paul
2005-09-28check for framebuffer completeness, code clean-upBrian Paul
2005-09-28updated assertions (see bug 4590)Brian Paul
2005-09-28Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul
glReadPixels done, glDrawPixels mostly done.
2005-09-28change initialization of rb->DepthBitsBrian Paul
2005-09-28added _mesa_scale_and_bias_depth()Brian Paul
2005-09-27tweak glAccum error checkingBrian Paul
2005-09-27generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the sameBrian Paul
2005-09-27Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul
functions into the _mesa_Draw/Read/CopyPixels functions.
2005-09-26glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.Brian Paul
2005-09-26remove identity check for texgen planes (which was just plain wrong).Roland Scheidegger
2005-09-26fix projective texturing for (swtcl) texture rectangles. Fix wrong argument ↵Roland Scheidegger
order for texgen/texmat matrix multiplication.
2005-09-26Added XMesaDrawable to xmesa_renderbuffer. Use it in a few places insteadBrian Paul
of the XMesaPixmap field to avoid some X server-side issues with casting.
2005-09-25Add support for texture compression to R300 driverDave Airlie
This isn't perfect, texcmp still has some issues with the small textures.. but its a good start
2005-09-25add link for radeon_egl.cDave Airlie
2005-09-23 Committing in .Jouk Jansen
1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
2005-09-23remove printfBrian Paul
2005-09-23Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,Brian Paul
Streamline the _mesa_update_framebuffer() function a bit.
2005-09-23fix clipped glReadPixels bugBrian Paul
2005-09-23Added a fast xor_line() function. Uses XDrawLine with GXxor mode.Brian Paul
Only used for front-buffer window/pixmap rendering, GL_FLAT shade model, no Z test or other fragment operations.
2005-09-23Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbufferBrian Paul
with another, such as wrapping a hardware/win-sys RGB renderbuffer with a software-based alpha buffer. Previous alpha buffer wrapping was conflicting with the X driver's xmesa_renderbuffer structure containment/inheritance. That lead to memory corruption.
2005-09-23improve the test for using software alpha bufferBrian Paul
2005-09-22Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code thatIan Romanick
sets the texture wrap mode and texture filter mode for Savage4 to the new functions savage4_set_wrap_mode and savage4_set_filter_mode. This was tested with texwrap and tunnel.
2005-09-22Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul
BlueBits, etc fields.
2005-09-22When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul
2005-09-22fix a debug messageBrian Paul
2005-09-22changed a renderbuffer checkBrian Paul
2005-09-21s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul
2005-09-21add missing scale factor in _swrast_read_depth_span_float()Brian Paul
2005-09-21Remove ACCUM_BITS.Brian Paul
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-09-21replace GLdepth with GLuintBrian Paul
2005-09-20s/programss/programs/Brian Paul
2005-09-20initial check-inBrian Paul
2005-09-20remove 31-bit Z buffer work-aroundBrian Paul
2005-09-20change mask[] test in put_mono_row_uint()Brian Paul
2005-09-20compute z[i] as GLuintBrian Paul
2005-09-20some improvements to _swrast_clear_depth_buffer()Brian Paul
2005-09-20remove unneeded sizeof(GLdepth) testBrian Paul
2005-09-20Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul