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|  | Plus, use MESA_FORMAT_S8_Z24 everywhere. | 
|  | _ActualFormat is replaced by Format (MESA_FORMAT_x).
ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are
all replaced by MESA_FORMAT_x queries. | 
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|  | And remove other unneeded #includes while we're at it. | 
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|  | This is a private datatype. | 
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|  | Call it from in the main Mesa glTexImage functions. | 
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|  | Just call ctx->Driver.CompressedTextureSize() when we need to get
the compressed image size. | 
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|  | XXX need to still verify that the table entries are in correct order. | 
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|  | Use _mesa_is_format_compressed() instead. | 
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|  | Need to be careful with component ordering for MESA_FORMAT_RGB888
and MESA_FORMAT_RGBA8888. | 
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|  | Not used by any hardware driver.  ARGB4444 and ARGB4444_REV remain. | 
|  | Removed: MESA_FORMAT_RGBA, RGB, ALPHA, LUMINANCE, LUMINANCE_ALPHA, INTENSITY. | 
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|  | Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next. | 
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