Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-18 | [i965] add a missing header file | Zou Nan hai | |
2009-09-18 | [i965] use intel_batchbuffer_flush to flush the clear | Zou Nan hai | |
2009-09-17 | softpipe: Respect input interpolators for the shader. | Michal Krol | |
2009-09-17 | tgsi: Scan input interpolators, too. | Michal Krol | |
2009-09-17 | Merge commit 'origin/master' into glsl-pp-rework-2 | Michal Krol | |
Conflicts: src/gallium/winsys/gdi/SConscript | |||
2009-09-17 | glsl/pp: Add a TODO for FEATURE_es2_glsl. | Michal Krol | |
2009-09-17 | slang/pp: Fix file number parsing. | Michal Krol | |
2009-09-17 | slang/pp: Use a dictionary for the remaining string literals. | Michal Krol | |
2009-09-17 | glsl/pp: Add remaining error messages. | Michal Krol | |
2009-09-17 | glsl/apps: Always write out error condition. | Michal Krol | |
2009-09-16 | mesa: begin some texstore code refactoring | Brian Paul | |
Next step will be to move the calls to ctx->Driver.ChooseTextureFormat() into the teximage.c functions so drivers don't have to do it. | |||
2009-09-16 | mesa: fix clip plane, fog issues | Brian Paul | |
2009-09-16 | mesa: meta driver functions for glCopyTex[Sub]Image() | Brian Paul | |
Implement in terms of glReadPixels + glTex[Sub]Image(). This will allow us to get rid of some swrast texture code. | |||
2009-09-16 | swrast: remove mipmap generation checks (done in core Mesa now) | Brian Paul | |
2009-09-16 | s3v: remove unneeded initializations | Brian Paul | |
2009-09-16 | ffb: remove disabled code | Brian Paul | |
2009-09-16 | glx: Use initstate_r / random_r instead of corrupting global random number state | Ian Romanick | |
Previously srandom and random were used. This cause the global random number generator state to be modified. This caused problems for applications that called srandom before calling into GLX. By using local state the global state is left unmodified. This should fix bug #23774. | |||
2009-09-16 | glsl/apps: Always write out error condition. | Michal Krol | |
2009-09-16 | glsl/pp: Validate numbers. | Michal Krol | |
2009-09-16 | llvmpipe: Don't assert due to unsupported texture wrap modes. | José Fonseca | |
Issue a warning and fallback to clamping. | |||
2009-09-16 | st/mesa: fix some incorrect branching/clean-up code in TexImage functions | Brian Paul | |
We need to be sure to call the _mesa_unmap_teximage_pbo() function if we called _mesa_validate_pbo_teximage(). | |||
2009-09-16 | st/mesa: fix texture memory allocation bug | Brian Paul | |
The following example caused an incorrect GL_OUT_OF_MEMORY error to be raised in glTexSubImage2D: glTexImage2D(level=0, width=32, height=32, pixels=NULL); glTexImage2D(level=0, width=64, height=64, pixels=NULL); glTexSubImage2D(level=0, pixels!=NULL); The second glTexImage2D() call needs to cause the first image to be deallocated then reallocated at the new size. This was not happening because we were testing for pixels==NULL too early. | |||
2009-09-16 | glsl/pp: Add more error messages. | Michal Krol | |
2009-09-16 | slang: Propagate error messages from preprocessor. | Michal Krol | |
2009-09-16 | glsl/pp: Add more error messages. | Michal Krol | |
2009-09-16 | slang: Invoke the preprocessor from withing the slang compiler. | Michal Krol | |
This allows us to validate the shader version number. | |||
2009-09-16 | Merge branch 'mesa_7_6_branch' | Ian Romanick | |
2009-09-16 | gallium: remove incorrect 'return' stmt | Brian Paul | |
2009-09-16 | Merge branch 'mesa_7_5_branch' into mesa_7_6_branch | Ian Romanick | |
Conflicts: src/mesa/main/dlist.c | |||
2009-09-16 | intel: Deassociated drawables from private context struct in intelUnbindContext | Ian Romanick | |
The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a context. However, the intel_context structure keeps cached copies of these pointers. If these cached pointers are not NULLed and the drawable is actually destroyed after unbinding the context (typically by way of glXDestroyWindow), freed memory will be dereferenced in intelDestroyContext. This should fix bug #23418. | |||
2009-09-16 | gallium: Deprecate PIPE_CAP_S3TC. | José Fonseca | |
No longer used. S3TC support is queried via pipe_screen::is_format_supported. | |||
2009-09-16 | softpipe: Do not advertise Z32_UNORM as a supported format. | Michal Krol | |
2009-09-16 | gdi: Integrate with llvmpipe where available. | José Fonseca | |
2009-09-16 | llvmpipe: Make the code portable for MinGW. | José Fonseca | |
2009-09-16 | i965: do a flush in clear, fix openarena render issue, | Zou Nan hai | |
fd.o bug# 23857 | |||
2009-09-16 | radeon: cleanup compile defines mess. | Dave Airlie | |
I inherited this and really it stayed around far too long, make it nice and simple. | |||
2009-09-16 | radeon: oops remove debugging left on in previous patch | Dave Airlie | |
2009-09-16 | radeon: use txformat to decide to emit rect tex state. | Dave Airlie | |
This is more logical, and fixes a TFP issue. | |||
2009-09-15 | mesa: move generate mipmap calls | Brian Paul | |
Per the suggestion in the Intel driver, move the calls to ctx->Driver.GenerateMipmap() into core Mesa so that drivers don't have to worry about it. | |||
2009-09-15 | mesa: minor clean-up | Brian Paul | |
2009-09-15 | mesa: remove last of gotos | Brian Paul | |
2009-09-15 | mesa: more goto removal | Brian Paul | |
2009-09-15 | mesa: remove some gotos | Brian Paul | |
This will make some subsequent changes easier... | |||
2009-09-15 | mesa: clean-up fbo debug code | Brian Paul | |
2009-09-15 | st/xorg: fixing copies and composite shaders | Zack Rusin | |
copies were busted when src == dst. also the composite shaders were incorrectly using the fragments instead of the texture coordinate. | |||
2009-09-15 | st/xorg: lots of fixes | Zack Rusin | |
fixes blending binding and copy coordinates | |||
2009-09-15 | mesa: added GL_ARB_provoking_vertex (same as EXT version) | Brian Paul | |
2009-09-15 | radeon: don't build non-r600 span code on r600 | Alex Deucher | |
2009-09-15 | r600: minor span cleanups | Alex Deucher | |
2009-09-15 | mesa: compile glUniformMatrix() functions into display lists | Brian Paul | |
I believe this is the last of the shader-related functions that needed display list treatment. |