Age | Commit message (Collapse) | Author |
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nouveau reallocated the mipmap tree on every MIN_FILTER call to account
for mipmap change. We only need to do this if the texture does not fit
in the existing mipmap tree. This gives a big performance boost for a
game like bzflag which changes MIN_FILTER all the time for its font
rendering.
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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The default viewport is the window rectangle, which is set up by
_mesa_make_current(). To be able to do that we need to get the
window dimension (and buffers) first, so we have to call
intel_prepare_render() before we can call into _mesa_make_current().
Fixes #26676 and #26678.
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The default viewport is the window rectangle, which is set up by
_mesa_make_current(). To be able to do that we need to get the
window dimension (and buffers) first, so we have to call
intel_prepare_render() before we can call into _mesa_make_current().
Fixes #26676 and #26678.
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The field was added in b8030c6561e019e079b5be2fe64ec804df4bfa03. This
fixes a NULL dereference in xdemos/texture_from_pixmap.
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This is tested with demos found in progs/demos. However, only the DRI2
path is tested.
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This commit adds dri_st_api.c that implements st_api.h callbacks. A
following commit will switch st/dri from st_public.h to st_api.h.
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Remove unused headers and stop marking driDriverAPI as PUBLIC.
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With this feature, we get OpenGL version 2.0 and the progs/glsl/
demos run as-is.
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This fixes a regression from commit a84575cdc0c8193b2c7858734e2ec6b1ec4511b2
which changed the depth/stencil format we were trying to use.
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Most stencil demos look OK (modulo some unrelated rendering glitches).
Only single-sided stencil test works at this point.
There are probably some bugs to be found...
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Use the new enum values rather than integers in a few places.
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The pitch is not really an inherent part of the miptree, since it's
not part of any of the layout calculations, and it's dictated by the
libdrm-allocated region pitch now.
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The primary consumer of this (miptree relayout) already has this code
for handling failure, and the other paths want to know if failure
actually occurs and do something appropriate, which may not include
memcpy.
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If a non-zero src_y was used, this would break piglit
depth-level-clamp.
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Bug #26966: 945 miptree pitch disagreement with libdrm.
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We don't have any fallback code here, and we want to avoid this path
if failure would happen, so just assert.
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This is the last pitch-dependent part of miptree setup.
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This lets us avoid conditionals and duplicated code in several places.
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Conflicts:
src/mesa/state_tracker/st_cb_drawpixels.c
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Use the _mesa_clip_readpixels() function to clip the src region against
the buffer's bounds. Neatly, the resulting pixel unpack object's
SkipPixels/SkipRows fields can be used to determine the position of the
region in the destination texture.
Fixes crash in progs/samples/copy.c and probably other cases.
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And replace some instances of GLuint with unsigned int to avoid pulling in
GL/gl.h
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Nearly certain this is what was intended; it compiles, but I'm not sure
this path is ever hit in my tests.
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Conflicts:
Makefile
src/mesa/main/version.h
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Fixes corrupted fonts in bzFlag, where we've been silently
failing to copy I8 mipmaps to a new miptree.
Print an error message on unsupported format now, since we
can't return failure.
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Fixes piglit fbo-readdrawpix.
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fixes piglit fbo-copypix.
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MOV, MOV."
This reverts commit 8ef3b1834a896927bdd4f2aea552cdb732849da9. Fixes
piglit glsl-vs-if.
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MOV, MOV."
This reverts commit 46450c1f3f93bf4dc96696fc7e0f0eb808d9c08a. I was
wrong about null reg behavior -- it reads undefined, not 0. And
they're not kidding.
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Found while debugging bug #24119.
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Was commented out before.
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Corresponds to d225a25e21a24508aea3b877c78beb35502e942d and fixes
piglit glsl-fs-loop-nested. Bug #25173.
(cherry picked from commit a81836ee2fe5092d695b717addf8cec91f569777)
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