Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-08 | intel: Put the constant texcoords used in metaops into a vbo. | Eric Anholt | |
Make this be its own function for setup/teardown of the binding of these texcoords. No performance difference in the engine demo (I just felt dirty not using a VBO for this), and I think it should be more resilient to interference from current GL state. | |||
2009-05-08 | i965: const qualifiers | Brian Paul | |
2009-05-08 | mesa: raise MAX_VARYING (number of shader varying vars) to 16 | Brian Paul | |
16 is the limit for now because of various 32-bit bitfields. | |||
2009-05-08 | mesa: assertions to check for too many vertex outputs or fragment inputs | Brian Paul | |
2009-05-08 | glsl: check number of varying variables against the limit | Brian Paul | |
Link fails if too many varying vars. | |||
2009-05-08 | mesa: issue warning for out of bounds array indexes | Brian Paul | |
2009-05-08 | i965: don't use GRF regs 126,127 for WM programs | Brian Paul | |
They seem to be used for something else and using them for shader temps seems to lead to GPU lock-ups. Call _mesa_warning() when we run out of temps. Also, clean up some debug code. | |||
2009-05-08 | glsl: set vertex/fragment program Ids to aid with debugging | Brian Paul | |
2009-05-08 | mesa: more shader debug code (disabled) | Brian Paul | |
2009-05-08 | mesa/st: keep surface_copy arguments positive | Keith Whitwell | |
The src/dest x,y, and w,h arguments of the pipe->surface_copy function are unsigned and the drivers aren't expecting negative (or extremly-large unsigned) values as inputs. Trim the requests at the state-tracker level before passing down. | |||
2009-05-08 | mesa/st: remove redundant call to st_finish in CopyTexSubImage | Keith Whitwell | |
Rendering should already have been flushed, any synchronization will be done by the driver or memory manager. | |||
2009-05-08 | wgl: Export pixelformats with accumulation bits. | José Fonseca | |
2009-05-08 | mesa/st: cope with non-ibo index data in st_draw_feedback.c | Keith Whitwell | |
Previously only non-indexed or indicies-in-a-vbo cases were handled in this code. This change adds the missing regular indices-in-memory case. | |||
2009-05-08 | util/upload: catch failures to map_range and return error | Keith Whitwell | |
Caller may be able to do something about this - eg flush and retry. | |||
2009-05-08 | stw: fix potential uninitialized use of curctx | Keith Whitwell | |
2009-05-08 | wgl: Enforce a minimum 1x1 framebuffer size. | José Fonseca | |
2009-05-08 | wgl: Add assertion for missing function. | José Fonseca | |
2009-05-08 | wgl: Remove unused variable. | José Fonseca | |
2009-05-08 | mesa: Make _mesa_share_state thread safe. | José Fonseca | |
2009-05-08 | wgl: Implement ShareLists. | José Fonseca | |
2009-05-08 | nouveau: respect GALLIUM_STATE_TRACKERS_DIRS | Ben Skeggs | |
2009-05-08 | nouveau: remove dri1 code now we're using the dri state tracker | Ben Skeggs | |
2009-05-08 | nouveau: use dri state tracker for dri1 | Ben Skeggs | |
2009-05-07 | mesa: make the array object save/remove functions static | Brian Paul | |
2009-05-07 | mesa: clean-up vertex array object VBO unbinding and delete/refcounting | Brian Paul | |
Don't really delete vertex array objects until the refcount hits zero. At that time, unbind any pointers to VBOs. | |||
2009-05-07 | mesa: reference counting for gl_array_object | Brian Paul | |
Every kind of object that can be shared by multiple contexts should be refcounted. | |||
2009-05-07 | mesa: array object comments | Brian Paul | |
2009-05-07 | mesa: move the NullBufferObj from GLcontext to gl_shared_state | Brian Paul | |
Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state. | |||
2009-05-07 | mesa: fix comments, s/texture/buffer/ | Brian Paul | |
2009-05-07 | vbo: in glDraw[Range]Element() code, check for out of bounds indexes | Brian Paul | |
No-op the bad drawing command rather than go out of bounds and render garbage. Print a warning to alert the developer to the bad drawing call. | |||
2009-05-07 | mesa: remove unused gl_buffer_object::OnCard field | Brian Paul | |
2009-05-07 | mesa: added gl_buffer_object::Written flag (for debug purposes) | Brian Paul | |
The flag is set when we data has been written into the buffer object. | |||
2009-05-07 | mesa: Compute gl_client_array->_MaxElement during array validation | Brian Paul | |
Used to be done in the glVertex/Normal/Color/etc/Pointer() calls but if the VBO was reallocated the size could change. New _NEW_BUFFER_OBJECT state flag. | |||
2009-05-07 | mesa: GLvector4f:: flags is a GLbitfield, update comments too. | Brian Paul | |
2009-05-07 | mesa: add storage_count field to GLvector4f. Useful for debugging. | Brian Paul | |
2009-05-07 | mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObj | Brian Paul | |
No difference, but a little more understandable. | |||
2009-05-07 | mesa: added _ElementSize field to gl_client_array | Brian Paul | |
Will be handy for bounds checking later... | |||
2009-05-07 | mesa: use local var to make code a bit more concise | Brian Paul | |
2009-05-07 | mesa: fix/add comments | Brian Paul | |
2009-05-07 | mesa: use _mesa_sizeof_type() in vbo split code | Brian Paul | |
2009-05-07 | mesa: vbo code reformatting, clean-up, comments | Brian Paul | |
2009-05-07 | mesa: add GL_DOUBLE case in _mesa_sizeof_type() | Brian Paul | |
2009-05-07 | mesa: in vbo split code, map buffers read-only, not write-only | Brian Paul | |
And use GL_ELEMENT_ARRAY_BUFFER where appropriate. | |||
2009-05-07 | mesa: limit number of error raised by invalid GL_TEXTURE_MAX_ANISOTROPY_EXT | Brian Paul | |
2009-05-07 | tnl: added some clip debug/print code (disabled) | Brian Paul | |
2009-05-07 | mesa: reformatting, updated comments, const-correctness | Brian Paul | |
2009-05-07 | tnl: replace 0x3f with CILP_FRUSTUM_BITS | Brian Paul | |
2009-05-07 | i965: relAddr local var (to make debug/test a little easier) | Brian Paul | |
2009-05-07 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-07 | swrast: fix span clipping bug | Brian Paul | |
If a horizontal span of pixels was located at x < 0 we could sometimes read/write outside of renderbuffer bounds. |