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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-09-23
r600g: fix depth readback on rv610 and other quirky variants.
Dave Airlie
2010-09-23
r600g: use floats instead of hex for blit vbo
Dave Airlie
2010-09-22
i965: Warning fix for vector result any_nequal/all_equal change.
Eric Anholt
2010-09-22
i965: Update expression splitting for the vector-result change to compares.
Eric Anholt
2010-09-22
i965: When splitting vector variable assignment, ignore unset channels.
Eric Anholt
2010-09-22
glx: Invalidate buffers after binding a drawable
Kristian Høgsberg
2010-09-22
i965: Fix the vector/expression splitting for the write_mask change.
Eric Anholt
2010-09-22
tgsi: Fix missing test before check
Jakob Bornecrantz
2010-09-22
ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
Eric Anholt
2010-09-22
glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
Eric Anholt
2010-09-22
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
Eric Anholt
2010-09-22
d3d1x: add Wine dlls (tri, tex working, but no other testing)
Luca Barbieri
2010-09-22
d3d1x: define GUIDs in the normal way
Luca Barbieri
2010-09-22
d3d1x: fix API name
Luca Barbieri
2010-09-22
d3d1x: redesign the HWND resolver interface
Luca Barbieri
2010-09-22
d3d1x: fix GUID declarations
Luca Barbieri
2010-09-22
d3d1x: destroy native_display on adapter destruction
Luca Barbieri
2010-09-22
dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext
Kristian Høgsberg
2010-09-22
r600g: fix multiple occlusion query on same id
Jerome Glisse
2010-09-22
r600g: disable shader rebuild optimization & account cb flush packet
Jerome Glisse
2010-09-22
llvmpipe: fix sprite texcoord setup for non-projective texturing
Brian Paul
2010-09-22
intel: Fix GL_ARB_shading_language_120 commit
Kristian Høgsberg
2010-09-22
r600g: flush color buffer after draw command
Jerome Glisse
2010-09-22
llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.
José Fonseca
2010-09-22
llvmpipe: Special case complementary and identify blend factors in SoA.
José Fonseca
2010-09-22
gallivm: Add unorm support to lp_build_lerp()
José Fonseca
2010-09-22
util: Flush stdout on util_format.
José Fonseca
2010-09-22
d3d1x: fix segfault when hashing
Luca Barbieri
2010-09-22
d3d1x: fix warning
Luca Barbieri
2010-09-22
d3d1x: fix cf analysis
Luca Barbieri
2010-09-22
d3d1x: link with CXXFLAGS
Luca Barbieri
2010-09-22
d3d1x: add missing memory barrier
Luca Barbieri
2010-09-22
d3d1x: don't build progs automatically
Luca Barbieri
2010-09-22
winsys: automatically build sw winsys needed by EGL and d3d1x
Luca Barbieri
2010-09-22
glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build
Luca Barbieri
2010-09-22
nvfx: remove gl_PointCoord hack
Luca Barbieri
2010-09-22
d3d1x: attempt to fix/workaround bug #30322
Luca Barbieri
2010-09-22
r600g: disable dirty handling on texture from depth code.
Dave Airlie
2010-09-22
r600g: make stencil readback work
Dave Airlie
2010-09-22
r600g: cleanup some of the DB blit code
Dave Airlie
2010-09-22
r600g: fix typo in struct member name
Dave Airlie
2010-09-21
r600g: occlusion query for new design
Jerome Glisse
2010-09-21
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
Brian Paul
2010-09-21
glut: Define eventParser for non-Windows only.
Vinson Lee
2010-09-21
glut: Define markWindowHidden for non-Windows only.
Vinson Lee
2010-09-21
softpipe: add missing calls to set draw vertex samplers/views
Brian Paul
2010-09-21
gallivm: fix lp_build_sample_compare()
Brian Paul
2010-09-21
d3d1x: ignore errors while building docs
Luca Barbieri
2010-09-21
r600g: fix multi buffer rendering
Jerome Glisse
2010-09-21
glsl2: fix typo in error msg
Brian Paul
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