Age | Commit message (Collapse) | Author |
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pixel formats.
Fix a segfault when using softpipe.
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The src/dest x,y, and w,h arguments of the pipe->surface_copy
function are unsigned and the drivers aren't expecting negative
(or extremly-large unsigned) values as inputs. Trim the requests
at the state-tracker level before passing down.
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Rendering should already have been flushed, any synchronization will
be done by the driver or memory manager.
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Previously only non-indexed or indicies-in-a-vbo cases were handled in
this code. This change adds the missing regular indices-in-memory
case.
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Caller may be able to do something about this - eg flush and retry.
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Add a new flag mvp_with_dp4 in the context, and use that to switch
both ffvertex.c and programopt.c vertex transformation code to
either DP4 or MUL/MAD implementations.
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This is a quick fix for z fighting in quake4 caused by the mismatch
between vertex transformation here and in the position_invarient code.
Full fix would be to make this driver-tunable and adjust both
position_invarient and ffvertex_prog.c code to respect driver
preferences.
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Add a dummy function which exists only so that tgsi_text_translate()
doesn't get magic-ed out of the libtgsi.a archive by the build system.
Don't remove unless you know this has been fixed - check on
mingw/scons builds as well.
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If a horizontal span of pixels was located at x < 0 we could sometimes
read/write outside of renderbuffer bounds.
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We need to use (s,t,r) cubemap coords when sampling from the cubemap texture
so the rendered quad gets texture samples from the correct cube face.
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Fixes a bug where psp->WaitX was uninitialized. Reported by Chris Clayton.
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Previously we created the pipe_surface during framebuffer validation.
But if we did a glCopyTex[Sub]Image() before anything else we wouldn't yet
have the surface. This fixes that.
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We need to make sure the framebuffer state is up to date to make sure we
read pixels from the right buffer when doing a texture image copy.
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When building mangled Mesa on Darwin, the exported symbols are
named `_mgluWhatever' instead of simply `_gluWhatever'. When
using a list of exported symbols via the system ld's
`-exported_symbols_list' command line option (as done by mklib),
this resulted in error messages about exporting symbols which do
not exist.
Fortunately the file format accepts simple wildcards. This throws
a wildcard so that the symbol list will match both the mangled and
non-mangled names, preventing the warning and actually exporting
the correct symbols in one shot.
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It is no longer optional in current libdrm, so it was time to actually
start counting our BOs.
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Make things more consistent, prepare for more function hooks.
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We'll just forever leave it in r300_winsys.h since it's needed for
whichever winsys is hosting the pipe.
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Let mklib ignore -Wl options inside the object list when building
static libraries
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Fixes a use-after-free reported in
http://bugs.freedesktop.org/show_bug.cgi?id=20539, so this possibly fixes that
bug. It has been confirmed to fix
http://bugs.freedesktop.org/show_bug.cgi?id=17895 .
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I don't think anyone besides a developer would ever want to use the demo
egl driver. Furthermore, egl would only ever load demodriver if it was
set via EGL_DRIVER in the environment. In that case, I think you can
point it to your mesa source directory.
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Previously the pkg-config output files would contain e.g. `-lGL'
and `-lGLU', even if the user modified their configuration to
build libraries with different names. This modifies the
pkg-config inputs, and corresponding makery, so that modifying the
output library name will cause the appropriate updated name to
appear in the pkg-config `-l' option.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
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The TGSI interpeter operates in SOA style. We need to check for data
dependencies in instructions which read from and write to the same register.
For now just adding some debug code to detect that condition. Actual fixes
to follow.
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This function will check an instruction to see if there's data dependencies
between the dst and src registers if executed in an SOA manner.
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This allows the engine demo to run again (avoid crash in VBO code).
This stuff still needs to be revisited someday though...
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Already doing this for driver.flush()
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Already doing this for driver.flush()
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