Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-19 | fix IEEE_ONE definition for ICC compiler (bug 15134) | Brian | |
2008-03-19 | Radeon 9500 (0x4144) only has one pipe | Alex Deucher | |
confirmed by Reid Linnemann <lreid@cs.okstate.edu> | |||
2008-03-19 | x86_init_func_size() returns int to indicate success/fail (bug 15119) | Brian | |
2008-03-19 | s/x86_init_func/x86_init_func_size (fixes bug 15119) | Brian | |
2008-03-19 | [i915] arb point sprite only support in i965 | Zou Nan hai | |
2008-03-19 | [i915] fix fragment.position | Zou Nan hai | |
2008-03-18 | [i915] Bug #13634: Fix bugs in 945 cube mipmap layout. | Eric Anholt | |
The most egregious, and the one the bug report and failure in the cubemap demo were about was introduced with intel_mipmap_pitch_align(), where a "* 2" for the pitch calculation was lost. The base size < 32 case also failed to align, which may have caused problems with render to texture. Another bug would have broken 2x2/1x1 base mipmap levels by placing the data where the hardware wouldn't look for it. Other bugs remain with the layout of the small mipmap faces (hardware looks for them in X,Y,Z,-X,-Y,-Z order along the bottom row, but we lay them out X,-X,Y,-Y,Z,-Z). | |||
2008-03-18 | [i915] Add comments about how cube texture layout works. | Eric Anholt | |
2008-03-18 | [i915] Move miptree layout code into separate functions per target. | Eric Anholt | |
Also clean up some other miscellaneous formatting nits while I'm at it. | |||
2008-03-18 | [intel] Clarify miptree layout by using byte offsets to images. | Eric Anholt | |
2008-03-18 | [945] Remove conditional in 945 3D mipmap layout checking for cube layout. | Eric Anholt | |
2008-03-19 | set outputs_safe to 0 as it's possible for the code generation | Alan Hourihane | |
to slip over the allocated memory for the vb. pull in sse fixes from gallium-0.1 | |||
2008-03-18 | Revert "[i965] make stipple pattern continue across GL_LINE_LOOP and ↵ | Zou Nan hai | |
GL_LINE_STRIP" There is no information in GS to determinate when to reset line stipple count, still fallback to software This reverts commit 5a0314b431ab147c6156c3011f4cb54161ba4b25. | |||
2008-03-18 | glx: Add isDirect back to __GLXcontextRec. It is needed | Xiang, Haihao | |
to check whether oldGC is used for direct rendering in function MakeContextCurrent. However it is possible oldGC->driContext is already freed. fix bug #14926. | |||
2008-03-18 | [i965] make stipple pattern continue across GL_LINE_LOOP and GL_LINE_STRIP | Zou Nan hai | |
2008-03-18 | r300: add new rs690 pci id | Dave Airlie | |
2008-03-17 | [965] Fix fp temp reg release code to not usually release all temps. | Andrzej Trznadel | |
Also, use wrapped ffs() instead of native. | |||
2008-03-17 | Fix compat implementation of ffs() to return 1-based bit numbers. | Andrzej Trznadel | |
2008-03-17 | only set InputsRead bit if input is really used | Markus Amsler | |
2008-03-17 | mesa: Add vertex.attrib 0-15 to arb_input_attrib_string. | Markus Amsler | |
2008-03-17 | r300: Simplify r300VAPInputRoute1. | Markus Amsler | |
2008-03-17 | r300: Simplify r300VAPInputRoute0, check for valid input. | Markus Amsler | |
2008-03-17 | [i965] round pointsize to nearest int according to spec | Zou Nan hai | |
2008-03-17 | intel: fix the error in commit 7ed1fd5d8438e55fe24091844cdfccb0881306bc | Xiang, Haihao | |
2008-03-17 | intel: It is needed to allocating texture memory to accommodate | Xiang, Haihao | |
a texture when calling TexImage with pixels set to NULL pointer. | |||
2008-03-17 | intel: Remove an assertion from intel_miptree_create. TexImage | Xiang, Haihao | |
call with zero width/height/depth matches GL spec. | |||
2008-03-17 | mesa: avoid to unlock an unlocked array in _mesa_PopClientAttrib | Xiang, Haihao | |
2008-03-17 | mesa: Follow GL spec to draw DEPTH_COMPONENT pixels when | Xiang, Haihao | |
