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2009-01-09i965: Remove dead brw_vs_tnl.cEric Anholt
2009-01-09i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-09mesa: additional case in file_string()Brian Paul
2009-01-09glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul
Now the #extension directives can be handled properly.
2009-01-09glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul
2009-01-09glsl: check that the fragment shader does not write both gl_FragColor and ↵Brian Paul
gl_FragData[]
2009-01-09i965: init dst reg RelAddr field to zeroBrian Paul
2009-01-09i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt
2009-01-09i965: Add support for LRP in VPs.Eric Anholt
Bug #19226.
2009-01-09glsl: disable some unused functions (but don't remove just yet)Brian Paul
2009-01-09glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul
2009-01-09glsl: remove dead codeBrian Paul
2009-01-09mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul
2009-01-09glsl: loop unroll adjustmentsBrian Paul
Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking...
2009-01-09glsl: implement loop unrolling for simple 'for' loopsBrian Paul
Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case).
2009-01-09mesa: Move var declaration to top of scope.Brian Paul
(cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1)
2009-01-09Merge commit 'origin/gallium-0.2' into gallium-xlib-reworkKeith Whitwell
Conflicts: progs/glsl/Makefile
2009-01-08xlib: strip out glXAllocateMemoryMESA & friendsKeith Whitwell
2009-01-08xlib: remove VMS tweaks, these should be moved to p_compiler.h if neededKeith Whitwell
2009-01-08xlib: remove unsued _glxapi_get_extensions funcKeith Whitwell
2009-01-08xlib: strip out some unused XMesa api functionsKeith Whitwell
2009-01-08xlib: rename xfonts.c to fakeglx_fonts.cKeith Whitwell
2009-01-08xlib: rename old_xmesa.h to xm_api.hKeith Whitwell
2009-01-08xlib: remove XMesaMakeCurrent, use XMesaMakeCurrent2 alwaysKeith Whitwell
2009-01-08xlib: remove old xmesa_x.h file and all its definesKeith Whitwell
2009-01-08xlib: remove some XMesa types, just use the native Xlib onesKeith Whitwell
2009-01-08cell: fix breakage from xlib re-orgBrian Paul
Some of these fixes are quick band-aids for now.
2009-01-08xlib: strip out more 3dfx stuffKeith Whitwell
2009-01-08xlib: pull in private copies of the GL/xmesa*.h headersKeith Whitwell
2009-01-08xlib: strip out FX stuffKeith Whitwell
2009-01-08xlib: remove XFree86Server stuffKeith Whitwell
2009-01-08xlib: remove realglx.[ch]Keith Whitwell
2009-01-08gallium: split driver-independent code out of xlib winsysKeith Whitwell
Place in new xlib state-tracker. This is a statetracker for the GLX API.
2009-01-08glut: Unlist file.José Fonseca
Again..
2009-01-08gdi: Add newline at end of file.José Fonseca
2009-01-08gallium: Replace uint64 by standard uint64_t.José Fonseca
uint64 is not (so?) standard, and often redefined by third parties, causing name clashes.
2009-01-08draw: Predeclare struct.José Fonseca
2009-01-08Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca
Conflicts: src/gallium/auxiliary/tgsi/tgsi_exec.c src/gallium/drivers/cell/spu/spu_command.h src/gallium/include/pipe/p_shader_tokens.h src/mesa/main/config.h src/mesa/main/mtypes.h src/mesa/shader/prog_execute.c src/mesa/shader/slang/slang_emit.c src/mesa/state_tracker/st_program.c src/mesa/state_tracker/wgl/stw_wgl.h src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h
2009-01-08mesa: Add _mesa_snprintf.José Fonseca
On Windows snprintf is renamed as _snprintf.
2009-01-08mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul
2009-01-08mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c
2009-01-08mesa: Move var declaration to top of scope.José Fonseca
2009-01-08wgl: Do not provide DllMain inside the state tracker.José Fonseca
MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys.
2009-01-08gdi: Fix warning.José Fonseca
2009-01-08wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca
2009-01-08glut: Fix build.José Fonseca
2009-01-08mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca
2009-01-08mesa: Use explicit casts when precision is lost.José Fonseca
Silences MSVC.
2009-01-08mesa: Fix windows build when UNICODE is defined.José Fonseca
2009-01-07mesa: Add _mesa_snprintf.José Fonseca
On Windows snprintf is renamed as _snprintf.