Age | Commit message (Collapse) | Author |
|
|
|
|
|
This moves a big chunk of the space checking code into libdrm so
it can be shared by the DDX.
|
|
Fixes flush during validation, in case a buffer is double-validated.
|
|
|
|
|
|
- don't limit vertex count if we are using indices
- max indices count is 65535 not 65536
- remove some comments that don't apply anymore
- remove unreachable code
|
|
Conflicts:
src/mesa/main/dlist.c
src/mesa/vbo/vbo_save_api.c
|
|
Fixes assertion failure when binding depth/stencil texture to FBO stencil
attachment.
|
|
gl_NormalMatrix is the inverse transpose of the modelview matrix, but
as every matrix here needs to be transposed, we end up with
{MODELVIEW_MATRIX, INVERSE}.
|
|
This is a tweak to a previous fix -- it's not necessary to actually
advertise this extension to prevent these games from crashing -- they
ignore the extension string anyway. It's sufficient to just have
GetProcAddress return some dummy function addresses for SwapInterval.
Given we don't really implement this funcitonality, this is a better
fix.
|
|
Some applications create several HDCs for the same window, so spite the WGL
API is geared towards HDCs it is not reliable searching by HDC.
|
|
Fixes fighting between GPU and software rendering with TTM.
|
|
|
|
We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.
Bug #19413.
|
|
While GEM covers this for execution it knows about, it doesn't know about
the batchbuffer we're preparing. Fixes piglit vbo-map-remap.c testcase.
|
|
Fixes segfaults with radeon winsys.
(Probably libdrm_radeon doing something that it shouldn't.)
|
|
AFAICT nobody will miss it.
|
|
|
|
|
|
Valgrind doesn't know that a successful getparam sets the target of the
pointer, so just set the value beforehand.
|
|
|
|
This doesn't waste as many in generic cases.
|
|
Fix compile breakage on Linux.
|
|
|
|
|
|
This is okay since drm_api.h doesn't have any external
dependancies, one could make it only compile on platforms
that support drm.
|
|
Propogate changes to enums.c back up to the python source.
|
|
Conflicts:
progs/trivial/Makefile
Pull in a minimal version of statechange shortcircuiting in display
list compilation. This affects only glMaterial and glShadeModel state,
and includes quite a few tests to exercise various tricky cases.
If this goes well, will consider extending to all state in the future.
|
|
half stealing the code without taking the intel regions
|
|
I suspect this might break TFP in some way but it makes firecube run here
|
|
With recent changes to support frontfacing in glsl, it is necessary
to ensure that the UsesFogFragCoord value is accurate in all shaders.
We were previously not setting it for fixed-function and ARB_fs shaders.
|
|
LINE_CNTL
|
|
|
|
1. the data type of <src1> (JMPI offset) must be D
2. execution size must be 1
3. NoMask
4. instruction compression isn't allowed.
|
|
Also just noticed that demos/copypix walks around the overlapping blit rules.
Bad, bad Mesa. :3
|
|
This makes demos/copypix better-looking. Horizontal dimensions are right now.
|
|
Note that trace debugging is temporarily gone. I'll rework it later.
|
|
In theory this should fix the stride = 0 case,
but I can't seem to reproduce that anymore
with mesa master.
|
|
Spotted by Cooper. This gets hello, aargb, smooth, etc.
working.
|
|
Bug #22000.
|
|
This improves the performance of my GLSL demo by 30%. It also fixes the
VS deadlock that ut2004 had, for reasons I can't explain. Bug #21330.
|
|
|
|
|
|
|
|
Remove the drm_api from the functions in the softpipe and
i915simple drivers. Create wrapper functions in the
backends instead.
|
|
If we can't fit all the VS outputs into the MRF, we need to overflow into
temporary GRF registers, then use some MOVs and a second brw_urb_WRITE()
instruction to place the overflow vertex results into the URB.
This is hit when a vertex/fragment shader pair has a large number of varying
variables (12 or more).
There's still something broken here, but it seems close...
|
|
|
|
|
|
|