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2009-01-23Track two sets of back-face stencil stateIan Romanick
Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt
2009-01-22i965: whitespace changes and reformattingBrian Paul
2009-01-22i965: enable GL_ARB_framebuffer_objectBrian Paul
2009-01-22intel: add GL_EXT_framebuffer blit extensionBrian Paul
This functionality is required by GL_ARB_framebuffer_object. For now, implement it in terms of glCopyPixels(). This will need to be revisted though.
2009-01-22intel: remove/disable the "paired depth/stencil" codeBrian Paul
We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed.
2009-01-22intel: asst clean-ups, simplifications in intel_draw_buffer()Brian Paul
2009-01-22intel: remove unneeded call to ctx->Driver.DepthRange()Brian Paul
The preceeding call to intel_draw_buffer() does that.
2009-01-22i965: disallow separate depth/stencil renderbuffersBrian Paul
Take advantage of the GL_FRAMEBUFFER_UNSUPPORTED feature to disallow separate depth and stencil renderbuffers; only allow combined depth/stencil buffers. Next up: remove/simplify a bunch of the depth/stencil renderbuffer code. Also: restore the previously disabled GL_DEPTH_COMPONENT16 case
2009-01-22i965: minor reformattingBrian Paul
2009-01-22intel: plug in stub intel_validate_framebuffer() functionBrian Paul
2009-01-22intel: inline some renderbuffer functionsBrian Paul
2009-01-22mesa: enable ARB_fbo for s/w driversBrian Paul
2009-01-22mesa: avoid calling _mesa_test_framebuffer_completeness() more than neededBrian Paul
When we change a FBO's attachments, set _Status=0. Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE. Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status.
2009-01-22mesa: fix some renderbuffer/framebuffer delete semanticsBrian Paul
Need to unbind buffers if referenced by the current read/draw pointers when being deleted.
2009-01-22mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.Brian Paul
Used to set both the depth and stencil attachment points to one renderbuffer of texture.
2009-01-22mesa: additional FBO error checking for multisample-related thingsBrian Paul
Plus some new comments.
2009-01-22mesa: update Visual.samples field in _mesa_update_framebuffer_visual()Brian Paul
2009-01-22mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() codeBrian Paul
Use a common helper routine for both functions.
2009-01-22mesa: init MaxSamples = 0 (no multisampling)Brian Paul
2009-01-22mesa: add ARB_framebuffer_object.xml to API_XMLBrian Paul
2009-01-22mesa: added GL_MAX_SAMPLES query for GL_ARB_fboBrian Paul
2009-01-22mesa: added NumSamples, MaxSamples for ARB_fboBrian Paul
2009-01-22mesa: stub for _mesa_RenderbufferStorageMultisample()Brian Paul
2009-01-22mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)Brian Paul
2009-01-22mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizesBrian Paul
2009-01-22mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul
Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction.
2009-01-22mesa: add new ARB_fbo queries, fix some error testsBrian Paul
2009-01-22mesa: add new ColorEncoding and ComponentType to gl_renderbufferBrian Paul
2009-01-22mesa: additional FBO/RB id error checking for ARB_fboBrian Paul
It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer().
2009-01-22mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵Brian Paul
and color format
2009-01-22mesa: initial extension bits for GL_ARB_framebuffer_objectBrian Paul
2009-01-22mesa: regenerated GL API filesBrian Paul
2009-01-22glapi: include ARB_framebuffer_object.xmlBrian Paul
2009-01-22glapi: XML spec for GL_ARB_framebuffer_objectBrian Paul
2009-01-22glsl: call _mesa_write_shader_to_file(). Debug-only, disabledBrian Paul
2009-01-22glsl: new _mesa_write_shader_to_file() functionBrian Paul
Used to log a shader to a file. Includes shader source code, the info log and generated GPU instructions.
2009-01-22glsl: set shader->CompileStatus in _slang_compile()Brian Paul
2009-01-22mesa: added _mesa_fprintf() wrapperBrian Paul
2009-01-22mesa: master is open for new development, eventually will be Mesa 7.5Brian Paul
2009-01-22mesa: set version to 7.3Brian Paul
2009-01-21i915: Add decode for PS in batchbuffers.Eric Anholt
2009-01-21i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.Eric Anholt
2009-01-21i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents.Eric Anholt
2009-01-21[intel] Remove remaining references to intel_wait_flips().Kristian Høgsberg
Oops.
2009-01-21swrast: fix redundant texture application in affine_textured_triangle().Brian Paul
This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice.
2009-01-21mesa: add some debug assertions to detect null current texture object pointersBrian Paul
See bug #17895. These assertions could be removed when this is resolved.
2009-01-20Fix issues with glXMakeContextCurrent and glXMakeCurrentReadSGIIan Romanick
There were several bugs in the infrastructure for these two routines. 1. GLX_ALIAS was incorrectly used. The function and its alias must be identical! glXMakeContextCurrent / glXMakeCurrentReadSGI and MakeContextCurrent had different parameters. This caused the last parameter of MakeContextCurrent to get random values. 2. We based the implementation of glXMakeContextCurrent on the manual page instead of the GLX spec. The GLX spec says that glXMakeContextCurrent can be passed a Window as a drawable. When this happens, it will behave just like glXMakeCurrentReadSGI or glXMakeCurrent. 3. If there was a problem finding or creating the DRI drawable, MakeContextCurrent would crash instead of returning an error. This commit fixes all three issues, and fixes bug #18367 and bug #19625.
2009-01-20[intel] Go back to using the typedef for the sarea structTimo Aaltonen
The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that.
2009-01-20Remove intel pageflipping support in its entirety.Owain G. Ainsworth
It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed.
2009-01-20glsl: silence unused var warningsBrian Paul