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AgeCommit message (Expand)Author
2011-02-22i965: Fix shaders that write to gl_PointSize on Sandybridge.Kenneth Graunke
2011-02-22mesa: Avoid undeclared ffs function warning on mingw.José Fonseca
2011-02-22gallium: s/PIPE_TRANSFER_CPU_READ/PIPE_TRANSFER_READ/ in comments.José Fonseca
2011-02-22gallium/docs: Update PIPE_TRANSFER_xx docs. Reformat to use definitions.José Fonseca
2011-02-22gallium: new transfer flag: DISCARD_WHOLE_RESOURCEKeith Whitwell
2011-02-20st/mesa: fix crash when using both user and vbo buffers with the same strideMarek Olšák
2011-02-20st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULLMarek Olšák
2011-02-22i965: Trim the interleaved upload to the minimum number of verticesChris Wilson
2011-02-22i965: Reinstate max-index paranoiaChris Wilson
2011-02-22i965: Zero the offset into the vbo when uploading non-interleavedChris Wilson
2011-02-20st/dri: Track drawable context bindingsJakob Bornecrantz
2011-02-21i965: Fix VB packet reuse when offset for the new buffer isn't stride aligned.Eric Anholt
2011-02-21Revert "mesa: convert macros to inline functions"Brian Paul
2011-02-21st/mesa: need to translate clear color according to surface's base formatBrian Paul
2011-02-21st/mesa: fix the default case in st_format_datatype()Brian Paul
2011-02-21i915g: add some throttlingDaniel Vetter
2011-02-21i915g: s/bool/boolean/ style-fixup in winsysDaniel Vetter
2011-02-21i915g: Fix warningJakob Bornecrantz
2011-02-21i915g: Add option to lie about capsJakob Bornecrantz
2011-02-21i915g: Move debug fields to screenJakob Bornecrantz
2011-02-21i915g: Use debug get once optionsJakob Bornecrantz
2011-02-21i915g: Rework texture tiling a bitJakob Bornecrantz
2011-02-21i915g: Anisotropic filtering worksJakob Bornecrantz
2011-02-21i915g: TODO about point spritesJakob Bornecrantz
2011-02-21i915g: TODO about untested code hidden behind capsJakob Bornecrantz
2011-02-21i915g: Reorg capsJakob Bornecrantz
2011-02-21st/mesa: fix incorrect texture size allocation in st_finalize_texture()Brian Paul
2011-02-21st/mesa: refactor guess_and_alloc_texture() codeBrian Paul
2011-02-21st/mesa: fix mipmap generation for non-POW texturesBrian Paul
2011-02-21mesa: convert macros to inline functionsBrian Paul
2011-02-21vbo: more commentsBrian Paul
2011-02-21vbo: make vbo_exec_FlushVertices_internal() staticBrian Paul
2011-02-21vbo: remove old debug code, add commentsBrian Paul
2011-02-21vbo: rename, document function paramsBrian Paul
2011-02-21vbo: commentsBrian Paul
2011-02-21vbo: replace assert(0) with proper assertionsBrian Paul
2011-02-21vbo: rename some vars, add new comments, fix formatting, etc.Brian Paul
2011-02-21vbo: use ctx instead of exec->ctxBrian Paul
2011-02-21radeon: add default switch case to silence unhandled enum warningBrian Paul
2011-02-21Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick
2011-02-21intel: Fix insufficient integer width for upload buffer offsetChris Wilson
2011-02-21svga: Remove some remaining fake S3TC rendering support.José Fonseca
2011-02-21i965: Remove spurious duplicate ADVANCE_BATCHChris Wilson
2011-02-21i915: Emit a single relocation per vboChris Wilson
2011-02-21i915: Suppress emission of redundant stencil updatesChris Wilson
2011-02-21i915: Separate BLEND from general context state.Chris Wilson
2011-02-21i915: Only flag context changes if the actual state is changedChris Wilson
2011-02-21i915: suppress repeated sampler state emissionChris Wilson
2011-02-21i915: Eliminate redundant CONSTANTS updatesChris Wilson
2011-02-21i965: Use compiler builtins when availableChris Wilson