Age | Commit message (Collapse) | Author |
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This avoids more allocation and shuffling of data around.
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This avoids losing their memory when the parser state is freed.
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This saves recompiling at link time. gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
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Functions for using dummy tiles when we detect OOM conditions.
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When compiled with the more aggressive compiler warnings such as
-Wshadow and -Wempty-body the libtess code gives a lot more
warnings. This fixes the following issues:
* The 'Swap' macro tries to combine multiple statements into one and
then consume the trailing semicolon by using if(1){/*...*/}else.
This gives warnings because the else part ends up with an empty
statement. It also seems a bit dangerous because if the semicolon
were missed then it would still be valid syntax but it would just
ignore the following statement. This patch replaces it with the more
common idiom do { /*...*/ } while(0).
* 'free' was being used as a local variable name but this shadows the
global function. This has been renamed to 'free_handle'
* TRUE and FALSE were being unconditionally defined. Although this
isn't currently a problem it seems better to guard them with #ifndef
because it's quite common for them to be defined in other headers.
https://bugs.freedesktop.org/show_bug.cgi?id=28845
Signed-off-by: Brian Paul <brianp@vmware.com>
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Windows unloads DLLs before atexit. Make _eglUnloadDrivers no-op on
Windows for now.
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The configs should be FREE()ed, not free()ed. We cannot rely on
_eglCleanupDisplay here.
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Dynamic arrays will be used to store configs and screens of a display.
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A vg_shader is destroyed with FREE.
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changes.
It's a rare condition, but it may happen if all primitives are
clipped/culled.
For now we just do a no-op rasterization, but we could bypass it.
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The previous rendering may have secondary effects on the zsbuf.
Fixes the missing tiles on gearbox.
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[Manually fix a conflict in vg_context.c by Chia-I Wu]
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The target supports OpenVG on Windows with software rasterizer. The
egl_g3d_loader defined by the target supports arbitrary client APIs and
window systems. It is the SConscript that limits the support to OpenVG
and GDI.
This commit also fixes a typo in gdi backend.
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Patch from Brad Smith <brad@comstyle.com>
The attached patch allows the GL_OES_query_matrix function to use the
systems fpclassify() for OpenBSD and NetBSD.
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geometry shaders emit/end functions don't take any arguments
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Fixes:
glsl-fs-bug25902
glsl-fs-sampler-numbering
glsl-lod-bias
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Fixes piglit test glsl-implicit-conversion-01.
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This flush happens when changing the tiling flags, and it should really be
done in the context.
I hope this fixes FDO bug #28630.
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Check for null pointers and return early, etc.
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This undoes part of commit 8be645d53a0d5d0ca50e4e9597043225e2231b6d
and fixes fd.o bug 28822 as well as other regressions.
The 'draw' module may issue additional state-change commands while
we're inside the draw_arrays/elements() call so it's important to
check for updated state at this point.
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All scalar, vector, and matrix constructors are generated in-line
during AST-to-HIR translation. There is no longer any need to
generate function versions of the constructors.
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Now that all scalar, vector, and matrix constructors are emitted
in-line, the parameters to these constructors should not be flattened
to a pile of scalars. Instead, the functions that emit the in-line
constructor bodies can directly write the parameters to the correct
locations in the objects being constructed.
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Adds a new constructor that takes an array of component values. Refactors
the meat of the two constructors to an init_mask method.
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This doesn't do any control flow analysis to ensure that the return
statements are actually reached.
Fixes piglit tests function5.frag and function-07.vert.
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Fixes piglit test return-qualifier.frag.
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From my reading of the specification, implicit conversions are not
allowed. ATI seems to agree, though nVidia allows it without warning.
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