Age | Commit message (Collapse) | Author |
|
This fixes broken 3D texture indexing when the height of the 3D texture
was less than 64 (the tile size). It's simpler to pass this as an array
(as we do with the row stride) than to compute it on the fly.
|
|
|
|
Treat cube faces and 3D texture slices in the same manner (they're layed
out out continuously in memory). Additional clean-ups and improvements
coming.
|
|
|
|
The previous patch broke cube maps.
The logic is a bit clearer now.
|
|
|
|
|
|
This should have been part of the last change...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Print the program (plus its parameters) before calling
st_translate_mesa_program() in case we die in that function.
|
|
|
|
Conflicts:
src/mesa/state_tracker/st_gen_mipmap.c
|
|
|
|
|
|
|
|
|
|
Fixes incorrect stride when getting a compressed tex image.
|
|
Before, this field was always zero for all the new mipmap levels.
Fixes problems with glGetTexImage() from a generated mipmap.
|
|
|
|
|
|
|
|
This patch amends the error output string for the case where the
dri2 egl driver could not open the dri dev node.
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
Conflicts:
src/glx/dri2_glx.c
src/glx/glx_pbuffer.c
|