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2007-01-23i915tex: Fix randr resizing. Rotation still broken.Thomas Hellstrom
2007-01-23nouveau: DPH and CMP for NV40 which doesn't do it natively.Ben Skeggs
2007-01-23nouveau: allow for card-specific shader infos to be keptBen Skeggs
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for this reg.. It looks like it has to do with the number of temps used, but needs more looking at. NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
2007-01-23nouveau: fill in condition info for instructionsBen Skeggs
2007-01-23nouveau: unbreak nv40Ben Skeggs
2007-01-23nouveau: reindent shader pass0/pass2Ben Skeggs
if this gets rejected by the commit list, just ignore it.. nothing interesting to see here :)
2007-01-23nouveau: start converting shaders into a tree format again..Ben Skeggs
No branching stuff implemented yet. Works enough for gears, probably other stuff broken.
2007-01-21Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesaJeremy Kolb
2007-01-21nouveau: Fixes for nv30.Jeremy Kolb
2007-01-22nouveau: fix some bugs in the nv10 swtcl.Stephane Marchesin
2007-01-21nouveau: add nv04 state support, and small nv04 fixes.Stephane Marchesin
2007-01-21nouveau: rename pass0_arb to pass0.Ben Skeggs
I was expecting to have 2 frontends for the shader code (asm, glsl). With Brian's work on GLSL this is unnecessary :)
2007-01-21nouveau: kill off shader pass1.Ben Skeggs
It sucks, and we have someone who can do a much better job than I can starting work on it soon. alloc_temp/free_temp is left in pass2 to workaround fragprog temps/outputs overlapping, but this all belongs in the optimiser.
2007-01-21nouveau: shader backend branching support for all cards that support it.Ben Skeggs
2007-01-20Add a simple mechanism for annotating instructions for easier debugging.Brian
2007-01-20optimization: emit MAD instructions when possibleBrian
2007-01-20remove unused swizzle parameter to -storage_to_src_reg()Brian
2007-01-20Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.Brian
2007-01-20Reimplement && and || to do short-circuit evaluation.Brian
Improved shader error handling.
2007-01-20rewrite more __postIncr functionsBrian
2007-01-19Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 soBrian
we can either jump on zero, or non-zero predicate.
2007-01-19Rewrite normalize(vec3/vec4) to use one less register.Brian
2007-01-19report error message when something failsBrian
2007-01-19print error msg when there's a problemBrian
2007-01-19remove stray tabBrian
2007-01-19Implement fragment discard/kill.Brian
2007-01-19change while-loop to create new scope for loop body, per specBrian
2007-01-19nouveau: bump drm patchlevelBen Skeggs
2007-01-18Implement constant sharing so that 4 float constants can share a singleBrian
float[4] register slot.
2007-01-18_mesa_add_unnamed_constant() now tries to re-use constants already inBrian
the parameter list.
2007-01-18Reimplement code for swizzling so that expressions like (p+q).x for vectors ↵Brian
p and q works correctly.
2007-01-18rewrite a bunch of assignment operators (like +=)Brian
2007-01-18nouveau: preliminary nv50 statePatrice Mandin
2007-01-18remove swizzle param from new_var()Brian
2007-01-181. Fix bug #155Zou Nan hai
2. I notice multiple ARB_occlusion_query should be able to overlap according to spec. 3. Declaring extern variables in a .c file is evil, fix it.
2007-01-18support as much of GL_EXT_stencil_two_side as we can. untested.Aapo Tahkola
2007-01-18typo fix. this case still fails.Aapo Tahkola
2007-01-18Fix invalid enums passed to MapBufferAapo Tahkola
2007-01-18Fix invalid enums passed to MapBufferAapo Tahkola
2007-01-17rewrite additional matrix-related functions to reduce register needsBrian
2007-01-17rewrite mat4 * mat4 operator to use fewer tempsBrian
2007-01-17do bounds check in _slang_push_var_table(), added commentBrian
2007-01-17rewrite matrix constructorsBrian
2007-01-17handle var size > 4 in _slang_pop_var_table()Brian
2007-01-17Rewrite a bunch of constructors. It's now important that the firstBrian
constructor for any given type be the one that takes the most parameters as this is the constructor that'll be used when there's no perfect match to the caller's arguments. See the _slang_adapt_call() function for details.
2007-01-17_slang_gen_function_call_name() now tries to adapt function calls (expandBrian
vectors, insert casts) when a perfect match isn't found.
2007-01-17New _slang_adapt_call() function.Brian
This is used to modify function calls (when possible) to make the arguments map to the function parameters. This includes "unrolling" vector types and doing casts. Example: vec2 v2 = vec2(1.2, 3.4) ivec3 iv = ivec3(false, v2); Is converted into: ivec3 iv = ivec3(int(false), int(v2[0]), int(v2[1]))
2007-01-17code clean-up, re-org. Added IR_F_TO_I support.Brian
2007-01-17added IR_F_TO_I, update commentsBrian
2007-01-17Added OPCODE_INT to convert 4 floats to 4 ints.Brian