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2010-07-01mesa: extension flags and version testing for GL 3.x featuresBrian Paul
2010-07-01mesa: entrypoints for GL 3.1 primitive restartBrian Paul
2010-07-01glsl2: Initialize ast_declarator_list::invariant in constructorIan Romanick
2010-07-01glsl2: Don't bounds check unsize array redeclarationsIan Romanick
This along with several previous commits fix test CorrectUnsizedArray.frag.
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick
2010-07-01glsl2: Default delcaration of gl_TexCoord is unsizedIan Romanick
2010-07-01Use GLW_CFLAGS when building libGLwDan Nicholson
We check for libX11 and libXt, so we might as well use the CFLAGS pkg-config tells us about.
2010-07-01glsl2: Change order of semaintic checks on variable declarationsIan Romanick
This will make it easier to support more (valid) kinds of redeclarations.
2010-07-01mesa: Purge macros NEED_EVENTS and NEED_REPLIESFernando Carrijo
Signed-off-by: Fernando Carrijo <fcarrijo@yahoo.com.br> Signed-off-by: Brian Paul <brianp@vmware.com>
2010-07-01gallium/cso: unbind sampler views in cso_release_all()Brian Paul
2010-07-01mesa: free xform feedback hash tableBrian Paul
2010-07-01st/mesa: fix commentBrian Paul
2010-07-01ir_to_mesa: Fill in remaining ops, remove default case for expression types.Eric Anholt
We should now have support for all the expression types we need for GLSL 1.20.
2010-07-01ir_to_mesa: Add support for ir_unop_rcp.Eric Anholt
This isn't used at the moment, but will be soon.
2010-07-01glsl2: Update README for what I've been thinking about with expr types work.Eric Anholt
2010-07-01glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt
This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
2010-07-01glsl2: Remove dead member from dead code visitor.Eric Anholt
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt
Most backends will prefer seeing this to seeing (a - floor(a)), so represent it explicitly.
2010-07-01llvmpipe: silence pointer type warningsBrian Paul
2010-07-01gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().José Fonseca
Uses code and ideas from Brian Paul.
2010-07-01gallivm: Allow to conversions to/from registers of different sizes.José Fonseca
Allow for example to convert from 4 x float32 to 4 x unorm8 and vice versa. Uses code and ideas from Brian Paul.
2010-07-01gallivm: Support extended swizzles in lp_build_swizzle1_aos().José Fonseca
And rename to lp_build_swizzle_aos().
2010-07-01gallivm: Setup a global optimization pass.José Fonseca
Modules are still free to setup their own optimization passes, but for the normal case it should not be necessary.
2010-07-01llvmpipe: Remove lp_build_swizzle2_aos().José Fonseca
Unnecessary special case.
2010-06-30ir_to_mesa: Add support for discard instructions.Eric Anholt
Fixes glsl-fs-discard-01.
2010-06-30glsl2: Don't break sign() down by vector components.Eric Anholt
2010-06-30ir_to_mesa: Add support for ir_unop_sign.Eric Anholt
Fixes glsl-fs-sign, glsl-vs-sign.
2010-06-30i965: Add support for OPCODE_SSG.Eric Anholt
The old compiler didn't use SSG, and instead emitted SGT/SGT/SUB. We can do a little better for SSG than we do for the SGT series.
2010-06-30ir_to_mesa: Add missing no-op type conversions.Eric Anholt
Fixes glsl-fs-step.
2010-06-30glsl2: Fix reversed value of step().Eric Anholt
It's 0.0 if x < edge, not 1.0. Partial fix for glsl-fs-step.
2010-06-30ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.Eric Anholt
2010-06-30glsl2: Fix up the implementation of fract() for vector types.Eric Anholt
There's no need to split each vector component out, just do vector ops.
2010-06-30ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.Eric Anholt
2010-06-30ir_to_mesa: Send the negate field on to Mesa IR.Eric Anholt
Fixes glsl-fs-neg.
2010-06-30ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.Eric Anholt
Fixes depth-tex-modes-glsl.
2010-06-30glsl2: Implement AST->HIR support for the "discard" instruction.Kenneth Graunke
2010-06-30glsl2: Define new ir_discard instruction.Kenneth Graunke
2010-06-30ir_to_mesa: Support gl_FragDepth.Eric Anholt
Fixes glsl-bug-22603.
2010-06-30glsl2: Allow a fragment shader to not write a color.Eric Anholt
I can't find any text justifying this check, and it caused a reasonable-looking shader in glsl-bug-22603 (which writes only gl_FragDepth) to fail.
2010-06-30mesa: Don't look in unallocatd param slots for parameter values.Eric Anholt
glsl-derivs would add 40.0, 0.0, and 1.0 in order. When we went looking for 0.0, we'd find it in the second slot of the param, and use it, but param->Size would still be 1. When we went to add 1.0 and didn't find it, we'd put allocate it to that second slot and the 0.0 would actualy end up being 1.0. Fixes glsl-derivs, glsl-deriv-varyings.
2010-06-30ir_to_mesa: Fix the indexing of attributes in the program's Attributes.Eric Anholt
This fixes GetAttribLocation returning VERT_ATTRIB_GENERIC1 instead of 1, caught by glsl-dlist-getattriblocation.
2010-06-30glsl2: Fix storing of dead memory in the symbol table.Kenneth Graunke
decl->identifier is part of the AST, so it doesn't live very long. Instead, add var->name which is owned by var.
2010-06-30glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke
2010-06-30glsl2: Create new talloc contexts the "right" way.Kenneth Graunke
2010-06-30glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke
_mesa_glsl_parse_state should be the parent for all temporary allocation done while compiling a shader. glsl_shader should only be used as the parent for the shader's final IR---the _result_ of compilation. Since many IR instructions may be added or discarded during optimization passes, IR should not ever be allocated to glsl_shader directly. Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g. This also removes a ton of talloc_parent calls, which may help performance.
2010-06-30glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke
2010-06-30llvmpipe: another null pointer checkBrian Paul
2010-06-30llvmpipe: use dummy tile when out of memoryBrian Paul
2010-06-30linker: Don't dynamically allocate slots for linked shadersIan Romanick
The can be at most one shader per stage. There are currently only two stages. There is zero reason to dynamically size this array.
2010-06-30ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.Eric Anholt