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2005-09-22Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code thatIan Romanick
sets the texture wrap mode and texture filter mode for Savage4 to the new functions savage4_set_wrap_mode and savage4_set_filter_mode. This was tested with texwrap and tunnel.
2005-09-22Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul
BlueBits, etc fields.
2005-09-22When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul
2005-09-22fix a debug messageBrian Paul
2005-09-22changed a renderbuffer checkBrian Paul
2005-09-21s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul
2005-09-21add missing scale factor in _swrast_read_depth_span_float()Brian Paul
2005-09-21Remove ACCUM_BITS.Brian Paul
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-09-21replace GLdepth with GLuintBrian Paul
2005-09-20s/programss/programs/Brian Paul
2005-09-20initial check-inBrian Paul
2005-09-20remove 31-bit Z buffer work-aroundBrian Paul
2005-09-20change mask[] test in put_mono_row_uint()Brian Paul
2005-09-20compute z[i] as GLuintBrian Paul
2005-09-20some improvements to _swrast_clear_depth_buffer()Brian Paul
2005-09-20remove unneeded sizeof(GLdepth) testBrian Paul
2005-09-20Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul
2005-09-20replace STENCIL_BITS with stencilMax valueBrian Paul
2005-09-20remove STENCIL_MAXBrian Paul
2005-09-20change location of ffs() code for windowsBrian Paul
2005-09-19init a=0Brian Paul
2005-09-19s/GLchan/GLubyte/, fix error string, add commentBrian Paul
2005-09-19updated commentBrian Paul
2005-09-19additional wrapper updates, bug 4468Brian Paul
2005-09-19s/unsigned long/drm_handle_t/ to get compilation of fb driver to workBrian Paul
2005-09-19compilation fixes, don't know if runtime worksBrian Paul
2005-09-16Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul
Use _swrast_get_values() which does clipping.
2005-09-16remove unused _swrast_read_depth_span()Brian Paul
2005-09-16lots of little clean-ups, improvementsBrian Paul
2005-09-16change some commentsBrian Paul
2005-09-16pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()Brian Paul
2005-09-16remove unused ctx varBrian Paul
2005-09-16use mesa import wrappers, bug 4468Brian Paul
2005-09-16alphabetizeBrian Paul
2005-09-16Rework the texture filtering functions a bit.Brian Paul
No need to pass the texture unit number as an argument.
2005-09-16replace a couple macros with inlined functionsBrian Paul
2005-09-16more GLuint->GLbitfield changesBrian Paul
2005-09-15Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul
with GLboolean in a few places.
2005-09-15Code clean-ups, reorg.Brian Paul
2005-09-15Remove a bunch texel fetch functions that can be handled by the newBrian Paul
adaptor functions.
2005-09-15updated commentsBrian Paul
2005-09-15New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul
from the gl_texture_format's functions. Added "adaptor" functions to allow sampling a float-valued texture with GLchans and vice versa. This will allow trimming down the number of texture fetch routines.
2005-09-15Update includes post-splitting of s_texture.cBrian Paul
2005-09-15Split the s_texture.c file into two new files:Brian Paul
s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering
2005-09-14remove unused varsBrian Paul
2005-09-14remove _tnl_MakeCurrent callBrian Paul
2005-09-14Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.Brian Paul
2005-09-14fix breakage from Brians changes earlierDave Airlie
2005-09-14clean-up some _mesa_make_current() codeBrian Paul