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2006-11-19More work on the swtclStephane Marchesin
2006-11-19More fifo debug fixesStephane Marchesin
2006-11-19Oops.Stephane Marchesin
2006-11-19Fix the fifo debugging feature.Stephane Marchesin
2006-11-19New swtcl implementation. It's simpler than the previous one (doesn't useStephane Marchesin
templates) and it is probably faster as well
2006-11-19Don't bother touching lighting stuff if shaders are in useBen Skeggs
2006-11-19Fix nv30LineWidth, hw expects a ubyte.Ben Skeggs
2006-11-19Avoid sharing subchannels with the ddx until context switching is doneBen Skeggs
properly..
2006-11-19More FIFO fixes.Ben Skeggs
2006-11-19Stupid bug..Ben Skeggs
2006-11-19poke the correct FIFO regsBen Skeggs
2006-11-18move fix-up code into new slang_fixup_save() functionBrian Paul
2006-11-18delete shader objects when destroying shared context stateBrian Paul
2006-11-18commentsBrian Paul
2006-11-18reindentBrian Paul
2006-11-18additional fixes for mipmap building (Greg McGarragh)Brian Paul
2006-11-18fix mgl name mangling problemBrian Paul
2006-11-18More state functionsStephane Marchesin
2006-11-18Add nv20_state.c ; hook nv10_state.c into the build ; do the renamingStephane Marchesin
required by the renouveau changes.
2006-11-17Small unneeded nv03 fixStephane Marchesin
2006-11-17Use RENDERINPUTS macros to access render_inputs_bitsetBen Skeggs
2006-11-17fragment.position supportRune Petersen
World position is calculated in the vertex shader and passed to the fragment shader via an unused texcoord.
2006-11-17r300_select_vertex_shader4:Rune Petersen
Makes the vertex program output from the fragment input. It makes the driver capable of catching output-input mismatches safely. Primarily based on some of Aapo Tahkola's code.
2006-11-17reindent, doxygen-style commentsBrian Paul
2006-11-17Comment and indent the atom functions.Michal Krol
2006-11-17fix some gluBuild2DMipmap bugs (Greg McGarragh)Brian Paul
2006-11-17add STATE_INTERNAL_DRIVER, etc (Rune Petersen)Brian Paul
2006-11-17Adapt FIFO code to deal with cases where the base GET/PUT value isn't 0.Ben Skeggs
2006-11-16jkolb pointed out that face can also be FRONT_AND_BACK. Added stencil funcsBen Skeggs
2006-11-16revert prev check-inBrian Paul
2006-11-16Add nv30InitStateFuncsBen Skeggs
2006-11-16Add a lot of const qualifiers for const-correctness.Brian Paul
New comments, misc clean-ups.
2006-11-16reindentBrian Paul
2006-11-16remove unused imesa local var to silence warningsBrian Paul
2006-11-16Initial implementation work for CAL, RET, and BRA instructions for fragmentBrian Paul
programs.
2006-11-16disable yesterday's _mesa_add_named_constant() change for nowBrian Paul
2006-11-16fix bug 9046Brian Paul
2006-11-16nv10 state copy/pasted from nv30 statePatrice Mandin
2006-11-16use LONGSTRING to silence warningBrian Paul
2006-11-16fix glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) bug 9044Brian Paul
2006-11-16Make sure vbo's are mapped before accessing their contents inKeith Whitwell
api_arrayelt.c. Reported by Haihao Xiang.
2006-11-16reindent, clean-upBrian Paul
2006-11-15Add a size parameter to _mesa_add_unnamed_constant() andBrian Paul
_mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4). Always 4 for now...
2006-11-15Add new _mesa_lookup_parameter_constant() to search for a GLfloat4 constantBrian Paul
in a parameter list. Use it in _mesa_add_named_constant() and _mesa_add_unnamed_constant() to avoid duplication of identical constants.
2006-11-15reindent, add some commentsBrian Paul
2006-11-15reindentBrian Paul
2006-11-15indent, commentsBrian Paul
2006-11-15s/int/GLboolean/Brian Paul
2006-11-15improved error mesagesBrian Paul
2006-11-15fix casts to silence warningsBrian Paul