Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-19 | More llvm -> gallivm. | José Fonseca | |
Forgot this one on the last commit. | |||
2008-02-18 | gallium: move draw_set_viewport_state() call, plus code clean-up, remove ↵ | Brian | |
obsolete comments | |||
2008-02-18 | gallium: call draw_flush() for scissor/stipple state changes | Brian | |
2008-02-18 | gallium: remove the prototype/unused wide_line_aa() function | Brian | |
2008-02-18 | gallium: antialiased line drawing | Brian | |
New draw/prim stage: draw_aaline. When installed, lines are replaced by textured quads to do antialiasing. The current user-defined fragment shader is modified to do a texture fetch and modulate fragment alpha. | |||
2008-02-18 | Update for llvm -> gallivm rename. | José Fonseca | |
2008-02-18 | Rename llvm -> gallivm. | José Fonseca | |
Following the directory == library name policy simplifies the build system. | |||
2008-02-18 | Standardize on using the pipe/ include prefix. | José Fonseca | |
2008-02-18 | Update scons build for new code layout. | José Fonseca | |
2008-02-18 | Cleanup depend files. | José Fonseca | |
2008-02-18 | Actually use GALLIUM_DRIVER_DIRS. | José Fonseca | |
2008-02-18 | Code reorganization: split gallium and mesa makefiles. | José Fonseca | |
In other words, don't build src/gallium source code from within src/mesa/Makefile. Also, allow to customize which gallium auxiliary dirs, driver driver, winsys dirs get built from the config/* files. | |||
2008-02-17 | fix the build | Zack Rusin | |
2008-02-16 | gallium: add missing mip level clamp | Brian | |
2008-02-16 | gallium: tweak texture filter min/mag thresholds | Brian | |
2008-02-16 | gallium: implement min vs. mag filter determination for non-mipmapped textures | Brian | |
Fixes tests/minmag.c | |||
2008-02-15 | Cell: Enable code gen for SPE attribute fetch | Ian Romanick | |
Doubles are still unsupported. | |||
2008-02-15 | Make this file build on non-SSE builds (e.g., Cell) | Ian Romanick | |
2008-02-15 | Move cell_vertex_fetch.c for recent code reorg. | Ian Romanick | |
2008-02-15 | Initial version of code gen for attribute fetch | Ian Romanick | |
2008-02-15 | Correct the convert to and from float instructions | Ian Romanick | |
2008-02-15 | tgsi: pass through failure to sse-codegenerate for fragment programs too. | Keith Whitwell | |
In particular, will fallback to interpreted execution for shaders with TEX instructions. | |||
2008-02-15 | draw: subclass vertex shaders according to execution method | Keith Whitwell | |
Create new files for shaders compiled/executed with llvm, sse, exec respectively | |||
2008-02-15 | softpipe: rename some functions to disambiguate | Keith Whitwell | |
2008-02-15 | Merge commit 'origin/gallium-0.1' into gallium-0.1 | Keith Whitwell | |
2008-02-15 | Merge commit 'origin/gallium-0.1' into gallium-0.1 | Keith Whitwell | |
Conflicts: src/gallium/drivers/softpipe/sp_quad_fs.c src/gallium/drivers/softpipe/sp_state.h src/gallium/drivers/softpipe/sp_state_fs.c | |||
2008-02-15 | Code reorganization: s/aux/auxiliary/ -- update build. | José Fonseca | |
2008-02-15 | Code reorganization: s/aux/auxiliary/. | José Fonseca | |
"aux" is a reserved name on Windows (X_X) | |||
2008-02-15 | gallium: reorganize fragment shader execution, unbreak sse | Keith Whitwell | |
This is probably going to get further reworked in the near future. Right now there's a new interface wrapped around each shader execution mode - exec, sse2, llvm. The llvm code was disabled already and has just been moved as-is to a new file, whereas the sse2 and exec code is actually enabled. The way the interfaces has turned out suggests to me that the correct approach is to actually have each shader include a pointer to a quad stage which will do a better job of encapsulating the execution environment than what I have here -- that's a second step however. | |||
2008-02-15 | tgsi: disable dummy sse2 texture code | Keith Whitwell | |
2008-02-15 | Code reorganization: placeholder for state-trackers. | José Fonseca | |
This is meant for temporarily holding state-trackers, until they eventually find their way out of gallium tree. | |||
2008-02-15 | Code reorganization: update build. | José Fonseca | |
Update the Makefiles and includes for the new paths. Note that there hasn't been no separation of the Makefiles yet, and make is jumping all over the place. That will be taken care shortly. But for now, make should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm might require some minor tweaks. | |||
2008-02-15 | Code reorganization: move files into their places. | José Fonseca | |
This is in a separate commit to ensure renames are properly preserved. | |||
2008-02-15 | vastly simplify indexing | Zack Rusin | |
2008-02-15 | redo indirection | Zack Rusin | |
make all load's respect indirection | |||
2008-02-15 | redo the way immediates are handled | Zack Rusin | |
implement madd start implementing arl | |||
2008-02-15 | rename 'argument' to 'load' because that's what it does | Zack Rusin | |
2008-02-15 | implement swizzling on writes | Zack Rusin | |
2008-02-15 | a call was missed during the last rename | Zack Rusin | |
2008-02-15 | gallium: Fix memory leak. | Michal Krol | |
2008-02-15 | gallium: Fix memory leak. | Michal Krol | |
2008-02-15 | gallium: Use align_free() to free aligned memories. | Michal Krol | |
2008-02-15 | gallium: Fix build on Windows. | Michal Krol | |
2008-02-15 | gallium: Use MALLOC(). | Michal Krol | |
2008-02-15 | gallium: Fix MSVC compiler warnings. | José Fonseca | |
2008-02-14 | gallium: remove some debug assertions in vertex format validation | Brian | |
If a fragment shader references an input for which there's no vertex shader output (ex: texcoord3), use vertex output 0 by default. Basically, the attribute's value will be undefined. The shader writer should never rely on undefined fragment shader inputs anyway. | |||
2008-02-14 | gallium: rearrange vertex info/layout validation | Brian | |
Delay validation until someone really needs the vertex layout (vbuf alloc vertex buffer or point/line/tri setup/rendering). This will allow the vertex size to change depending on whether we're drawing points, lines or triangles. | |||
2008-02-14 | gallium: include draw_context.h to silence warning | Brian | |
2008-02-14 | gallium: minor function renaming | Brian | |
2008-02-14 | gallium: new tgsi_transform_shader() function | Brian | |
Used to apply transformations to TGSI shaders, such as register search and replace. |