Age | Commit message (Collapse) | Author |
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We should be able to render to any depth/format of X window now.
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Used for depth test, alpha test, stencil test, shadow test, etc.
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softpipe->viewport.
The previous memcpy() was incorrect since it only copied 4 bytes instead of 32.
With struct assignment we avoid data size errors.
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Some git wierdness going on.
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softpipe/state_tracker --> state_tracker/
softpipe/ --> pipe/
softpipe/generic --> pipe/softpipe/
I don't think pipe is a great name, but I disliked all the others too.
Luckily it's fairly easy to rename with git, so this can be revisited
later.
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And some comments on point sprites.
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a goto
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state validation/update.
Note that we're still temporarily skipping the test for an active fragment
program. Need to fix shadow2D() ...
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This fixes the depth-peel regression reported by Brad King.
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an app issue, not a mesa bug.
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The ARB_fp (and other assembly-level fragment program specs) say that the
depth comparison function is always GL_NONE in fragment program mode.
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