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2009-02-26intel: Disable creating DRI2 FBconfigs with depth size != color size.Eric Anholt
While it's a nice idea to be able to allow clients to choose a smaller (or bigger for 16bpp screens!) depth size, right now DRI2 hands back a buffer with a size that matches the drawable, rather than being based off of the visual. This led to problems in readback as parts of the driver disagreed on what format the depth buffer was really in. Fixes the remainder of bug #19447.
2009-02-26intel: Add span code for z24 without stencil.Eric Anholt
It seems that in this case the Mesa code is handing us x8z24 values instead of z24s8 values, so we need to not do the rotation. Fixes half of OGLconform depthrange.c. Bug #19447.
2009-02-25intel: make template wrappers for the spans templates.Eric Anholt
This is insanity, but so is copying the same blocks containing the actual interesting code in the file three times each for the different tile formats.
2009-02-25intel: Fix up x8r8g8b8 renderbuffer format so that alpha=1 spans code happens.Eric Anholt
I was lured into a false sense of security by the fact that the spans code was already there, and a bunch of tests didn't catch the problem. oglconform's mask.c did, though. Bug #19970.
2009-02-26r100: fixup kms state emissionsDave Airlie
2009-02-26radeon: avoid page flip code in DRI2Dave Airlie
2009-02-26radeon: enable DRI2 for r100Dave Airlie
2009-02-26radeon: move CB/ZB state init into emit codeDave Airlie
This removes the use of the sarea for this stuff so makes DRI2 easier and emits the CB/ZB info in the correct place
2009-02-26r300: fixup texture state emission for kms pathDave Airlie
2009-02-26r300: don't call page flip on DRI2Dave Airlie
2009-02-26r300: don't flush VAP too often.Dave Airlie
Flush the VAP the first time for each state atom we upload new VAP data
2009-02-25i965: Rename CMD_CONST_BUFFER_STATE to the CS_URB_STATE used in the docs.Eric Anholt
2009-02-25R300: Add support for RS600 chipsAlex Deucher
2009-02-25nouveau: nv04-nv40 texture transfer.Younes Manton
2009-02-25g3dvl: Update winsys stuff.Younes Manton
2009-02-25egl: remove compiler flags from CFLAGSBrian Paul
The incoming CFLAGS already has -fPIC and -Wall. Don't want -g here either.
2009-02-25egl: use new EGL_LIB_DEPS to pass library dependencies to mklib when ↵Brian Paul
building libEGL EGL_LIB_DEPS may need fine-tuning for some platforms. It's only defined in configs/default ATM.
2009-02-25egl: add comment/reminder to fix the CFLAGS in this MakefileBrian Paul
2009-02-25gallium: Add support for BSD operating systems, tested with FreeBSDBenjamin Close
BSD supports pipe in the same way as linux hence options which are safe for linux are also safe for BSD. Define PIPE_OS_BSD in include/pipe/p_config.h and adjust the defines to make use of it. Also define MAP_ANONYMOUS for BSD systems which use MAP_ANON Signed-off-by: Benjamin Close <Benjamin.Close@clearchain.com>
2009-02-25gallium: Fix build when exiting CFLAGS contains a path with different gl.hBenjamin Close
If a path is in CFLAGS when building and that path contains gl.h then the wrong gl.h is used when building. This can lead to very confusing errors. The solution is rather than postpend the CFLAGS we prepend the paths as expected allowing compilation to occur as intended Signed-off-by: Benjamin Close <Benjamin.Close@clearchain.com>
2009-02-25egl: Use -dlopen rather than -dl which is non portableBenjamin Close
Signed-off-by: Benjamin Close <Benjamin.Close@clearchain.com>
2009-02-25r300: drop r300Flush for the generic oneDave Airlie
2009-02-24softpipe: minor code simplification for face/zslice offset calculationBrian Paul
2009-02-24cell: overhaul cell teximage codeBrian Paul
Updated to use the new pipe_transfer functions, etc. Texturing is working again. Though there's some bugs in mipmap texturing but I believe those predate the pipe_transfer changes.
2009-02-24cell: don't need tex transfer for drawing surfacesBrian Paul
2009-02-25intel: Adopt to the new drm_api.hJakob Bornecrantz
2009-02-25i915: Enable winsys to get buffer from textureJakob Bornecrantz
2009-02-25st/drm: Bring drm_api.h up to date with latest changesJakob Bornecrantz
2009-02-25i915: Fix some warningsJakob Bornecrantz
2009-02-25i915: Clean up i915_winsys.h a bitJakob Bornecrantz
2009-02-24mesa: fix merge conflict (in comment)Brian Paul
2009-02-24glsl: silence warningBrian Paul
2009-02-24mesa: use quotes for #includeBrian Paul
2009-02-24gallium: Allow to specify how much will be read / was written in buffer ↵José Fonseca
map/unmap. This allows the pipe driver to do more efficient DMA upload/downloads, by avoiding to read/write unneeded/unmodified data.
2009-02-24gallium: Add pipe_buffer_write/read inlines.José Fonseca
Saves code, and will simplify future interface changes.
2009-02-24mesa: List new source file in SConscript.José Fonseca
2009-02-24pipebuffer: Remove unused var.José Fonseca
2009-02-24r300: fix bo ref/unref, plugs DRI handle leaksDave Airlie
2009-02-23glsl: yet another swizzled expression fixBrian Paul
This fixes swizzled conditional expressions such "(b ? p : q).x"
2009-02-23gallium: include st_cb_viewport.h to silence warningBrian Paul
2009-02-23gallium: fix build breakage in st_cb_viewport.cBrian Paul
2009-02-23glsl: fix another swizzle-related bugBrian Paul
This fixes the case of "infinitely" nested swizzles such as EXPR.wzyx.yxwz.xxyz This doesn't appear in typical shaders but with function inlining and the compiler's internal use of swizzles it can happen. New glean glsl1 test case added for this.
2009-02-23mesa: only call update_buffer when it's availableAlan Hourihane
2009-02-23gallium: add winsys interface for viewport changes to support DRI2Alan Hourihane
2009-02-23glx: add support for a reallyFlush() function before swap occurs.Alan Hourihane
2009-02-23mesa: include compiler.h, fixes cell build, remove Haiku special caseBrian Paul
2009-02-23i965: fix line stipple fallback for GL_LINE_STRIP primitivesRobert Ellison
When doing line stipple, the stipple count resets on each line segment, unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP. The existing code correctly identifies the need for a software fallback to handle conformant line stipple on GL_LINE_LOOP primitives, but neglects to make the same assessment on GL_LINE_STRIP primitives. This fixes it so they match.
2009-02-23Merge commit 'origin/gallium-0.1'José Fonseca
Conflicts: src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c src/gallium/auxiliary/util/u_tile.c
2009-02-23mesa: fix _glxapi_get_proc_address() for mangled namesTom Fogal
2009-02-23gallium: Install winsys/drm to DESTDIR rather than /Joel Bosveld