there's no depth buffer. Fix bug #11580 | |||
2008-03-17 | [i965] fix wpos height 1 pixel higher | Zou Nan hai | |
2008-03-15 | Test createNewScreen for NULL, not createNewScreenName in driCreateScreen(). | Kristian Høgsberg | |
2008-03-14 | init tmpNode to zeros | Brian | |
2008-03-14 | mesa: fix emit_clamp() so that we don't use an output register as temporary | Brian | |
IR_CLAMP is decomposed into OPCODE_MIN+OPCODE_MAX. Allocate a temporary register for the intermediate value so we don't inadvertantly use an output register (which are write-only on some GPUs). | |||
2008-03-14 | glx: fix rotation regression. bug #14963 | Xiang, Haihao | |
2008-03-14 | intel: fix abort issue with shadowtex demo when use | Xiang, Haihao | |
DEPTH_STENCIL texture. (bug#14952). | |||
2008-03-13 | fix state.lightprod ambient/specular w value (bug #14983) | Roland Scheidegger | |
2008-03-13 | [i965] multiple rendering target support | Zou Nan hai | |
2008-03-12 | libGL: Pull the drawable hash back out in the generic code. | Kristian Høgsberg | |
This will be shared between dri and dri2 code. | |||
2008-03-12 | Add another missing check for uninitialized DRI. | Kristian Høgsberg | |
Spotted by Chris Taylor. | |||
2008-03-10 | Move make install logic for libGL back into src/mesa/Makefile. | Kristian Høgsberg | |
This makes make install work again for non-glx libGL implementations. The make install logic is split into three sub-targets: install-libgl, install-osmesa, install-drivers. The install target in src/glx/x11 is then implemented using the src/mesa make install-libgl rule. Thanks to Dan Nicholson for pointing out the breakage. | |||
2008-03-10 | Only try to call DRI function if DRI got initialized properly. | Kristian Høgsberg | |
2008-03-10 | remove extra #include of assert.h (bug 14932) | Brian | |
2008-03-10 | fix parsing of state.texenv.color (bug 14931) | Brian | |
2008-03-10 | dri: fix function call to add new parameter. | Dave Airlie | |
This may not be correct but it should get the build going. | |||
2008-03-09 | DRI2: Make setTexBuffer take a __DRIdrawable instead of a BO handle. | Kristian Høgsberg | |
This fixes a problem where texturing from the same Pixmap more than once per batchbuffer would hang the DRI driver. We just use the region associated with the front left renderbuffer of the __DRIdrawable for texturing, which avoids creating different regions for the same BO. This change also make GLX_EXT_texture_from_pixmap work for direct rendering, since tracking the __DRIdrawable -> BO handle now uses the standard DRI2 event buffer. Of course, DRI2 direct rendering doesn't exist yet. Finally, this commit bumps the DRI interface version again, accounting for the change in the DRI_TEX_BUFFER extension and the change in commit 0bba0e5be7a4a7275dad1edc34bdcc134ea1f424 to pass in the event buffer head index on drawable creation. | |||
2008-03-09 | DRI2: Drop DriverAPI.UpdateBuffer. | Kristian Høgsberg | |
__dri2ParseEvents() would determine the kind of event, but then call UpdateBuffer() in either case, and UpdateBuffer() would then have to figure that out again to dispatch to HandleBufferAttach() or HandleDrawableConfig(). Pretty pointless. | |||
2008-03-09 | DRI2: Pass the context instead of the screen to __dri2ParseEvents(). | Kristian Høgsberg | |
Makes a lot more sense, since the screen is always implicit in the DRI drawable, but it may not be possible to track down a context from just a drawable. | |||
2008-03-09 | DRI2: Add event buffer head as an argument to driCreateNewDrawable(). | Kristian Høgsberg | |
The DRI driver needs to know where in the buffer to start reading. | |||
2008-03-09 | fix botched test for clearing color buffers (should fix depth peeling ↵ | Brian | |
regression) | |||
2008-03-09 | Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV() | Markus Amsler | |
2008-03-09 | init vertex weight attrib to (1,0,0,0) | Markus Amsler | |