Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-12 | radeon: fix size of mipmap texture array | Dave Airlie | |
2009-06-12 | radeon/r200/r300: fix max texture levels assert | Dave Airlie | |
use the actual value set in the context | |||
2009-06-12 | Merge remote branch 'main/radeon-rewrite' | Dave Airlie | |
2009-06-11 | r300: fix VAP setup | Maciej Cencora | |
If GL context had e.g. tex0, tex2 and fog the VAPOutputCntl1 returned 0x104 instead of 0x124 - that meaned we're sending only 8 texcoords (instead of 12) which ended up in GPU hang. | |||
2009-06-11 | r300: fix for SW TCL path | Maciej Cencora | |
We shouldn't use i variable for SWTCL_OVM_TEX because textures doesn't have to be enabled in "packed" order. We could have tex1,tex3 and fog which would receive 7,9,8 OVM locations instead of 6,7,8. | |||
2009-06-11 | r300: don't send unused attributes for SW TCL path | Maciej Cencora | |
2009-06-11 | r300: send only RS_IP_* regs that we are going to use | Maciej Cencora | |
2009-06-11 | r300: fix RS setup when no colors and textures are sent to FP | Maciej Cencora | |
RS_COL_FMT field is part of RS_IP_* reg not RS_INST_* | |||
2009-06-11 | r300: r500 fragment program fixes | Maciej Cencora | |
- when rewriting per component negate swizzle, first instruction should get not negated source - KIL instruction ignores swizzles TODO: - tex instructions does not support saturation - tex instructions cannot read from consant memory | |||
2009-06-11 | radeon: increase max bo count | Maciej Cencora | |
2009-06-11 | r300: fix a GPU lock up | Maciej Cencora | |
Sending from VAP more texture coordinates than RS expects results in GPU hang. Fixes BumpSelfShadow from DirectX8 SDK. | |||
2009-06-11 | r300: fix vertex program bug | Maciej Cencora | |
If the vertex program didn't write position attribute, the position invariant function would add necessary instructions, but the vertex position would be overwritten by artificial outputs insts added to satisfy fragment program requirements. Fixes "whole screen is gray" problem for HW TCL path in sauerbraten when shaders are enabled, and whole slew of wine d3d9 tests. | |||
2009-06-11 | r300: move some code for easier debugging | Maciej Cencora | |
2009-06-11 | r300: print vertex program when debugging is enabled | Maciej Cencora | |
2009-06-11 | r300: fix output register allocation for vertex shaders | Maciej Cencora | |
If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases. | |||
2009-06-11 | r300: hw doesn't support saturation for tex instructions | Maciej Cencora | |
2009-06-11 | Merge branch 'mesa_7_5_branch' | José Fonseca | |
2009-06-11 | mesa: Use new pf_is_depth_and_stencil inline. | José Fonseca | |
2009-06-11 | gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines. | José Fonseca | |
2009-06-11 | mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format. | José Fonseca | |
2009-06-11 | mesa: Remove dead code. | José Fonseca | |
2009-06-11 | st/mesa: fix typo s/BFC0/BFC1/ | Brian Paul | |
2009-06-11 | vbo: fix assertion, #define IMM_BUFFER_NAME | Brian Paul | |
This was sometimes seen when Glean exited upon test failure when using Gallium. | |||
2009-06-11 | Merge branch 'mesa_7_5_branch' | José Fonseca | |
Conflicts: src/mesa/state_tracker/st_cb_fbo.c src/mesa/state_tracker/st_framebuffer.c | |||
2009-06-11 | python/tests: Test sampling from a depth texture. | José Fonseca | |
2009-06-11 | mesa: Only do read write when we don't have a depth value to write | Jakob Bornecrantz | |
2009-06-11 | mesa: Take the format from the right structure. | José Fonseca | |
2009-06-11 | meas: Use a read/write transfer when writing stencil component, but not ↵ | José Fonseca | |
touching the depth component. | |||
2009-06-11 | r300: fix indexed primitive rendering when using memory manager | Jerome Glisse | |
2009-06-11 | dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for ↵ | Thomas Hellstrom | |
depth- and stencil renderbuffers. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com> | |||
2009-06-11 | intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL. | Michel Dänzer | |
Fixes glean depthStencil test. | |||
2009-06-10 | mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil. | José Fonseca | |
Actually, after spotting this problem, I realized this is unreachable code. However don't bother to enable this fast path now, given the normal path is working just fine. | |||
2009-06-10 | mesa: Fix typo in bitmask. | José Fonseca | |
2009-06-10 | mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM. | José Fonseca | |
Reversed component order. This fixes glean depthStencil test failures for PIPE_FORMAT_Z24S8_UNORM visuals. | |||
2009-06-10 | glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ | Brian Paul | |
(cherry picked from master, commit 7fdd64ab29576e607434fb8c82ddfa61e8ea6aa8) | |||
2009-06-10 | glsl: Handle continuation characters in preprocessor. | Brian Paul | |
(cherry picked from master, commit cc22620e4b11425997f3bc1fc70f4c88cec22d2e) | |||
2009-06-10 | glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ | Brian Paul | |
2009-06-10 | glsl: Handle continuation characters in preprocessor. | Michal Krol | |
2009-06-10 | swrast: fix state validation bug for changing program constants | Brian Paul | |
Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED. This makes sure that we update the fragment shader's constants when state vars (such as point size) changes. Fixes the progs/glsl/points.c demo. | |||
2009-06-10 | glsl: Fix symbol replacement handling in preprocessor. | Brian Paul | |
(cherry picked from master, commit d9617deb008b75f4a605a30408aeb1948139c33e) | |||
2009-06-10 | mesa: disable texture unit error check in _mesa_MatrixMode() | Brian Paul | |
See comments for details. | |||
2009-06-10 | util: Single precision constants. | José Fonseca | |
2009-06-10 | mesa: Single precision constants. | José Fonseca | |
2009-06-10 | mesa: Pure software accum buffer. | José Fonseca | |
The existing implementation was already implemented on software, but relied on the pipe driver to always support the R16G16B16A16_SNORM format. This patch eliminates that, without prejudice against a future hardware-only implementation. It also avoids some of the short <-> float conversions, and only does a read transfer of the color buffer on GL_RETURN if absolutely necessary. | |||
2009-06-10 | gallium: Shorthand functions for computing stride and sizes for a rect. | José Fonseca | |
2009-06-10 | gallium: updated PIPE_CAP_x comments | Brian Paul | |
2009-06-10 | r300: make sure indexed rendering doesn't try to use more than the num of ↵ | Jerome Glisse | |
vertices When with memory manager we need to make sure the GPU won't try to access beyond vertex buffer size, do so by enforcing that the maximun index is the last vertex of the buffer. | |||
2009-06-09 | mesa/st: fix tracking of mapped buffer ranges | Keith Whitwell | |
In st_bufferobj_map_range(), set obj->Offset consistently with its usage elsewhere. | |||
2009-06-09 | stw: ignore swapbuffer requests on singlebuffer | Keith Whitwell | |
Return TRUE in this case. Returning FALSE seems to result in mis-rendering -- possibly opengl32.dll is trying to compensate by doing a software blit?? | |||
2009-06-09 | glsl: Expand nested preprocessor macros. | Brian Paul | |
(cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd) |