Age | Commit message (Collapse) | Author |
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Init array size to 1,
reported by bnf on irc.
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reported by bnf on irc.
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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This introduces a shared nouveau_context struct to track such things.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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This is reliant on a drm patch that I posted on the list + a version bump.
These will appear in drm-next today.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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If the drm minor version is > 9 (i.e. whats in drm-next),
we enable s3tc + texture tiling by default now.
this changes R600_FORCE_TILING to R600_TILING which can
be set to false to disable tiling on working drm.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Port of the nvc0 commit doing the same.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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nv50_resource is being called nv04_resource now temporarily, to avoid
a naming conflict with nouveau_resource from libdrm.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Modified from original to remove chipset-specific code, and to be decoupled
from the mm present in said drivers.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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ATI engineers have probably chosen those sign bits by a dice roll.
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By default the hardware rounds texcoords. However,
for point sampled textures, the expected behavior is
to truncate. When we have point sampled textures,
set the truncate bit in the sampler.
Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=25871
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
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Signs don't work the way I'd like...
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No idea why I didn't do it like this the first time, but share
the code like other portions of mesa do using _tmp.h suffix
and some #defines for the types.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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We'll flush after the same-shader comparison.
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The other draw stages like aaline and pstipple were already doing this.
If the driver used the aapoint stage but not the others it would crash
because of a null pipe->draw pointer.
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These were only used by GL_SGI_texture_color_table, which is gone now.
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It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.
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when updating/validating framebuffer state. The _Status field is set
to zero when we need to recompute _Status. Otherwise, it's up to date.
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when doing glCopyTex[Sub]Image() and checking the source buffer's
completeness.
We only need to determine FBO completeness when the status is indeterminate.
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The function may invoke blitter, which invalidates vertex buffers.
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Instead of temporarily.
The HiZ function (something like a depth function) is a property
of a HiZ buffer and can only be changed during HiZ clears.
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I removed the HiZ memory management, because the HiZ RAM is too small
and I also did it in hope that HiZ will be enabled more often.
This also sets aligned strides to HIZ_PITCH and ZMASK_PITCH.
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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should fix scons build.
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Plugs a memory leak when compiling shaders with user defined structures.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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