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2010-04-20targets: Use a valid winsys include path in Makefile.driJakob Bornecrantz
2010-04-20r300g: Spill a bit more info about implementation errors in surface_copy.Corbin Simpson
compiz appears to hit this. Weird.
2010-04-20nv50: make a working check for user memory vertex/index buffersChristoph Bumiller
2010-04-20nv50: fix FP result counting for depth outputChristoph Bumiller
2010-04-20nv50: support vertex index biasChristoph Bumiller
2010-04-20llvmpipe: fix depth+stencil logic errorBrian Paul
If both Z-test and stencil-test were enabled, we were mis-computing the vector of updated Z buffer values. Fixes Z testing bug in progs/demos/fbotexture.c
2010-04-20llvmpipe: fix comment/typoBrian Paul
2010-04-20i915: Map sampler indices to texture units correctly for fragment shaders.Eric Anholt
Fixes hang with "gst-launch-0.10 videotestsrc ! video/x-raw-rgb ! glupload ! gleffects effect=heat ! glimagesink" which uses 2 samplers pointing at GL_TEXTURE1 and GL_TEXTURE2, and piglit glsl-fs-sampler-numbering.
2010-04-20i915: Add missing break; after handling the stub NOISE instructions.Eric Anholt
Bug #27348
2010-04-20llvmpipe: fix incorrect front-facing value for fragment shaderBrian Paul
The TGSI convention is +1 for front-facing, -1 for back-facing Fixes glean glsl1 gl_FrontFacing tests.
2010-04-20llvmpipe: rename mode -> interpBrian Paul
2010-04-20llvmpipe: remove dead code/commentBrian Paul
2010-04-20nv50: move declaration before codeBrian Paul
2010-04-20nv50: fixed void pointer arithment warningBrian Paul
2010-04-20gallium/util: remove bogus return statementBrian Paul
util_surfaces_do_detach() is a void-valued function.
2010-04-20gallium: replace pipe_resource::_usage with pipe_resource::usageBrian Paul
2010-04-20nv50: add missing idxbias param to nv50_push_elements_instanced()Brian Paul
2010-04-20llvmpipe: remove call to llvmpipe_set_texture_image_layout()Brian Paul
This would seem to be needed but caused some regressions. More investigation will be done.
2010-04-20llvmpipe: Re-enable half float formats.José Fonseca
They should be working now, both textures and vertex/index/buffers. This reverts commit efc69ca61cf8fe7d2d44d177e7737999b6a114b5.
2010-04-20gallivm: Universal format support on lp_build_fetch_rgba_aos via ↵José Fonseca
util_format_description::fetch_rgba_float This therefore adds support to half float vertex buffers.
2010-04-20gallivm: Cleanups and bugfixes to aos format translation.José Fonseca
2010-04-20draw: Fallback to gallivm for translation of ↵José Fonseca
A8R8G8B8/B8G8R8A8/R10G10B10X2/R10G10B10X2 and other formats. These need swizzles, and bitshifts.
2010-04-20gallivm: New function to fetch a pixel into a 4xfloat AoS vector.José Fonseca
2010-04-20gallivm: Bring aos format back to life.José Fonseca
Useful for fetching vertices for formats that are straight arrays. This reverts commit aa364d091e7e2ef2296fb25f92efc79a8c88f77d.
2010-04-20nvfx: Fix typo.José Fonseca
2010-04-20draw: Remove draw_vs_llvm.c.José Fonseca
To silence some warnings. Super-seeded by Zack's new llvm middle end.
2010-04-20llvmpipe: silence warningAlan Hourihane
2010-04-20Merge branch 'gallium-index-bias'José Fonseca
2010-04-20draw: No need to rebase for elt_bias.José Fonseca
As we are rebasing to min_index + elt_bias, and the vertex buffer has no elt_bias. I still don't know how to exercise this code. I hope this is now right.
2010-04-20draw: Fix cache elt_bias implementation.José Fonseca
2010-04-20gallium/docs: Make it clear that minIndex, maxIndex is exclusively a index ↵José Fonseca
buffer characteristic. Unlike the indexBias which is specific to a draw call. This are the semantics of both D3D and GL ARB_draw_elements_base_vertex extension.
2010-04-20draw: Fix typo resulting from bad regular expression in index bias addition.José Fonseca
2010-04-20draw llvm: Move dereference of pointer after NULL check.Vinson Lee
2010-04-19draw llvm: Remove unnecessary header.Vinson Lee
2010-04-19Merge branch '7.8'Dan Nicholson
Conflicts: progs/egl/Makefile progs/egl/Makefile is gone on master with the egl demos split into subdirectories. Will require an additional commit.
2010-04-19egl: Pass flags to locate Xlib headers and librariesDan Nicholson
eglplatform.h pulls in Xlib.h on X11 platforms. Likewise, the egl glx driver and egl programs needs to link to libX11. Make sure we use the locations the user told us about. Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
2010-04-19Change libX11 variables to not conflict with AC_PATH_XTRADan Nicholson
The variable X_LIBS from AC_PATH_XTRA contains only the -L searchdir parameter and not the -lX11 to link to Xlib. Use X11 prefixed build vars for linking with Xlib to avoid the conflict. Signed-off-by: Dan Nicholson <dbn.lists@gmail.com> (cherry picked from commit e725ef171b5a4d5425461f237d9ccab223806913)
2010-04-19gallium: Respect user's CFLAGS for including X headersDan Nicholson
This can break on systems that don't have a system X installation. Signed-off-by: Dan Nicholson <dbn.lists@gmail.com> (cherry picked from commit de4ee20578a79e024b0de83c40648112f42c994e) Conflicts: src/gallium/winsys/xlib/Makefile
2010-04-19glapi: GL 3.x xml fileBrian Paul
Some of the entrypoints defined in other .xml files will need to be removed in favor of these...
2010-04-19llvmpipe: remove dead codeBrian Paul
2010-04-19llvmpipe: use llvmpipe_resource_stride()Brian Paul
2010-04-19gallivm: pass 3D texture stride as an arrayBrian Paul
This should have been included with the previous commit.
2010-04-19llvmpipe: get 3D texture image stride from an array rather than computing itBrian Paul
This fixes broken 3D texture indexing when the height of the 3D texture was less than 64 (the tile size). It's simpler to pass this as an array (as we do with the row stride) than to compute it on the fly.
2010-04-19llvmpipe: consolidate some code in llvmpipe_set_texture_image_layout()Brian Paul
2010-04-19llvmpipe: fix rendering to 3D texturesBrian Paul
Treat cube faces and 3D texture slices in the same manner (they're layed out out continuously in memory). Additional clean-ups and improvements coming.
2010-04-19llvmpipe: checkpoint: fixes for render to 3D textureBrian Paul
2010-04-19llvmpipe: another fix for surface memory allocationBrian Paul
The previous patch broke cube maps. The logic is a bit clearer now.
2010-04-20r300g: add is_rv350 flagMarek Olšák
2010-04-19Merge branch '7.8'Jesse Barnes
2010-04-19DRI2: check for swapAvailable before using swap interval protocolJesse Barnes
This should have been part of the last change...