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2009-02-20i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24Brian Paul
Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference for texture/shadow compare, however.
2009-02-20glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul
Such TEX instructions will have the TexShadow flag set. The gl_program::ShadowSamplers field is now set in the linker. We missed that before.
2009-02-20mesa: add TexShadow field to prog_instructionBrian Paul
If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if the instruction is a texture fetch with shadow compare.
2009-02-20i965: separate emit_op() and emit_tex_op() functionsBrian Paul
2009-02-20mesa: freshen-up comments, move some fields in prog_instructionBrian Paul
2009-02-20i965: update comment, use const qualifierBrian Paul
2009-02-20i965: var renaming, clean-upBrian Paul
2009-02-20i965: added commentBrian Paul
2009-02-20intel: fix datatype typo, s/GLboolean/GLuint/Brian Paul
Fixes mysterious failures in glean glsl1 test.
2009-02-20i965: additional debug outputBrian Paul
2009-02-20glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul
2009-02-20glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul
2009-02-20python: More efficient blits from surfaces.José Fonseca
C code instead of interpreted python code.
2009-02-20util: Use a checkboard pattern instead of asserting for unknown formats.José Fonseca
Useful to replay traces which use DXTC textures...
2009-02-20python/interpreter: Don't do unnecessary updates.José Fonseca
2009-02-20python/retrace: Verbosity level.José Fonseca
2009-02-20python/retrace: Cope with python 2.4.xJosé Fonseca
2009-02-20util/debug: need to fflush(stderr) on windowsKeith Whitwell
Hard to believe... but true.
2009-02-20util: Also output messages to stderr on windows.José Fonseca
When there is a console attached, and no debugger attached.
2009-02-20python: Pass a zero offset to util_draw_vertex_buffer.José Fonseca
2009-02-20wgl: Prevent null pointer reference.José Fonseca
2009-02-20util: Stack backtracing facilities.José Fonseca
Not much useful until we have symbol lookup.
2009-02-20gallium: s/GALLIUM_DRIVER_DIRS/GALLIUM_DRIVERS_DIRS/Jakob Bornecrantz
2009-02-20gallium: Improve recursive makefilesJakob Bornecrantz
2009-02-20gallium: Improve winsys dri template MakefileJakob Bornecrantz
LIBNAME_EGL had to be removed since if you didn't set it (nobody set it anyways) make would get it confused it with the $(TOP)/lib/gallium target.
2009-02-20intel: Use new makefile template for drm gemJakob Bornecrantz
2009-02-20nouveau: Use new makefile template for drm commonJakob Bornecrantz
2009-02-20gallium: Improve makefiles for librariesJakob Bornecrantz
The template makefile that most libraries in gallium included was based on dri and had a bunch unrelevant junk in it. Update it and improve the depending makefiles.
2009-02-20nouveau: reenable all the non-nv50 pipe driversBen Skeggs
They still won't build yet, but anyway..
2009-02-20nv50: remove unused variableBen Skeggs
2009-02-20nv50: fix occlusion queriesBen Skeggs
Left behind from some gallium changes a while back..
2009-02-20nv50: rework for texture_transfer changesBen Skeggs
2009-02-19mesa: support GL_EXT_stencil_two_side in gallium/mesa state trackerBrian Paul
Since Ian's patch of a few weeks ago, we can enable all three variations of two-sided stencil. Update the state tracker to handle the extra back- face state and turn on the EXT. Note: there's a new Glean test for two-sided stencil now...
2009-02-19mesa: fix/update/restore comments related to two-sided stencilBrian Paul
2009-02-19mesa: initialize ctx->Stencil._BackFace = 1Brian Paul
Back-face stencil operations didn't work correctly because this value was zero. It needs to be 1 or 2. The only place it's set otherwise is in glEnable/Disable(GL_STENCIL_TEST_TWO_SIDE_EXT).
2009-02-19util: Support PIPE_FORMAT_Z32_FLOAT in pipe_tile_raw_to_rgbaJosé Fonseca
2009-02-18pipebuffer: Dump debugging info for fenced buffer list.José Fonseca
2009-02-18pipebuffer: Don't retry to alloc memory block on mm.José Fonseca
It will give the same result 2nd time too, as fencing is done at a higher level.
2009-02-18r300: make DRI2 not crash on compiz startDave Airlie
2009-02-18radeon: move device param id check ifndefDave Airlie
2009-02-17draw: Reuse xmm registers.Keith Whitwell
2009-02-17radeon: initialise swapped objects pointerDave Airlie
2009-02-17radeon: legacy texMem interface fixups.Dave Airlie
The texmem.c interface is wildly messed up it really wants to own the objects so let it, pain in the ass but this code should work a lot better now
2009-02-17Revert "dri/radeon: export a function to cleanup a texture object."Dave Airlie
This reverts commit 5325f8624093bb1ec30d581b4ff64218ceab99f9.
2009-02-17radeon/r200: drop legacy texture heap codeDave Airlie
2009-02-17radeon/r200: fixup texturing aging callsDave Airlie
2009-02-17radeon: fixup destroy texture object exit path and update LRUDave Airlie
the destroy path was doing bad things with structure names, make it do less bad things, use container_of instead
2009-02-17radeon: remove leftover debugDave Airlie
2009-02-17radeon/r200: drop dirty state from texture object + pp_txoffsetDave Airlie
this is just more code cleanup for old dead code
2009-02-17r200: align with r100 codeDave Airlie