Age | Commit message (Collapse) | Author |
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textures nowadays
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The files indirect_reqsize.c and indirect_reqsize.h were missing from
the list of files to be generated for the server. Add them back to
the list. Also, update the INDENT_FLAGS to prevent conversion of
'GLbyte *pc' to 'GLbyte * pc' in function prototypes.
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corruption bug
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Thx for Tilman who spoted the bugs.
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This may not be the proper way to fix this but it does work easily.
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This fixes mis-rendering if back/depth fail to get set up as tiled. While it
probably won't ever be the case now that the pitch limits are loosened, this is
still the right thing to do.
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types.
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This file was deleted longtime ago, guess that git migration
created it again.
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We can't wait on NV_PGRAPH_STATUS. We don't have the regs mapped, and there's
no guarantee that we'll catch PGRAPH idle when multiple channels are active.
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It seems that bitfield structure lead to some strange
problem on 64bits arch, don't want to waste time debugging
strange things like that so converted pfs_reg_t structure
to a GLuint and use good old masking and shifting spell.
(cherry picked from 2a7de9d095d8e60da12b11aaa1efe664b87b11d3 commit)
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driRenderbuffer
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