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2008-12-15mesa: added comments, remove unused codeBrian Paul
2008-12-15mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul
This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up.
2008-12-12mesa: use IFLOOR(x) instead of (int) FLOORF(x)Brian Paul
2008-12-12mesa: place glsl constant arrays in constant memoryBrian Paul
For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays.
2008-12-12mesa: remove old size=4 limitBrian Paul
2008-12-12mesa: code clean-up in glsl compilerBrian Paul
2008-12-12mesa: remove unneeded swizzle init code in glsl compilerBrian Paul
2008-12-12mesa: disable glsl debug outputBrian Paul
2008-12-12mesa: remove unused varpool code in glsl compilerBrian Paul
2008-12-12mesa: basic array constructors work nowBrian Paul
For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next.
2008-12-12mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul
2008-12-12mesa: remove incorrect array_len assignmentBrian Paul
2008-12-12mesa: array size fix in _slang_typeof_operation()Brian Paul
2008-12-12mesa: fix some more GLSL 1.20 array things.Brian Paul
Function that return arrays should work now.
2008-12-12mesa: more glsl function renamingBrian Paul
2008-12-12mesa: use _slang_alloc()Brian Paul
2008-12-12mesa: glsl compiler function renamingBrian Paul
2008-12-12mesa: more glsl type/function movementBrian Paul
2008-12-12mesa: move some glsl compiler functions to different files to be more consistantBrian Paul
2008-12-12mesa: move _slang_locate_function() to different fileBrian Paul
2008-12-12mesa: remove unused fixup table code in glsl compilerBrian Paul
2008-12-12mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul
2008-12-11mesa: consolidate variable declaration initializer code for globals tooBrian Paul
2008-12-11mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul
More code consolidation coming...
2008-12-11mesa: simplify some glsl variable declaration codeBrian Paul
2008-12-11mesa: glsl clean-upsBrian Paul
2008-12-11mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul
This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet.
2008-12-09mesa: in slang linker, replace assertion with link error when max samplers ↵Brian Paul
exceeded
2008-12-09mesa: move _mesa_dlopen(), etc into separate dlopen.c fileBrian Paul
2008-12-09glut: added GLUT_PPM_FILE env var to dump first frame to a PPM fileBrian Paul
Set GLUT_PPM_FILE to the desired filename. The first frame rendered will be written to that file.
2008-12-08intel: Require the right amount of space in glBitmap blit acceleration.Pierre Willenbrock
This leads to problems when the batchbuffer is flushed, but the bitmap data could not fit into it.
2008-12-06mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).Eric Anholt
The ctx->Driver.GenerateMipmap() hook only expects cubemap face enums, not CUBE_MAP_ARB, so walk all faces when we encounter that. Fixes oglconform fbo.c segfault with both swrast and i965 drivers.
2008-12-06intel: Fall back on rendering to a texture attachment with a border.Eric Anholt
Fixes a segfault in oglconform fbo.c test.
2008-12-06intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image.Eric Anholt
The images aren't mapped at this point, so we want the generic Mesa path for GenerateMipmapEXT that does the mapping/unmapping for us. Ideally Mesa would just call it for us.
2008-12-06intel: Fix glCopyPixels blit acceleration for FBO destinations.Eric Anholt
This was another opportunity to either get clipped to screen size or not get clipped enough and draw outside of object boundaries.
2008-12-06intel: Fix glBitmap blit acceleration for FBO destinations.Eric Anholt
Bug #18914. Fixes fbo_firecube hang due to drawing outside the FBO bounds. Thanks to Pierre Willenbrock for debugging the issue.
2008-12-06intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE.Eric Anholt
2008-12-05mesa: assorted clean-ups, updated comments, etc.Brian
2008-12-05mesa: replace large macros with inline functionsBrian
2008-12-03i965: Fix failure to upload new constant data when changing programs.Eric Anholt
This is fallout from the ffvertex_prog.c work. It doesn't call ProgramStringNotify, so we don't set param_state, so we wouldn't track when VP parameters changed, and constants wouldn't get uploaded. Instead, remove param_state entirely and just use the real value that we want to be tracking. Fixes rendering in openarena since BRW_NEW_BATCH got disentangled from BRW_NEW_INDICES. Bug #18822.
2008-12-03i965: Fix stray character that the compile whined about.Eric Anholt
2008-12-01Bump dri2proto requirement to 1.99.3, drop CopyRegion bitmask from protocol.Kristian Høgsberg
2008-12-02intel: restore old vertex submit paths for i8xx hardware.Dave Airlie
Intel docs state that only 830/845 have VBOs, 855/865 don't. So lets just not use them on i8xx at all. This restores the old pre-vbo code and uses it on all 8xx hw.
2008-12-01mesa: fix conditional in save_Lightfv(), bug 18838Brian
2008-11-28i965: Add a new state flag BRW_NEW_NR_SURFACES instead of CACHE_NEW_SURFACEEric Anholt
The CACHE_NEW_SURFACE bit always gets spammed since we get many different surface BOs per state emit, but the only consumer of it wanted to just know how many surfaces were enabled.
2008-11-28i965: Fix clashing enums for BRW_NEW_INDICES/VERTICES versus BATCH/DEPTH_BUFFER.Eric Anholt
Fixes upload of large amounts of state for every new primitive emit.
2008-11-28i965: Remove BRW_WM_LOCK dirty bit, introduced to work around lack of relocs.Eric Anholt
This was causing a prepare of wm state at every primitive emit.
2008-11-28i965: Add debug code for dumping how frequently different dirty bits are set.Eric Anholt
2008-11-28i915: Remove dead early z enable bit which was always on.Eric Anholt
2008-11-28i965: Reduce fast-pathiness of brw_try_draw_prims, bringing in important checks.Eric Anholt
Later primitives, even if they caused a full state validate, wouldn't check that there was enough space in the batchbuffer, occasionally triggering the sanity check. We also skipped the aperture space check, even if it would mean bringing in new programs and associated state.