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2011-03-01Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."Kenneth Graunke
This reverts commit 4a3b28113c3d23ba21bb8b8f5ebab7c567083a6d, as it caused a regression on Ironlake (bug #34646).
2011-03-01st/dri: one more missing array sizeDave Airlie
whats one more between friends. again bnf on irc.
2011-03-01st/dri: fix missing array size init.Dave Airlie
Init array size to 1, reported by bnf on irc.
2011-03-01egl/st: add array size initialisorDave Airlie
reported by bnf on irc.
2011-03-01nouveau: remove nouveau_stateobj.hBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nvc0: fix a crash on context destructionBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs
This introduces a shared nouveau_context struct to track such things. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nouveau: fix leak of nouveau_mman structsBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nvc0: port to common fence/mm/buffer codeBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01r600g: add NV_conditional_render support.Dave Airlie
This is reliant on a drm patch that I posted on the list + a version bump. These will appear in drm-next today. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-03-01r600g: start using drm minor version to enable things.Dave Airlie
If the drm minor version is > 9 (i.e. whats in drm-next), we enable s3tc + texture tiling by default now. this changes R600_FORCE_TILING to R600_TILING which can be set to false to disable tiling on working drm. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-03-01nv50: multiply polygon offset units by 2Ben Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nv50: sync textures with render targets ourselvesBen Skeggs
Port of the nvc0 commit doing the same. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nv50: move onto common linear buffer managerBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nouveau: common linear buffer manager, ported from nv50/nvc0 driversBen Skeggs
nv50_resource is being called nv04_resource now temporarily, to avoid a naming conflict with nouveau_resource from libdrm. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nouveau: create linear gart/vram mman in common screen initBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nouveau: fix fence_ref() where fence and *ref are the same fenceBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nouveau: fix compiler complaintBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nv50: make mm available as common codeBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nv50: move onto shared fence codeBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nouveau: move nv50/nvc0 fencing to common location, and modify slightlyBen Skeggs
Modified from original to remove chipset-specific code, and to be decoupled from the mm present in said drivers. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01nv50-nvc0: set cur_ctx during init if none currently boundBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-01r300g: fix RGTC2_SNORMMarek Olšák
ATI engineers have probably chosen those sign bits by a dice roll.
2011-03-01r300g: reorder parts of translate_texformatMarek Olšák
2011-02-28r600g: truncate point sampled texture coordinatesAlex Deucher
By default the hardware rounds texcoords. However, for point sampled textures, the expected behavior is to truncate. When we have point sampled textures, set the truncate bit in the sampler. Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=25871 Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-03-01i965: bump VS thread number to 60 on SNBZou Nan hai
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
2011-03-01r300g: fix RGTC1_UNORM and RGTC2_UNORMMarek Olšák
Signs don't work the way I'd like...
2011-03-01rgtc: shared the compressor code between signed/unsignedDave Airlie
No idea why I didn't do it like this the first time, but share the code like other portions of mesa do using _tmp.h suffix and some #defines for the types. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-28vbo: silence unused var warningBrian Paul
2011-02-28softpipe: remove redundant draw_flush() callBrian Paul
We'll flush after the same-shader comparison.
2011-02-28draw: setup pipe's draw pointer for the aapoint stageBrian Paul
The other draw stages like aaline and pstipple were already doing this. If the driver used the aapoint stage but not the others it would crash because of a null pipe->draw pointer.
2011-02-28mesa: move PBO-related functions into a new fileBrian Paul
2011-02-28mesa: always generate error in glColorTableParameter[fi]v()Brian Paul
These were only used by GL_SGI_texture_color_table, which is gone now.
2011-02-28mesa: remove GL_SGI_texture_color_table supportBrian Paul
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
2011-02-28svga: add assertions in svga_shader_type()Brian Paul
2011-02-28mesa: consolidate framebuffer target lookup codeBrian Paul
2011-02-28mesa: remove some old do-nothing codeBrian Paul
2011-02-28mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul
when updating/validating framebuffer state. The _Status field is set to zero when we need to recompute _Status. Otherwise, it's up to date.
2011-02-28mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul
when doing glCopyTex[Sub]Image() and checking the source buffer's completeness. We only need to determine FBO completeness when the status is indeterminate.
2011-02-28mesa: s/mesaFormat/attFormat/Brian Paul
2011-03-01r300g: set the correct HiZ clear valueMarek Olšák
2011-03-01r300g: update derived state before uploading vertex buffersMarek Olšák
The function may invoke blitter, which invalidates vertex buffers.
2011-03-01u_vbuf_mgr: compute user buffer size for instance data from instance_countMarek Olšák
2011-03-01r300g: fix printing whether Z compression is enabledMarek Olšák
2011-03-01r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák
Instead of temporarily. The HiZ function (something like a depth function) is a property of a HiZ buffer and can only be changed during HiZ clears.
2011-03-01r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák
I removed the HiZ memory management, because the HiZ RAM is too small and I also did it in hope that HiZ will be enabled more often. This also sets aligned strides to HIZ_PITCH and ZMASK_PITCH.
2011-02-28r600g: add missing evergreen INT_TO_FLT to r600_bc_get_num_operandsAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-03-01rgtc: fix void pointer arith.Dave Airlie
should fix scons build.
2011-02-28glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke
2011-02-28glsl: Use reralloc instead of plain realloc.Kenneth Graunke
Plugs a memory leak when compiling shaders with user defined structures. NOTE: This is a candidate for the 7.9 and 7.10 branches.