Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-03 | nv30: Emit scissor state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit depth/stencil/alpha state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit rasterizer state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend color state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit framebuffer state using state objects | Patrice Mandin | |
2008-07-03 | gallium: fix surface memleak in bitmap code | Brian Paul | |
Found w/ tunnel2.c demo. | |||
2008-07-03 | pipebuffer: Silent warnings. | José Fonseca | |
Although rarely hit in normal apps, they are too noisy with test suites. | |||
2008-07-03 | gallium: Don't forget to get overllaping blits working again. | José Fonseca | |
2008-07-03 | i915: EGL almost works again | Jakob Bornecrantz | |
2008-07-03 | egl: Fix demodriver | Jakob Bornecrantz | |
2008-07-03 | gallium: Use surface_copy for 1:1 blits. | José Fonseca | |
2008-07-02 | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | |
We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master | |||
2008-07-02 | gallium: replace an assertion with "if (!texobj) continue" | Brian Paul | |
It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet. | |||
2008-07-02 | gallium: fix a bug in vertex program output mapping | Brian Paul | |
Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors. | |||
2008-07-02 | gallium: nr_attrs was off by one, updated comments, minor code movement | Brian Paul | |
2008-07-02 | mesa: additional GLSL built-in constants | Brian Paul | |
2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | mesa: added some debug code (disabled) | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul | |
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master | |||
2008-07-02 | mesa: regenerated file | Brian Paul | |
2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | mesa: disable some debug assertions | Brian Paul | |
We can sometimes fail these assertions because of how swizzled storage works. Will revisit someday. | |||
2008-07-02 | mesa: regenerated files | Brian Paul | |
2008-07-02 | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | gallium: replace 128 with MAX_LABELS | Brian Paul | |
2008-07-02 | mesa: added _mesa_print_swizzle() debugging helper | Brian Paul | |
2008-07-02 | mesa: fix issues around multisample enable | Roland Scheidegger | |
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer. | |||
2008-07-02 | gallium: Allow draw module to work on non-x86 platforms again. | Michel Dänzer | |
2008-07-02 | pipebuffer: Debug buffer manager to detect buffer under- and overflows. | José Fonseca | |
It should detect both cpu and gpu buffer overflows. | |||
2008-07-02 | pipebuffer: Verify usage flag consistency. Minor cleanups. | José Fonseca | |
2008-07-01 | mesa: fix a GLSL vector subscript/writemask bug | Brian Paul | |
This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now. cherry-picked from master | |||
2008-07-01 | mesa: move some functions | Brian Paul | |
cherry-picked from master | |||
2008-07-01 | mesa: make _slang_swizzle_swizzle() non-private | Brian Paul | |
cherry-picked from master | |||
2008-07-01 | mesa: better function inlining in the presence of 'return' statements | Brian Paul | |
Before, the presence of a 'return' statement always prevented inlining a function. This was because we didn't want to accidentally return from the _calling_ function. We still need the semantic of 'return' when inlining but we can't always use unconditional branches/jumps (GPUs don't always support arbitrary branching). Now, we allow inlining functions w/ return if the return is the last statement in the function. This fixes the common case of a function that returns a value, such as: vec4 square(const in vec4 x) { return x * x; } which effectively compiles into: vec4 square(const in vec4 x) { __retVal = x * x; return; } The 'return' can be no-op'd now and we can inline the function. cherry-picked from master | |||
2008-07-01 | mesa: add/fix some IrInfo entries for debugging purposes | Brian Paul | |
cherry-picked from master | |||
2008-07-01 | i915: Last reference to surface -> pitch | Jakob Bornecrantz | |
2008-07-01 | gallium: Use the inline keyword on C++. | José Fonseca | |
2008-06-30 | g3dvl: Use block and stride instead of cpp and pitch. | Younes Manton | |
2008-06-30 | g3dvl: Simplify shader code. | Younes Manton | |
2008-06-30 | g3dvl: Support for field and frame based MC for progressive pictures. | Younes Manton | |
MC support for frame and field based motion prediction. Also various bug fixes, clean up. | |||
2008-06-30 | g3dvl: Work around SP tex cache bug, specify resource usage flags. | Younes Manton | |
2008-06-30 | g3dvl: Get rid of some Valgrind errors. | Younes Manton | |
Get rid of some Valgrind memory leak and uninitialized var errors. | |||
2008-06-29 | nouveau: oops, bump the drm patchlevel back down again | Ben Skeggs | |
2008-06-29 | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs | |
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :) | |||
2008-06-29 | nv50: reverse stencil sides, header is wrong | Ben Skeggs | |
2008-06-29 | nv50: fix line stipple | Ben Skeggs | |
2008-06-29 | nv50: don't multiply polygon offset units by 2.0 like on nv40 | Ben Skeggs | |
2008-06-29 | nv50: maybe some scissor fixes.. | Ben Skeggs | |
2008-06-29 | nv50: vpt translate/scale backwards | Ben Skeggs | |