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2010-01-12swrast: Remove unnecessary header from s_readpix.c.Vinson Lee
2010-01-12swrast: Remove unnecessary header from s_texcombine.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_context.c.Vinson Lee
2010-01-12tnl: Remove unnecessary headers from t_draw.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_pipeline.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_rasterpos.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_vb_program.c.Vinson Lee
2010-01-12r300g: emit blend LTE/GTE thresholds on >=RV350Marek Olšák
As per classic r300.
2010-01-12r300g: update the texture initialization so that it respects tilingMarek Olšák
This is still work-in-progress and tiling is not enabled by default.
2010-01-12r300g: add emission of texture tiling bitsMarek Olšák
2010-01-12r300g: add is_r400 flagMarek Olšák
r4xx has some additional fragment shader registers compared to r3xx.
2010-01-12r300g: silence a warningMarek Olšák
2010-01-12r300g: only emit scissor when neededMarek Olšák
Reverting some bits from ce1c493ff8fad4b62e2b66f06636ac6560a6e0ad. Given the latest fixes, it's not needed to always emit scissor, really.
2010-01-12Revert "r300g: Placate kernel checker by explicitly disabling depth test."Marek Olšák
This reverts commit e920ee23b32f6031a7b8527b540566e7ada6af8a. Assuming the FB state is not dirty and the DSA state is, then the depth test will be re-enabled, making the kernel checker angry. Reverting the commit fixes piglit/glsl-bug-22603.
2010-01-12r300g: mark all states as dirty after flushMarek Olšák
It fixes almost all regressions introduced lately.
2010-01-12vbo: Remove unnecessary headers from vbo_exec.c.Vinson Lee
2010-01-12vbo: Remove unnecessary header from vbo_exec_array.c.Vinson Lee
2010-01-12vbo: Remove unnecessary header from vbo_exec_draw.c.Vinson Lee
2010-01-12llvmpipe: fix indentation, comment typoBrian Paul
2010-01-12llvmpipe: debug checks: make sure scene is empty at key pointsBrian Paul
2010-01-12llvmpipe: assert that we're putting data into a valid binBrian Paul
2010-01-12llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)Brian Paul
In some corner cases the right-most / bottom-most vertex can be right on the edge of the framebuffer. Because the maxx, maxy vals are computed with a series of float/int, pixel/tile transformations we can end up with maxx >= scene->x_tiles or maxy >= scene->y_tiles. This leads to putting data into bins that never get processed, or reset. This becomes stale data that can lead to segfaults. Clamping fixes this.
2010-01-12llvmpipe: added lp_scene_is_empty()Brian Paul
2010-01-12llvmpipe: silence unused var warningsBrian Paul
2010-01-12gallium: draw_arrays/elements_instanced() are of type void.Michal Krol
2010-01-12llvmpipe: remove unused #defineBrian Paul
2010-01-12nv50: fix 2 off by one memory leaks (nv50_miptree_level->image_offset)Marcin Slusarz
2010-01-12nv50: fix memory leak on nv50_pc freeMarcin Slusarz
2010-01-12gallium: remove point_size_min and point_size_max from rasterizer stateRoland Scheidegger
The state tracker is responsible for clamping to any graphics API enforced size min/max limits for both the static point_size setting as well as per vertex point size (in the vertex shader). Note that mesa state tracker didn't actually use these values.
2010-01-12gallium: Rename ALIGN_STACK -> PIPE_ALIGN_STACK for consistency.José Fonseca
2010-01-12gallium: Simplify PIPE_ALIGN_VAR.José Fonseca
gcc allows pre-fix variable attributes. Suggested by Ian Romanick.
2010-01-12gallium: Generalize the alignment macros to other compilers and any alignment.José Fonseca
2010-01-12r300g: Always emit scissors.Corbin Simpson
Save some code, improve FPS, and fix piglit tests. Everybody wins.
2010-01-12st/egl_g3d: Get the stapi from the driver.Chia-I Wu
egl_g3d_get_st was called because the driver argument was not given before. It can be fixed now.
2010-01-12egl: Add _EGLDriver as the first argument to GetProcAddress.Chia-I Wu
The rest of the driver API has it as the first argument. It should be there so that a driver has access to itself.
2010-01-12egl_xdri: Fix build breakage.Chia-I Wu
driScreen->swapBuffers takes 3 more arguments since daf7fe69f7bd0caa955d30b43fc35b7ce0069b6b.
2010-01-12vbo: Remove unnecessary headers from vbo_save.c.Vinson Lee
2010-01-11vbo: Remove unnecessary header from vbo_save_loopback.c.Vinson Lee
2010-01-11vbo: Remove unnecessary header from vbo_split_copy.c.Vinson Lee
2010-01-12st/egl_g3d: Improve comments to the native display interface.Chia-I Wu
Document the future of __GLcontextModes. Improve the description of surface validation and native_flush_frontbuffer.
2010-01-11x86: Remove unnecessary header from x86_xform.c.Vinson Lee
2010-01-11r300g: Add back dirty state check.Corbin Simpson
From 07ea7e6c80. This is the only questionable part of that commit, AFAICT...
2010-01-11r300g: Placate kernel checker by explicitly disabling depth test.Corbin Simpson
This probably should disable stencil, too, if the kernel cares enough. Note: When atomized, framebuffer setup should go towards the end anyway, but it *must* follow these test setups anyway.
2010-01-11r300g: Avoid segfault on binding null RS state.Corbin Simpson
2010-01-11st/mesa: removed unused varBrian Paul
2010-01-11st/mesa: comments, whitespaceBrian Paul
2010-01-12st/es: Clean up install target.Chia-I Wu
Use DESTDIR and MINSTALL. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12st/es: Fix build issue after merge.Chia-I Wu
In c847a13d38d4e8c5f4c386d060dcc8ec09e491a3, auxiliaries becomes a single library; In e388d62b4712bcd75cecad53f5ca20a2bb6f89b1, the default build is changed to have -fvisibility=hidden. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12mesa/es: Update sources.mk.Chia-I Wu
Add/remove files that are unused/used to the omit list. Finally, they should all be features that can be omitted. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12mesa/es: Fix build issue after merge.Chia-I Wu
In cd6b8dd9e82fedc55d033131fbc0f8ee950567c8, color read/type fields are moved; Based on 068596c9a7e8d330ffdff8ad8700bd6093b5bdea and cc020425e929110613ddb405d3e82313d27a35ed, GLSL builtin library is autogenerated and GLSL libraries are built and used. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>