Age | Commit message (Collapse) | Author |
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The code to emit an array of OpenGL state vars lacked the code
to handle the gl_TextureMatrix[] array.
Fixes fd.o bug 28967
NOTE: this is a candidate for the 7.8 branch.
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This lets the egl_dri2 driver initialize on just a DRM fd.
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This should fix FDO bugs #28437 and #28625.
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When EU executes 'wait' instruction, it stalls and sets notification
register state. Host can issue MMIO write to clear notification
register state to allow EU continue on executing again.
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
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This came from commit cf255e382d147fe3ca450f0dcec3525190e7dcbc
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Fixes fd.o bug 27216. May also be the root cause of fd.o bug 28950.
We weren't propogating the storage info for the x=foo() expression up
through the IR tree to the inequality expression.
NOTE: This is a candidate for the Mesa 7.8 branch.
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First, this undoes commit e503af4baa2c709ae5743bb278b277d3faaba076
so we use iround() in lp_build_nearest_mip_level().
Second, in lp_build_sample_general() we need to check if we're sampling
a cube map before anything else. Choose the cube face and then recompute
the partial derivatives of (S,T) with respect to the chosen cube face.
Before, we were using the directional (S,T,R) derivatives to compute
the LOD.
Third, work around an apparent bug in LLVM 2.7 where setting the lod
variable to a const(0) value results in bad x86 code. See comments in
the code.
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This change makes gallium behave like other GL implementations and fixes
a conformance failure.
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guess it's a hw errata?
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The _slang_*_output_name() functions had one too many loop iterations
because of the sentinal end-of-list values in the vertOutput array.
Just use Elements() everywhere.
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lp_test_round uses the math functions round and trunc, which aren't
available with MSVC.
Fixes the MSVC build for now.
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I'd like to see the help when I request it.
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Fixes fd.o bug 28036 (piglit fbo-cubemap.c regression)
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Plus fix minor error in lp_build_iceil() by tweaking the offset value.
And add a bunch of comments for the round(), trunc(), floor(), ceil()
functions.
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it was wrong to put this in the fs paths, but it was easier to just
stuff it along the fragment texture sampling paths. the patch
disconnects vertex texture sampling and just maps the textures
before the draw itself and unmaps them after.
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softpipe doesn't implement the draw's llvm tex sampling interface
so make sure draw can handle the cases where the driver doesn't
implement the interface
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Signed-off-by: Marek Olšák <maraeo@gmail.com>
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Assert ctx->Driver.NewTransformFeedback if the feature is enabled; Use
the default callbacks otherwise. The rest of core mesa expects the
state to be initialized.
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Driver loading is now splitted into two stages. In the first stage, an
_EGLModule is created for each driver: user driver, default drivers, and
all files in the search directories that start with "egl_". Modules are
not loaded at this stage.
In the second stage, each module is loaded to initialize a display. The
process stops at the first module that can initialize the display.
If eglGetProcAddress is called before eglInitialize, the same code path
will be taken to find the first module that supports
EGL_DEFAULT_DISPLAY. Because we do not want to initialize the display,
drv->Probe is used instead in this case.
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st/egl uses GLX code for DRI2 support. It should honor
GLX_DIRECT_RENDERING.
Also updates configure.ac to define GLX_DIRECT_RENDERING for st/egl.
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As defined by GL_EXT_texture_integer.
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This fixes bug #28757, though does not yet address the issue that fences aren't
always emitted.
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