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2009-04-03i965: s/GL_FALSE/BRW_COMPRESSION_NONE/Brian Paul
2009-04-03i965: another checkpoint commit of new constant buffer supportBrian Paul
Everything is in place now for using a true constant buffer for GLSL fragment shaders. Still some bugs to find though.
2009-04-03i965: fix response length param in brw_dp_READ_4()Brian Paul
We were accidentally clobbering the next register.
2009-04-03i965: change args to get_src_reg() to prep for new constant buffer supportBrian Paul
2009-04-03i965: check-point commit of new constant buffer supportBrian Paul
Currently, shader constants are stored in the GRF (loaded from the CURBE prior to shader execution). This severly limits the number of constants and temps that we can support. This new code will support (practically) unlimited size constant buffers and free up registers in the GRF. We allocate a new buffer object for the constants and read them with "Read" messages/instructions. When only a small number of constants are used, we can still use the old method. The code works for fragment shaders only (and is actually disabled) for now. Need to do the same thing for vertex shaders and need to add the necessary code-gen to fetch the constants which are referenced by the shader instructions.
2009-04-03i965: remove unused code for sampling a constant bufferBrian Paul
2009-04-03i965: code to setup a constant buffer samplerBrian Paul
This code won't actually be used and will be removed in a subsequent commit. Just committing for posterity.
2009-04-03i965: do negation and Abs in get_src_reg_imm()Brian Paul
Fixes regression seen with progs/glsl/bump.c
2009-04-03i965: commentsBrian Paul
2009-04-03i965: code to debug/dump instruction immediatesBrian Paul
2009-04-03i965: minor code movement, new commentBrian Paul
2009-04-03i965: added new brw_dp_READ_4() functionBrian Paul
Used to read float[4] vectors from the constant buffer/surface.
2009-04-03i965: new and updated commentsBrian Paul
2009-04-03mesa: more error message infoBrian Paul
2009-04-03mesa: clean up formatting and use 'return' instead of 'break' consistantlyBrian Paul
2009-04-03i965: comments for brw_SAMPLE()Brian Paul
2009-04-03i965: comments for sampling codeBrian Paul
2009-04-03i965: add support for float literal instruction operandsBrian Paul
Call the get_src_reg_imm() function when it's permissible to generate a literal value src register.
2009-04-03i965: remove 'nr' param from get_src/dst_reg() functionsBrian Paul
The value was always 1.
2009-04-03i965: fix comment typoBrian Paul
2009-04-03i965: comments, clean-up in prepare_wm_surfaces()Brian Paul
2009-04-03i965: remove unneeded #includesBrian Paul
2009-04-03i965: formatting clean-upsBrian Paul
2009-04-03i965: comments, whitespace changesBrian Paul
2009-04-03i965: rename scratch_buffer -> scratch_bo to be consistant with other buffersBrian Paul
2009-04-03i965: fix indentationBrian Paul
2009-04-03i965: whitespace changes, commentsBrian Paul
2009-04-03tgsi/text: Allow optional component selection for indirect registers.Michal Krol
2009-04-03python/regress: vertex shader FRC test does not use IN[1].Michal Krol
2009-04-03python/regress: Add relative addressing tests.Michal Krol
2009-04-03util/debug: Initialise local variables.Michal Krol
2009-04-03tgsi/text: Allow `-|src|` variant of `-(|src|)`.Michal Krol
2009-04-03mesa: ensure pbo stencil buffers are mapped before useAlan Hourihane
2009-04-03python/regress: Add vertex shader source modifier tests.Michal Krol
2009-04-03nv50: fix viewport state updateChristoph Bumiller
2009-04-02mesa: fix TexParameter functionsRoland Scheidegger
premature return in TexParameterf caused mesa to never call Driver.TexParameter breaking drivers relying on this (fix bug #20966). While here, also fix using ctx->ErrorValue when deciding to call Driver.TexParameter. Errors are sticky and uncleared errors thus would cause this to no longer get called. Since we thus need return value of set_tex_parameter[if] can also optimize this to only call when value changed.
2009-04-02mesa: don't call ctx->Driver.ReadPixels() if width or height is zeroBrian Paul
2009-04-02mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zeroBrian Paul
2009-04-02glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul
2009-04-02python/regress: Do not generate HTML summary for vertex shader test.Michal Krol
2009-04-02glx: MakeCurrent fixes.Thomas Hellstrom
1) If MakeContextCurrent is called with (NULL, None, None), Don't send the request to the X server if the current context is direct. 2) Return BadMatch in some error cases according to the glx spec. 3) If MakeContextCurrent is called for a context which is current in another thread, return BadAccess according to the glx spec. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-02dri glx: Fix dri_util::driBindContextThomas Hellstrom
1) Don't error-check here. It's done in glx makeCurrent. 2) Allow ctx and the dri drawables to be NULL for future use. This is currently blocked in glx makeCurrent. 3) Avoid updating dri drawables unless they are completely uninitialized. Since the updating was done outside of the lock, the driver need to verify and redo it anyway. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-02dri glx: Propagate driver MakeCurrent errors.Thomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-02python/regress: Do not create zbuf for vertex shader test.Michal Krol
2009-04-02python/regress: Add more vertex shader test cases.Michal Krol
2009-04-01swrast: remove unused integer lerp functionsBrian Paul
2009-04-01mesa: get rid of gl_texture_object::_BorderChanBrian Paul
2009-04-01dri: use BorderColor instead of _BorderChanBrian Paul
2009-04-01swrast: remove old texture_apply() code; always use texture combine codeBrian Paul
2009-04-01swrast: fix bad optimization checkBrian Paul