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2009-10-26st/xorg: add yuv vertex shaderZack Rusin
plus some general fixes
2009-10-26st/xorg: add yuv shadersZack Rusin
2009-10-26r300g: read occlusion query results from both Z pipes on RV530Marek Olšák
2009-10-26r300g: add cubemap supportMarek Olšák
Also, set a pitch for rectangles only.
2009-10-25gallium: Move enum pipe_error into p_defines.h.José Fonseca
It's really just another define. No need for its own header.
2009-10-25llvmpipe: Human friendlier sampler state dump.José Fonseca
2009-10-25util: Human readable output of texture states.José Fonseca
2009-10-25llvmpipe: Dump the sampler state of the shader key.José Fonseca
2009-10-25llvmpipe: Immediate multiplication.José Fonseca
2009-10-25llvmpipe: Fast path for sampling rgba8 textures with linear filtering.José Fonseca
Implement Keith's suggestion of doing most of the sampling with 16x8 and 8x16 AoS, and only doing the conversion to floating point SoA at the very last step. Improves gloss performance by 10%.
2009-10-25llvmpipe: Make lerping work for 8.8 fixed point values.José Fonseca
2009-10-25llvmpipe: New module to help make assertions about formats.José Fonseca
2009-10-25llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS.José Fonseca
2009-10-25llvmpipe: Split the format swizzling step from the unpacking.José Fonseca
2009-10-25llvmpipe: Allow different signs when unpacking.José Fonseca
2009-10-25llvmpipe: Add inlines to quickly generate types matching the native SIMD ↵José Fonseca
register bitwidth.
2009-10-25llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel.José Fonseca
2009-10-25llvmpipe: Factor our pixel offset computation.José Fonseca
2009-10-25llvmpipe: Share testing infrastructure with lp_test_format.José Fonseca
2009-10-25llvmpipe: Eliminate lp_build_store_rgba_aos.José Fonseca
2009-10-25llvmpipe: Eliminate lp_build_load_rgba_aos.José Fonseca
2009-10-25llvmpipe: Move a few format/sampling functions into better space.José Fonseca
2009-10-25r300g: fix redefining mipmaps and fetching from themMarek Olšák
2009-10-25r300g: added support for 3D texturesMarek Olšák
Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs to have color tolerance +-1 to pass. The classic Mesa driver doesn't need that.
2009-10-24r300g: fix scons build yet againJoakim Sindholt
2009-10-23Merge branch 'mesa_7_6_branch'Brian Paul
2009-10-23mesa: simplify att->CubeMapFace assignmentBrian Paul
2009-10-23mesa: refactor, new print_shader_info()Brian Paul
2009-10-23mesa: rework error checking code for glGetCompressedTexImage()Brian Paul
Do all error checking in new getcompressedteximage_error_check() func. Move some additional PBO checks out of the driver fallbacks into the error checking functions.
2009-10-23mesa: remove misplaced VERBOSE_TEXTURE testsBrian Paul
2009-10-23mesa: more detailed error messages in fbo codeBrian Paul
2009-10-23mesa: remove FBO texture depth/stencil testBrian Paul
The texture format should not be checked until validation time since the format might be changed by a subsequent glTexImage() call.
2009-10-23st/xorg: fix text with component alpha renderingZack Rusin
2009-10-23mesa: fix broken _mesa_str_checksum()Brian Paul
2009-10-23Merge remote branch 'origin/mesa_7_6_branch'Eric Anholt
Conflicts: src/mesa/drivers/dri/intel/intel_fbo.c src/mesa/drivers/dri/intel/intel_mipmap_tree.c src/mesa/drivers/dri/intel/intel_mipmap_tree.h src/mesa/drivers/dri/intel/intel_tex_copy.c src/mesa/drivers/dri/intel/intel_tex_image.c
2009-10-23i965: Annotate _NEW_COLOR dependency for brw_update_renderbuffer_surface().Eric Anholt
2009-10-23intel: Keep track of x,y offsets in miptrees and use them for blitting.Eric Anholt
By just using offsets, we confused the hardware's tiling calculations, resulting in failures in miptree validation and blit clears. Fixes piglit fbo-clearmipmap. Bug #23552. (automatic mipmap generation)
2009-10-23mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formatsBrian Paul
Need to return the actual compressed format when the user originally requested a generic compressed format.
2009-10-23mesa: added _mesa_compressed_format_to_glenum()Brian Paul
Maps a compressed MESA_FORMAT_x to correspding GLenum. Needed for querying a texture's actual format when a generic format was originally requested.
2009-10-23mesa: change s3tc vs. fxt1 priority when choosing compressed formatsBrian Paul
2009-10-23nv50: do SIGN_SET as one instructionChristoph Bumiller
2009-10-23nv50: fix saturation outside of tx_insn caseChristoph Bumiller
2009-10-23nv50: allow all 127 TEMP regsChristoph Bumiller
We should really learn to not waste so many though.
2009-10-23nv50: fix address reg codeChristoph Bumiller
Contained some rather obvious thinking errors before, and didn't consider offsets from TGSI ADDRESS regs.
2009-10-23nv50: add depth texture formats, and a few others, tooChristoph Bumiller
2009-10-23nouveau: nv30: Relax some limits. We can render to z24s8 buffer even if ↵Patrice Mandin
color buffer is 16 bits.
2009-10-23nouveau: nv30: use r5g6b5 as z16 formatPatrice Mandin
2009-10-23glapi: Always build libglapi.a.Chia-I Wu
This is made possible by making glapioffsets.h and glapidispatch.h internal headers of glapi. They should only be included indirectly through dispatch.h by mesa. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-23glapi: Move dispatch marcos to glapidispatch.h.Chia-I Wu
dispatch.h is kept as a wrapper to glapidispatch.h. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-23mesa/dri: Remove extension_helper.h.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>