Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-14 | llvmpipe: assorted clean-ups in texture code | Brian Paul | |
2010-01-14 | gallium: Document drawing commands. | Michal Krol | |
2010-01-14 | Merge branch 'instanced-arrays' | Michal Krol | |
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c | |||
2010-01-14 | r300g: Cleanup from last few commits. | Corbin Simpson | |
Strangely enough, the code solidified pretty quickly. | |||
2010-01-14 | r300g: Really destroy translated buffer at the end. | Łukasz Krotowski | |
Note that indexSize is changed by r300_translate_elts(). Also make sure it's destroyed on errors. | |||
2010-01-14 | gallium/util: silence warning about array initializers | Brian Paul | |
2010-01-14 | egl_g3d: Check if the creation of pipe or st context fails. | Chia-I Wu | |
It should not return an incomplete EGLContext to the users. | |||
2010-01-14 | st/egl_g3d: Use a sequence number to decide if validation is required. | Chia-I Wu | |
It is not safe to assume that the native surface has not changed since the last validation by checking the geometry alone. Add a sequence number to "validate" callback for that purpose. This is inspired by Luca Barbieri's work. | |||
2010-01-13 | st/mesa: Remove unnecessary header from st_program.c. | Vinson Lee | |
2010-01-13 | st/mesa: Remove unnecessary header from st_texture.c. | Vinson Lee | |
2010-01-13 | swrast: Remove unnecessary header from s_accum.c. | Vinson Lee | |
2010-01-13 | swrast: Remove unnecessary header from s_atifragshader.c. | Vinson Lee | |
2010-01-13 | swrast: Remove unnecessary header from s_bitmap.c. | Vinson Lee | |
2010-01-13 | swrast: Remove unnecessary headers from s_copypix.c. | Vinson Lee | |
2010-01-13 | swrast: Remove unnecessary header from s_depth.c. | Vinson Lee | |
2010-01-13 | swrast: Remove unnecessary header from s_drawpix.c. | Vinson Lee | |
2010-01-13 | swrast: Remove unnecessary header from s_feedback.c. | Vinson Lee | |
2010-01-13 | gallium/docs: Random things sitting around in my stash. | Corbin Simpson | |
2010-01-13 | r300g: Use indices to translate index buffers of ubytes. | Corbin Simpson | |
progs/redbook/aapoly, among others, works fine now. | |||
2010-01-13 | radeong: Change DRI driver name to radeong. | Corbin Simpson | |
2010-01-13 | r300g: Disable immediate mode rendering for now. | Corbin Simpson | |
Will re-enable when the bugs are ironed out. | |||
2010-01-13 | llvmpipe: use one loop in lp_rast_clear_zstencil() | Brian Paul | |
This is just a tiny bit faster. | |||
2010-01-13 | llvmpipe: optimize lp_rast_clear_color() for non-gray colors | Brian Paul | |
This makes a big difference in progs that clear to a non-gray color. Some demos are 30-50% faster. | |||
2010-01-13 | llvmpipe: minor assorted clean-ups | Brian Paul | |
2010-01-13 | gallium/draw: s/clipper/clip_stage/ to be consistant with other stages | Brian Paul | |
2010-01-13 | gallium/draw: whitespace and comments | Brian Paul | |
2010-01-13 | gallium/draw: remove always-true conditional | Brian Paul | |
2010-01-13 | gallium: remove forward struct decl | Brian Paul | |
Other struct types (like pipe_texture) are referenced before they're defined so no reason to special-case this one. | |||
2010-01-13 | DRI2: don't send DRI2 requests the server doesn't know about | Jesse Barnes | |
At init time, NULL out the hooks that send the server new requests. DRI2 never supported these extensions, so this preserves old behavior on old servers with new Mesa. | |||
2010-01-13 | GLX/DRI2: pass X drawable ID instead | Jesse Barnes | |
These happened to be the same in my testing since I was using apps that depend on the GLX 1.2 behavior where X and GLX drawables are interchangeable. | |||
2010-01-13 | llvmpipe: check render targets before other textures | Brian Paul | |
2010-01-13 | llvmpipe: also check render target textures in lp_setup_is_texture_referenced() | Brian Paul | |
2010-01-13 | llvmpipe: indentation fixes | Brian Paul | |
2010-01-13 | llvmpipe: re-get scene pointer after flushing | Brian Paul | |
2010-01-13 | llvmpipe: check for texture usage in all scenes | Brian Paul | |
2010-01-13 | llvmpipe: add scene texture referencing code | Brian Paul | |
2010-01-13 | llvmpipe: added scene functions for texture reference counting | Brian Paul | |
When a texture is used in the scene we add it to a list of texture references. The lp_scene_is_textured_referenced() function tells us if a texture is referenced by the scene. | |||
2010-01-13 | llvmpipe: comments | Brian Paul | |
2010-01-13 | llvmpipe: comments | Brian Paul | |
2010-01-13 | llvmpipe: added llvmpipe_texture_const() | Brian Paul | |
2010-01-13 | llvmpipe: minor comment upgrades | Brian Paul | |
2010-01-13 | llvmpipe: Opaque shader implies complete colormask too. | José Fonseca | |
2010-01-13 | llvmpipe: Reset the bin when shading a whole tile with an opaque shader. | José Fonseca | |
2010-01-13 | llvmpipe: add bin debugger | Keith Whitwell | |
Adjust definition of empty_bin according to what's actually in empty bins. We often have a state packet before/after load commands. Still need to do something about the fence packets. | |||
2010-01-13 | llvmpipe: implement lp_rast_load_zstencil | Keith Whitwell | |
Load zbuffer contents for binned scenes that don't start with a clear and which have a bound zbuffer. | |||
2010-01-13 | st/dri: Make sure we always request a fake front. | Thomas Hellstrom | |
This should be the correct, but sub-optimal way to handle things on pre-1.7 servers. For servers that automatically adds a fake front we should never request the fake front and handle the reply differently. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-01-13 | llvmpipe: added debug warning | Brian Paul | |
2010-01-13 | llvmpipe: comments and LLVMValueRef naming | Brian Paul | |
2010-01-13 | llvmpipe: tweak subpixel_snap() arithmetic | Brian Paul | |
This adjustment fixes some rasterization differences between llvmpipe and softpipe (and other renderers). | |||
2010-01-13 | llvmpipe: improve empty-bin test further | Keith Whitwell | |
Remove unused param, add comments. Thanks to Brian for review. |