Age | Commit message (Collapse) | Author |
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The Swizzle and Size fields carry all the info we need now.
(cherry picked from commit 80d6379722a1249ce13db79a898d340644936f67)
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This is a step toward better array handling code. In particular, when more
than one operand of an instruction uses indirect addressing, we'll need some
temporary instructions and registers. By converting IR storage to instruction
operands all in one place (emit_instruction()) we can be smarter about this.
Also, somewhat better handling of dst register swizzle/writemask handling.
This results in tighter writemasks on some instructions which is good for
SOA execution.
And, cleaner instruction commenting with inst_comment().
Next: remove some more dead code and additional clean-ups...
(cherry picked from commit 3a7ed9779b159f9dccbc98d1d556be2cd83cc1fd)
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(cherry picked from commit 610c2461ce0683ca5412e4b2b7a496f67e9d3704)
Conflicts:
src/mesa/shader/prog_print.c
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(cherry picked from commit 4c167f8fc1e56b6c82d8917c237e70531e3d57b9)
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Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec.
(cherry picked from commit fe984aed5a9ee7c6e000d48a0a584b964fefa848)
Conflicts:
src/mesa/shader/slang/slang_builtin.c
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(cherry picked from commit e556cc82f83716a734ed9d76356ba49bb670004f)
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(cherry picked from commit 557fde9531289b4388a3080b89c2ebaa38abeaee)
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register indexing
(cherry picked from commit f4361540f8dd3016571523863b33481cba7a0c07)
Conflicts:
src/mesa/shader/prog_execute.c
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(cherry picked from commit 2d76a0d77af7be9539f89cba37ce84338c1cdda4)
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This lets one specify initial values for uniforms in the code, avoiding
the need to call glUniform() in some cases.
(cherry picked from commit 379ff8c9567940ebff44870cf7b0202882445fa6)
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(cherry picked from commit 80c8017a643dfb655e4e1500e1c57e3908529c27)
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(cherry picked from commit 87d1a26ba38e75f6988e094dbfbc0f77c0ae502b)
Conflicts:
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
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(cherry picked from commit 448156f769ebf271a6a8c03c61588c3e6c6363f0)
Conflicts:
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
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(cherry picked from commit b632e5aa7f948ed5bbf7104682ec3ee463af4c0a)
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Conflicts:
src/mesa/drivers/dri/common/dri_util.c
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This is copied from Ian's commit a330933bb75c38148668637cd22b90d75d39506f
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#19390)
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Fixes bug #17234
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Fixes moire-like artifacts seen in fslight demo.
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I swear this didn't work last time I tried it.. Anyhow, still only
suitable for 2D miptrees - more coming once I know the layout.
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Still many more horrible things to fix here...
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This fixes cases such as:
vec4 v4;
vec2 v2;
v4.xz.yx = v2;
The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw;
Helps to fix the Humus Domino demo. See bug 19189.
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Also, fix some RNDD vs. RNDZ confusion elsewhere.
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MSVC may not support full C99, but supports more than plain C90. And
-pedantic without -std=c99 generates too many spurious warnings
(specially C++ style comments) to be of any use.
Note that using certain C99 features in the cross-platform parts of Gallium
is still not possible; namely mid-of-scope variable declarations and named
structure initializers will break MSVC builds.
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This adds all of the `mglu' symbols to the list of symbol exports
for GLU. Without this patch, mangled GLU symbols are considered
`internal' symbols, and calling any results in undefined references.
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Put setup.v{min,mid,max,provoke} into a union with qword vertex_headers.
Rewrite vertex sorting to more efficiently handle the packed data items.
Reduces spu_tri.o by ~128 bytes.
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Put edge.{dx,dy} into a union with a vector and perform subtractions in
setup_sort_vertices() on vectors.
Reduces spu_tri.o by ~300 bytes.
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Replace int setup.span{left,right}[2] with vec_uint4 setup.span.quad
SIMDize calculate_mask() and inline into into flush_spans()
Set setup.span.quad members using spu_shuffle() or spu_sel().
Reduces spu_tri.o by ~116 bytes.
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Facilitates creation of shuffle patterns for use with spu_shuffle()
and si_shufb() intrinsics.
To be used by subsequent patches.
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Basic for/while loops work now.
Only one level of loop nesting is supported at this time (same for if/else).
The progs/glsl/mandelbrot demo works, but the colors are too dim.
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We don't really support this texwrap mode yet, but this enables GL 2.1
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Start on ARL and address-relative indexing too.
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Fixes Cell regression.
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Conflicts:
src/mesa/main/ffvertex_prog.c
src/mesa/main/texenvprogram.c
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