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2010-06-27r300g: reference surfaces in set_framebuffer_stateMarek Olšák
2010-06-27r300g: group debug messagesMarek Olšák
2010-06-27r300g: turn rasterizer state into a command bufferMarek Olšák
2010-06-27r300g: move emission of the MSPOS regs into the framebuffer stateMarek Olšák
Now the question is whether we are allowed to ignore gl_rasterization_rules and pipe_rasterizer_state::multisample. The former is invariant anyway and I think the latter would need re-emitting the AA state which is quite costly, considering that it implicitly flushes the whole pipeline (all AA regs in the AA state are *unpipelined*).
2010-06-27r300g: turn invariant state into a command bufferMarek Olšák
2010-06-27r300g: initialize some crucial state in the first CSMarek Olšák
2010-06-26r300g: introduce VAP invariant stateMarek Olšák
Unlike other invariant states, this one must be emitted after VAP flush.
2010-06-26r300g: immediate mode cleanupMarek Olšák
2010-06-26r300g: update my notes about fastfill and zbuffer compressionMarek Olšák
2010-06-26r300g: enum r300_blitter_op is a bitmaskMarek Olšák
2010-06-26draw: fix build with llvm and makeMarek Olšák
2010-06-26mesa: Remove unnecessary header.Vinson Lee
2010-06-26st/mesa: Remove unnecessary headers.Vinson Lee
2010-06-26draw: Remove unnecessary header.Vinson Lee
2010-06-25glsl2: Add support for non-float constants in Mesa IR.Eric Anholt
Fixes glsl-vs-vec4-indexing-4.
2010-06-25glsl2: Take out the spamming of debug flags I'd added.Eric Anholt
2010-06-25glsl2: Don't clear swizzles for Mesa IR constants after fetching them.Eric Anholt
Missed this while hacking in constants support. Fixes: glsl-algebraic-mul-* glsl-algebraic-rcp-* glsl-vs-swizzle-swizzle-lhs glsl-vs-vec4-indexing-6
2010-06-25ir_reader: Free memory for S-Expressions earlier.Kenneth Graunke
There's no point in keeping it around once we've read the IR. Also, remove an unnecessary talloc_parent call.
2010-06-25draw: deleted by mistakeZack Rusin
2010-06-25draw: initialize headers in the none post paths as wellZack Rusin
2010-06-25glsl2: Start trying to hook up uniforms.Eric Anholt
This should be resolved with linker.cpp's location assignment, as currently we drop that location assignment on the ground. However, this gets basic programs using uniforms working for now.
2010-06-25glsl2: Associate the GLenum for the type with builtin GLSL types.Eric Anholt
2010-06-25draw: limit the number of vertex shader variants kept aroundZack Rusin
we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders.
2010-06-25draw: initialize vertex headerZack Rusin
2010-06-25glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt
This cuts runtime by around 20% from talloc_parent() lookups.
2010-06-25glsl2: Emit OPCODE_END at the end of the Mesa program.Eric Anholt
The 965 driver can now run a glsl2-generated shader!
2010-06-25glsl2: Hook up constant parameters in ir_to_mesa.Eric Anholt
2010-06-25gallium/util: fix pipe_sampler_view_reference() callsBrian Paul
The conditionals aren't needed.
2010-06-25glsl2: Set InputsRead and OutputsWritten on the generated programs.Eric Anholt
2010-06-25glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt
The compiler is now called by the driver, and generates program instructions. Parameter lists are still not set up, so the driver chokes on it shortly thereafter.
2010-06-25glsl2: Use Mesa types instead of duping them into our program.h.Eric Anholt
2010-06-25glsl2: Fix dependencies. (at least partially)Eric Anholt
2010-06-25softpipe: rename a varBrian Paul
2010-06-25draw: Work around an invalid write.Chia-I Wu
SSE vertex shader does not seem to honor the execution mask. Pad the output array as a workaround.
2010-06-25mesa: initialize extension string when context is first boundBrian Paul
...instead of waiting until glGetString(GL_EXTENSIONS) is called. This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is ignored if the app never calls glGetString(GL_EXTENSIONS). NOTE: this is a candidate patch for the 7.8 branch.
2010-06-25llvmpipe: fix comment typoBrian Paul
2010-06-25softpipe: fix comment typoBrian Paul
2010-06-24glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt
2010-06-24glsl2: Wrap includes of C interfaces with extern "C".Eric Anholt
2010-06-24glsl2: Remove files that had been imported for standalone.Eric Anholt
2010-06-24glsl2: Stop .gitignoring the old standalone build system.Eric Anholt
2010-06-24glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt
2010-06-24Merge branch 'glsl2-head' into glsl2Eric Anholt
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
2010-06-24glsl2: Add a README file for the new compiler.Eric Anholt
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt
2010-06-24Make sure that symbols aren't multiply defined in the same scope.Ian Romanick
The assembly parser is already checking this, but we're relying on the symbol table handling it in glsl2.
2010-06-24r300g: a couple more chipsets do not have HiZ RAMMarek Olšák
2010-06-24gallium/docs: Vertex data formats.Corbin Simpson
I'm not sure if I really got it right. This seems like one of those "Duh, of course it works that way" things, but I'd like the documentation to be readable by people not acquainted with OGL/D3D.
2010-06-24glhd: Add test for logicop enable.Corbin Simpson
Only for first RT at the moment, as there is no trivial way in galahad to look at framebuffer state and (sadly) people don't usually calloc their CSOs, so flags could be wrongly set. On the other hand, of course, galahad will hopefully encourage more people to calloc their CSOs. :3
2010-06-24gallium/docs: Lops override the rest of the blending state when enabled.Corbin Simpson