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2010-09-01nv50: turn off verbose debug output by defaultChristoph Bumiller
2010-09-01nv50: set the FragDepth output indexChristoph Bumiller
2010-09-01nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 capsChristoph Bumiller
GP support will probably be re-added soon.
2010-08-23nv50: fix check for sprite/point coord enableChristoph Bumiller
2010-08-23nv50: yet another case we need a nop.exitChristoph Bumiller
2010-08-23nv50: DP2, fix ARLChristoph Bumiller
2010-08-18Merge remote branch 'origin/master' into nv50-compilerChristoph Bumiller
2010-08-18nv50: emit predicate for interpChristoph Bumiller
2010-08-17nv50: initialize edgeflag input indexChristoph Bumiller
2010-08-17nv50: check dst compatibility in CSEChristoph Bumiller
2010-08-17nv50: fix PSIZ and PRIMID mappingChristoph Bumiller
Initializing map to 0x40 (0x80) instead of 0 now, so need to clear it first.
2010-08-17nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)Christoph Bumiller
2010-08-17nv50: generate JOINs for outermost IF clausesChristoph Bumiller
2010-08-17nv50: fix thinko in store to output reg possible checkChristoph Bumiller
2010-08-17nv50: flatten simple IF/ELSE/ENDIF constructsChristoph Bumiller
Less branching means less instructions and less thread divergence.
2010-08-15nv50: loops part 2Christoph Bumiller
At least the mesa demo glsl/mandelbrot should work now.
2010-08-15nv50: more constant foldingChristoph Bumiller
2010-08-15llvmpipe: consolidate several loops in lp_rast_triangleKeith Whitwell
2010-08-15llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell
No need to calculate these values any longer, nor to store them in the bin data. Improves isosurf a bit more, 115->123 fps.
2010-08-15llvmpipe: eliminate last usage of step array in rast_tmp.hKeith Whitwell
For 16 and 64 pixel levels, calculate a mask which is linear in x and y (ie not in the swizzle layout). When iterating over full and partial masks, figure out position by manipulating the bit number set in the mask, rather than relying on postion arrays. Similarly, calculate the lower-level c values from dcdx, dcdy and the position rather than relying on the step array.
2010-08-15llvmpipe: don't refer to plane->step when dcdx or dcdy would doKeith Whitwell
2010-08-15llvmpipe: also use build_mask at 16, 64 pixel levelsKeith Whitwell
2010-08-15llvmpipe: version of block4 which doesn't need the full step arrayKeith Whitwell
No noticable slowdown with isosurf.
2010-08-15llvmpipe: reorganize block4 loop, nice speedupKeith Whitwell
isosurf 95->115 fps just by exchanging the two inner loops in this function...
2010-08-15gallium/docs: Cleanup debugging. Spelling, grammar, organization.Corbin Simpson
2010-08-15gallium/docs: Add formatting for envvar role; change debugging.Corbin Simpson
Per Jakob's request. Not super-pretty, but it's a good point for modding later.
2010-08-15glsl: Fix self inclusion in slang_compile_function.h.Vinson Lee
Fix self inclusion introduced by commit 4fef77c7c5455b983daa93cacf90d2b3baa3967e.
2010-08-15glsl: Include missing header in slang_ir.h.Vinson Lee
Include prog_instruction.h for gl_inst_opcode symbol.
2010-08-15glsl: Clean up header file inclusion in slang_link.h.Vinson Lee
Remove slang_compile.h. Include mtypes.h for GLcontext symbol.
2010-08-15glsl: Clean up header file inclusion in slang_label.h.Vinson Lee
Move mtypes.h and prog_instruction.h to slang_label.c. Remove imports.h. Include glheader.h from GL symbols.
2010-08-15r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák
2010-08-14glsl: Clean up header file inclusion in slang_emit.h.Vinson Lee
Remove imports.h. Remove mtypes.h. Remove slang_compile.h. Include glheader.h for GL symbols. Include slang_vartable.h for slang_var_table symbol.
2010-08-14glsl: Clean up header file inclusion in slang_compile.h.Vinson Lee
Remove imports.h. Remove slang_typeinfo.h. Remove slang_compile_operation.h. Include glheader.h for GL symbols. Include slang_utility.h for slang_atom_pool symbol.
2010-08-14glsl: Include missing headers in slang_compile_struct.h.Vinson Lee
Include glheader.h for GL symbols. Include slang_utility.h for slang_atom symbol.
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-15r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák
This skips the blitter clear path entirely if the color is not cleared and the depth+stencil is cleared with the ZMask.
2010-08-15r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák
z_fastfill -> dirty_zmask[level].
2010-08-15r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák
2010-08-14glsl: Include missing headers in slang_print.h.Vinson Lee
Include glheader.h for GL symbols. Include slang_compile_function.h for slang_function symbol. Include slang_compile_operation.h for slang_operation symbol. Include slang_compile_variable.h for slang_variable and slang_variable_scope symbols. Include slang_typeinfo.h for slang_type_qualifer and slang_fully_specified_type symbols.
2010-08-14glsl: Include missing headers in slang_compile_function.hVinson Lee
Include glheader.h for GL symbols. Include slang_compile_function.h for slang_function symbol. Include slang_compile_operation.h for slang_operation symbol. Include slang_compile_variable.h for slang_variable and slang_variable_scope symbols. Include slang_log.h for slang_info_log symbols. Include slang_utility.h for slang_atom and slang_atom_pool symbols.
2010-08-14glsl: Include missing headers in slang_compiler_operation.h.Vinson Lee
Include glheader.h for GL symbols. Include slang_compile_variable.h for slang_variable_scope symbol. Include slang_utility.h for slang_atom symbol.
2010-08-14glsl: Include missing headers in slang_simplify.h.Vinson Lee
Include glheader.h for GL symbols. Include slang_compile.h for slang_name_space symbol. Include slang_compile_function.h for slang_function symbol. Include slang_compile_operation.h for slang_operation symbol. Include slang_log.h for slang_info_log symbol. Include slang_utility.h for slang_atom_pool symbol.
2010-08-14glsl: Include missing header in slang_utility.h.Vinson Lee
Include glheader.h for GL symbols.
2010-08-14glsl: Include missing headers in slang_vartable.h.Vinson Lee
Include glheader.h for GL symbols. Include slang_utility.h for slang_atom symbol.
2010-08-15gallium/docs: Add rbug to distributionJakob Bornecrantz
2010-08-15gallium/docs: Add a debugging sectionJakob Bornecrantz
2010-08-15gallium: Make printing info on debug builds default offJakob Bornecrantz
This commit silences the printing off most of the debug information when running debug builds. The big culprits are: the tgsi sanity checker that gets run on all shaders on debug; all the options; and finaly the cpu caps printer.
2010-08-14glsl: Include missing header in slang_log.h.Vinson Lee
Include glheader.h for GLboolean symbol.
2010-08-14glsl: Include missing headers in slang_compile_variable.h.Vinson Lee
Include glheader.h for GL symbols. Include slang_typeinfo.h for slang_fully_specified_type symbol. Include slang_utility.h for slang_atom symbol.