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2009-05-27softpipe: commentsBrian Paul
2009-05-27softpipe: include sp_winsys.h to silence warning (unprototyped function)Brian Paul
2009-05-27softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGONBrian Paul
Use the first vertex, not the last.
2009-05-27st/mesa: init Format field of vertex arrays for feedback modeBrian Paul
Fixes segfault in glRasterPos()
2009-05-26i915: Fall back on NPOT textured metaops on 830-class.Eric Anholt
2009-05-26i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt
Fixes failed viewport updates on glxgears (and other apps) resize since e41780fedc2c1f22b43118da30a0103fa68b769f. Bug #20473.
2009-05-26intel: Override MaxRenderbufferSize with hardware constraintsChris Wilson
Limit the maximum renderbuffer size to 8192 on i965 and to 2048 on earlier hardware.
2009-05-22mesa: fix warning message in vbo_exec_DrawRangeElements()Brian Paul
2009-05-22mesa: add missing update_min() call in update_arrays()Brian Paul
2009-05-22mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elementsBrian Paul
This array was mistakenly dimensioned with VERT_ATTRIB_MAX (32) but it should really be MAX_VERTEX_GENERIC_ATTRIBS (16). The generic vertex attributes are in addition to the conventional arrays (except in NV vertex program mode- they alias/overlay in that case) so the total of all conventional attributes plus generic attributes should total 32 (not 48).
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22mesa: simplify adjust_buffer_object_ref_counts()Brian Paul
2009-05-22mesa: minor code clean-upBrian Paul
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22vbo: s/32/VERT_ATTRIB_MAX/Brian Paul
2009-05-22mesa: use Elements() for loop boundBrian Paul
2009-05-22mesa: minor code simplificationBrian Paul
2009-05-22Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-22mesa: fix loop over generic attribs in update_arrays()Brian Paul
2009-05-22vbo: asst. reformatting, clean-upsBrian Paul
2009-05-22Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-22vbo: fix crash in vbo_exec_bind_arrays()Brian Paul
When a vertex shader uses generic vertex attribute 0, but not gl_Vertex, we need to set attribute[16] to point to attribute[0]. We were setting the attribute size, but not the pointer. Fixes crash in glsl/multitex.c when using the VertCoord attribute instead of gl_Vertex.
2009-05-22Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-22mesa: allow GL_BITMAP type in _mesa_image_image_stride()Brian Paul
It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium.
2009-05-22mesa: added some assertionsBrian Paul
2009-05-22mesa: use Elements() macro to limit loops instead of constantsBrian Paul
2009-05-22mesa: remove MAX_VERTEX_PROGRAM_ATTRIBSBrian Paul
Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for the same quantity.
2009-05-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc).
2009-05-22mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul
2009-05-22mesa: added commentBrian Paul
2009-05-21mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul
2009-05-21vbo: fix build breakage...oopsBrian Paul
2009-05-21vbo: comments, whitespace clean-upsBrian Paul
2009-05-21mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul
2009-05-21Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-21vbo: fix incorrect loop limit in bind_array_obj()Brian Paul
The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter.
2009-05-21mesa: use MAX_ values instead of literalsBrian Paul
2009-05-21mesa: freshen comments for update_array()Brian Paul
2009-05-21mesa: minor code simplification in _mesa_GetVertexAttrib*NV()Brian Paul
2009-05-21mesa: comment for _mesa_GetVertexAttribfvARB()Brian Paul
2009-05-21mesa: minor code simplification in _mesa_GetVertexAttribfvARB()Brian Paul
2009-05-21mesa: remove const qualifierBrian Paul
2009-05-21mesa: VertexAttribPointer commentsBrian Paul
2009-05-21mesa: call _mesa_update_array_object_max_element() before printing array infoBrian Paul
2009-05-21mesa: added gl_array_object::Weight array fieldBrian Paul
We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't.
2009-05-21mesa: check FEATURE_point_size_array for PointSize arrayBrian Paul