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2011-01-18softpipe: rename some functions for consistencyBrian Paul
2011-01-18r600g: Kill trailing whitespace.Henri Verbeet
2011-01-18r600g: Remove the unused eg_states_inc.h and r600_states_inc.h.Henri Verbeet
2011-01-18r600g: Simplify some r600_bc_add_alu_type() calls to r600_bc_add_alu().Henri Verbeet
2011-01-18vbo: initialize num_instances in a few placesBrian Paul
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=33247 There might still be some issues with drawing multiple instances with VBO splitting to investigate someday.
2011-01-18ra: Take advantage of the adjacency list in finding a node to spill.Eric Anholt
This revealed a bug in ra_get_spill_benefit where we only considered the benefit of the first adjacency we were to remove, explaining some of the ugly spilling I've seen in shaders. Because of the reduced spilling, it reduces the runtime of glsl-fs-convolution-1 36.9% +/- 0.9% (n=5).
2011-01-18ra: Remove unused "name" field in regs.Eric Anholt
2011-01-18ra: Take advantage of the adjacency list in ra_select() too.Eric Anholt
Reduces runtime of glsl-fs-convolution-1 another 13.9% +/- 0.6% (n=5).
2011-01-18ra: Add an adjacency list to trade space for time in ra_simplify().Eric Anholt
This was recommended in the original paper, but I figued "make it run" before "make it fast". Now we make it fast. Reduces the runtime of glsl-fs-convolution-1 by 12.7% +/- 0.6% (n=5).
2011-01-18glsl: Skip the rest of loop unrolling if no loops were found.Eric Anholt
Shaves 1.6% (+/- 1.0%) off of ff_fragment_shader glean texCombine time (n=5).
2011-01-18ra: Trade off some space to get time efficiency in ra_set_finalize().Eric Anholt
Our use of the register allocator in i965 is somewhat unusual. Whereas most architectures would have a smaller set of registers with fewer register classes and reuse that across compilation, we have 1, 2, and 4-register classes (usually) and a variable number up to 128 registers per compile depending on how many setup parameters and push constants are present. As a result, when compiling large numbers of programs (as with glean texCombine going through ff_fragment_shader), we spent much of our CPU time in computing the q[] array. By keeping a separate list of what the conflicts are for a particular reg, we reduce glean texCombine time 17.0% +/- 2.3% (n=5). We don't expect this optimization to be useful for 915, which will have a constant register set, but it would be useful if we were switch to this register allocator for Mesa IR.
2011-01-18softpipe: added some null pointer checksBrian Paul
This shouldn't really be needed but it may help with http://bugs.freedesktop.org/show_bug.cgi?id=32309
2011-01-18softpipe: s/tex_cache/fragment_tex_cache/Brian Paul
Just to be more consistant with the vertex and geometry tex cache fields.
2011-01-18Remove executables from source tree.José Fonseca
2011-01-18r600c: preserve correct buffer when using fboAndre Maasikas
Hopefully better than previous - this passes more mipgen tests
2011-01-18r600: set border color as RGBAAndre Maasikas
border color is RGBA for samples - this passes texenv tests
2011-01-18r600c: use STATE_FB_WPOS_Y_TRANSFORM variable to do wpos transformAndre Maasikas
use introduced STATE_FB_WPOS_Y_TRANSFORM variable (thanks Marek) this gets coords also right when using fbo
2011-01-17i965: Fix dead pointers to fp->Parameters->ParameterValues[] after realloc.Eric Anholt
Fixes texrect-many regression with ff_fragment_shader -- as we added refs to the subsequent texcoord scaling paramters, the array got realloced to a new address while our params[] still pointed at the old location.
2011-01-17llvmpipe: enable PIPE_CAP_INDEP_BLEND_FUNCBrian Paul
The driver was saying that independend blend functions was not supported, but it really was. The driver was using the per-target independend blend factors but the state tracker was only setting the 0th one (per the Gallium spec). Fixes a piglit fbo-drawbuffers2-blend regression. See https://bugs.freedesktop.org/show_bug.cgi?id=33215
2011-01-17st/mesa: move PIPE_CAP_INDEP_BLEND_FUNC codeBrian Paul
2011-01-17glsl: Refresh autogenerated parser filesChad Versace
2011-01-17glsl: Remove redundant semantic check in parserChad Versace
The removed semantic check also exists in ast_type_specifier::hir(), which is a more natural location for it. The check verified that precision statements are applied only to types float and int.
2011-01-17glsl: Add support for default precision statementsChad Versace
* Add new field ast_type_specifier::is_precision_statement. * Add semantic checks in ast_type_specifier::hir(). * Alter parser rules accordingly.
