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2009-01-15windows: updated mesa.def fileKarl Schultz
2009-01-15glsl: use _mesa_sprintf()Brian Paul
2009-01-15glsl: move declaration before codeBrian Paul
2009-01-15mesa: check frambuffer complete status before renderingAlan Hourihane
2009-01-14mesa: bump version to 7.3-rc2Brian Paul
2009-01-14glsl: fix commentBrian Paul
2009-01-14glsl: minor clean-up for rect sampler testBrian Paul
2009-01-14r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul
See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced.
2009-01-14i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul
OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now.
2009-01-14i965: fix incorrect renderbuffer DataType assignmentBrian Paul
2009-01-14i965: fix some FBO depth/stencil assertionsBrian Paul
2009-01-14intel: SW fallback maps texture images, not texture coordinatesIan Romanick
2009-01-14glsl: propagate pragma info down into compiler from preprocessorBrian Paul
2009-01-14glsl: simplify IR storage for samplersBrian Paul
Don't overload the Size field with the texture target, to avoid confusion.
2009-01-14mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
2009-01-14Treat image units and coordinate units differently.Ian Romanick
Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-14glsl: fix regression from sampler arrays commitAlan Hourihane
2009-01-14i965: indentation fixesBrian Paul
2009-01-14i965: allow larger AA points on fallback pathBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14i965: comment for emit_kil()Brian Paul
2009-01-14mesa: put _NV suffix on a few opcodesBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14intel: bump driver dateXiang, Haihao
2009-01-14glsl: fix a comment typoAlan Hourihane
2009-01-14glsl: support sampler arrays.Alan Hourihane
2009-01-13glsl: add preprocessor support for #pragmaBrian Paul
Two forms are supported: Pragmas are silently ignored at this time.
2009-01-13windows: try to create a context in wglCreateLayerContext()Karl Schultz
2009-01-12i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul
As for glBitmap, it needs to be an NDC coord in [-1,1].
2009-01-12i965: fix broken glBitmap + depth testBrian Paul
When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1].
2009-01-12i965: fix broken ARB fp fog optionsBrian Paul
Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).
2009-01-12glsl: better fix for for-loop scope issue (commit ↵Brian Paul
6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0)
2009-01-11Build fixes for gcc 2.95Matthieu Herrb
2009-01-11Big endian fixes.Matthieu Herrb
2009-01-11build fix on big endian OpenBSD architectures.Matthieu Herrb
2009-01-11replace nearbyint() by rint() for now.Matthieu Herrb
2009-01-11Fix build with GCC 2.95.Owain G. Ainsworth
2009-01-11__builtin_expect is a gcc 3.x feature. define it out for gcc 2.95.Matthieu Herrb
Patch suggested by miod@. Thanks.
2009-01-10mesa: deprecate GL/amesa.h header (allegro driver)Brian Paul
2009-01-10mesa: deprecate the GL/fxmesa.h headerBrian Paul
2009-01-10xmesa: deprecate the "XMesa" interfaceBrian Paul
Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no longer considered public.
2009-01-10glsl: force creation of new scope for for-loop bodyBrian Paul
Fixes regression in progs/demos/convolution.c due to loop unrolling. This also allows the following to be compiled correctly: for (int i = 0; i < n; i++) { int i; ... } This fix is a bit of a hack, however. The better fix would be to change the slang_shader.syn grammar. Will revisit that...
2009-01-10glsl: replace 0/1 with GL_FALSE/GL_TRUEBrian Paul
2009-01-09swrast: Fix GL_ATI_separate_stencilIan Romanick
GL_ATI_separate_stencil is enabled by default for software rasterizers, but the extension functions weren't hooked up to the dispatch table.
2009-01-09glsl: make minimum struct size = 2, not 1Brian Paul
1-component structs such as "struct foo { float x; }" could get placed at any position within a register. This caused some trouble computing the field offset which assumed all struct objects were placed at R.x. It would be unusual to hit this case in normal shaders.
2009-01-08glsl: fix typo in the vec2 += operator functionBrian Paul
2009-01-08mesa: set version string to 7.3-rc1Brian Paul
2009-01-08glsl: fix broken +=, -=, *=, /= operatorsBrian Paul
These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible.
2009-01-08mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul
2009-01-07i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt