Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-27 | Enable SSE path. | michal | |
2007-10-27 | Use PIPE_FORMAT in state tracker. | michal | |
Fix PIPE_FORMAT field encoding. Re-implement st_get_format_info. | |||
2007-10-27 | Refactor supported format queries. | michal | |
2007-10-27 | Respect use_sse flag. | michal | |
2007-10-27 | Fix SSE bug. | michal | |
2007-10-27 | Add #ifs. | michal | |
2007-10-27 | vertex_element::src_format needs 32 bits. | michal | |
2007-10-27 | Respect use_sse flag. | michal | |
2007-10-27 | Remove PIPE_FORMAT_COUNT references. | michal | |
2007-10-27 | Enable SSE2 for fragment shaders. | michal | |
2007-10-27 | Enable SSE2 for vertex shaders. | michal | |
2007-10-27 | Fix YCBCR macro. | michal | |
Fix line endings. | |||
2007-10-27 | Fix alignment problems. | michal | |
Remove NOP opcode. TEX opcode returns solid white (a hack for D3D state tracker). | |||
2007-10-27 | Remove GL dependencies. | michal | |
2007-10-27 | Define destroy method called by softpipe's destructor. | michal | |
2007-10-27 | Silence compiler warnings. | michal | |
2007-10-27 | Silence compiler warnings. | michal | |
2007-10-27 | Call quad stage destructors. | michal | |
2007-10-27 | Remove llvm and sse2 dependencies. | michal | |
2007-10-27 | Move format definitions from p_defines.h to p_format.h. | michal | |
PIPE_FORMAT is not an ordinary enum -- it encodes its format description in the value that defines it. | |||
2007-10-27 | Add sse2_program to draw_vertex_shader. | michal | |
2007-10-27 | Silence compiler warnings. | michal | |
2007-10-27 | Remove llvm dependencies. | michal | |
2007-10-27 | New comments, replace //-style with /* */ | Brian | |
2007-10-27 | indentation fixes | Brian | |
2007-10-27 | s/GLbitfield/uint/ | Brian | |
2007-10-27 | remove #define MESA stuff | Brian | |
2007-10-27 | s/256/TGSI_EXEC_NUM_IMMEDIATES/ | Brian | |
2007-10-27 | indentation fixes | Brian | |
2007-10-27 | Comments about texture instructions and the src regs | Brian | |
2007-10-27 | Remove remnants of softpipe_surface. | Brian | |
This is the last of the clean-up following the change which moved surface allocation to the winsys layer. | |||
2007-10-27 | Obsolete | Brian | |
2007-10-27 | Move mesa_to_tgsi.[ch] to state_tracker | Brian | |
2007-10-27 | Move mesa_to_tgsi.[ch] into state tracker. | Brian | |
2007-10-26 | Fix up handling of immediate values for TGSI shaders. | Brian | |
Still disabled pending LLVM updates. | |||
2007-10-26 | turn off debug output | Brian | |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-26 | Hold a stack of temporaries so that we can redeclare them | Zack Rusin | |
for all defined functions. Fixes crashes in function calls. | |||
2007-10-26 | convert OPCODE_END -> TGSI_OPCODE_RET | Brian | |
2007-10-26 | if we hit RET w/ empty call stack, halt | Brian | |
2007-10-26 | Initial support for immediate values in TGSI programs. | Brian | |
These can be evaluated at compile time. Code disabled pending clarifications of TGSI immediate data structures. | |||
2007-10-26 | Get basic function calls working in the shaders. | Zack Rusin | |
2007-10-26 | Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. Shorten | Zack Rusin | |
the swizzle coding in LLVM compilation using it and fix some warnings. | |||
2007-10-26 | Make ret part of the instruction block instead of implicitely | Zack Rusin | |
closing at the end of parsing. | |||
2007-10-26 | surface_alloc() is now a winsys function. | Brian | |
This allows surfaces to be allocated without a rendering context. A few loose ends to resolve, but in working condition. | |||
2007-10-26 | Actually move region_alloc() and region_release() to intel_winsys. | José Fonseca | |
2007-10-25 | clean-up, simplify some tile code, more to come | Brian | |
2007-10-25 | Move region_alloc() and region_release() to pipe_winsys. | Brian | |
This allows regions to be allocated w/out a rendering context. | |||
2007-10-25 | silence warning | Brian | |
2007-10-25 | Move the get/put_tile() functions to pipe_context. | Brian | |
The _rgba versions are temporary until the state tracker is updated. |