2011-01-17glsl: Add semantic checks for precision qualifiersChad Versace
* Check that precision qualifiers only appear in language versions 1.00, 1.30, and later. * Check that precision qualifiers do not apply to bools and structs. Fixes the following Piglit tests: * spec/glsl-1.30/precision-qualifiers/precision-bool-01.frag * spec/glsl-1.30/precision-qualifiers/precision-struct-01.frag * spec/glsl-1.30/precision-qualifiers/precision-struct-02.frag
2011-01-17glsl: Fix parser rule for type_specifierChad Versace
Do not assign a value to ast_type_specifier::precision when no precision qualifier is present.
2011-01-17glsl: Change default value of ast_type_specifier::precisionChad Versace
Change default value to ast_precision_none, which denotes the absence of a precision of a qualifier. Previously, the default value was ast_precision_high. This made it impossible to detect if a precision qualifier was present or not.
2011-01-17glsl: Check that 'centroid in' does not occur in vertex shaderChad Versace
The check is performed only in GLSL versions >= 1.30. From section 4.3.4 of the GLSL 1.30 spec: "It is an error to use centroid in in a vertex shader." Fixes Piglit test spec/glsl-1.30/compiler/storage-qualifiers/vs-centroid-in-01.vert
2011-01-17glsl: Check that interpolation quals only apply to vertex ins and fragment outsChad Versace
The check is performed only in GLSL versions >= 1.30. Fixes the following Piglit tests: * spec/glsl-1.30/compiler/interpolation-qualifiers/fs-smooth-02.frag * spec/glsl-1.30/compiler/interpolation-qualifiers/vs-smooth-01.vert
2011-01-17glsl: Check that interpolation qualifiers do not precede 'varying'Chad Versace
... and 'centroid varying'. The check is performed only in GLSL versions >= 1.30. From page 29 (page 35 of the PDF) of the GLSL 1.30 spec: "interpolation qualifiers may only precede the qualifiers in, centroid in, out, or centroid out in a declaration. They do not apply to the deprecated storage qualifiers varying or centroid varying." Fixes Piglit test spec/glsl-1.30/compiler/interpolation-qualifiers/smooth-varying-01.frag.
2011-01-17glsl: Add method ast_type_qualifier::interpolation_string()Chad Versace
If an interpolation qualifier is present, then the method returns that qualifier's string representation. For example, if the noperspective bit is set, then it returns "noperspective".
2011-01-17vbo: init num_instances in split_prims()Brian Paul
Fixes a VTK regression after adding GL_ARB_draw_instanced.
2011-01-17tnl: assert that num_instances > 0Brian Paul
2011-01-17mesa: s/primcount/numInstances/Brian Paul
primcount is also a parameter to glMultiDrawElements(). Use numInstances to avoid confusion between these things.
2011-01-17nouveau: fix build against out of tree libdrmDave Airlie
For doing builds against a separated libdrm these cflags are needed. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-16r600g: fix PIPE_CAP_INSTANCED_DRAWING warningChristian König
2011-01-16r600g: fix alu inst group merging for relative adressingChristian König
2011-01-16nvc0: fix and enable instanced drawing and arraysChristoph Bumiller
2011-01-16d3d1x: Fix broken build.Chia-I Wu
st/egl native.h changed its interface in a22a332fc7cc54d4d0973dcd21a90159cc51de1a.
2011-01-15mesa: minor tweaks in _mesa_set_fetch_functions()Brian Paul
2011-01-15mesa: add comment for _mesa_get_srgb_format_linear()Brian Paul
2011-01-15mesa: move declarations before codeBrian Paul
2011-01-16gallium: add EXT_texture_sRGB_decode.Dave Airlie
This uses a sampler view to access the texture with the alternate format. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-16i965: add support for EXT_texture_sRGB_decodeDave Airlie
We just choose the texture format depending on the srgb decode bit for the sRGB formats. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-16mesa/swrast: implement EXT_texture_sRGB_decodeDave Airlie
This implements the extension by choosing a different set of texture fetch functions when the texture parameter changes. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-16r600d: fix some bugs added reworking literal handlingChristian König
If a literal slot isn't used it should be set to 0 instead of an uninitialized value. Also the channels for pre R700 trig functions were incorrect. And most important literals were not counted against ndw, resulting in an invalid force_add_cf detection.
2011-01-15mesa: implement glGet queries for GL_ARB_draw_buffers_blendBrian Paul
2011-01-15mesa: display list support for GL_ARB_draw_buffers_blend functionsBrian Paul
2011-01-15mesa: plug in GL_ARB_draw_buffers_blend functionsBrian Paul
2011-01-15glapi: regenerated filesBrian Paul
2011-01-15glapi: new entrypoint specs for GL_ARB_draw_buffers_blendBrian Paul