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2008-08-18r5xx: Enable fog options.Corbin Simpson
This uses fog HW instead of fragment programs. If it breaks you, let me know!
2008-08-18fix byte vs. pixel offset bug for 3D textures (see bug 17170)Henri Verbeet
2008-08-18mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug ↵Brian Paul
17173 Also, move GL_TEXTURE_RECTANGLE init code into separate function.
2008-08-17r5xx: Add DDX and DDY instructions.Corbin Simpson
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2008-08-16prep for 7.1 rc4Brian Paul
2008-08-16mesa: turn off 'x' bit misset on a few .h and .syn filesBrian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-08-14intel: remove unneeded mem type and argsDave Airlie
2008-08-14r300: Fix 3D texture support.Michel Dänzer
2008-08-13mesa: fix a swrast state validation bugBrian Paul
Fixes progs/glsl/points.c
2008-08-12Fixed 'make install' for darwinJeremy Huddleston
2008-08-11mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul
2008-08-11mesa: added comment about gl_PointCoordBrian Paul
2008-08-11Apple: Cleaned up some linking and dylib ids issuesJeremy Huddleston
2008-08-09dri: fix crash in driGetConfigAttribIndexDave Miller
Accessing a GLboolean via an int pointer on big-endian == bad.
2008-08-08Merge branch 'drm-gem'Eric Anholt
Conflicts: src/mesa/drivers/dri/intel/intel_span.c src/mesa/main/fbobject.c This converts the i915 driver to use the GEM interfaces for object management.
2008-08-08intel-gem: Update to new check_aperture API for classic mode.Eric Anholt
To do this, I had to clean up some of 965 state upload stuff. We may end up over-emitting state in the aperture overflow case, but that should be rare, and I'd rather have the simplification of state management.
2008-08-08965: cleanups to state emission from aperture checking and state ordering.Eric Anholt
2008-08-08mesa: fix out-of-bounds memory reads in swizzle_copy()Brian Paul
2008-08-08glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protectionJeremy Huddleston
2008-08-08glx/x11: Fix missing __GL_EXT_BYTES declarationJeremy Huddleston
2008-08-07mesa: fix glBindTexture error string (bug 17005)Brian Paul
2008-08-06disable debug code accidentally enabled by prev commitBrian Paul
2008-08-06mesa: glsl: count number of temp regs usedHaihao Xiang
2008-08-06mesa: fix comment about texture targets (bug 17005)Brian Paul
2008-08-06fix some FBO/texture queries (bug 15296)Brian Paul
2008-08-06i965: update TexSrcUnit for OPCODE_TXBXiang, Haihao
2008-08-05dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646Xiang, Haihao
2008-08-05i965: Use program->SamplerUnits[] to get the appropriate texture unit.Xiang, Haihao
inst->TexSrcUnit is used as an index into program->SamplerUnits[] since the commit ade508312c701ce89d3c2cd717994dbbabb4f207, and program->SamplerUnits is a sampler-to-texture-unit mapping.
2008-08-04Drop unused 'entries' field from __glxHashTable.Adam Jackson
2008-08-03added null ptr check (fix bug 16959)Brian Paul
2008-07-31intel-gem: Always build GEM execbuffer code.Eric Anholt
2008-07-31intel: sync to vblank by defaultJesse Barnes
Effectively default to vblank_mode=3 on Intel to avoid tearing by default. Users wanting to go "as fast as possible" (despite not being able to see frames faster than their refresh rate allows) can still set the vblank_mode manually.
2008-07-30intel-gem: Use new getparam to detect kernel GEM support.Eric Anholt
2008-07-29mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul
2008-07-29mesa: disable debug codeBrian Paul
2008-07-29mesa: regenerated filesBrian Paul
2008-07-29mesa: Silence compiler warnings on Windows.Brian Paul
2008-07-29mesa: cast to fix warningBrian Paul
2008-07-29mesa: fix bug/failure in recursive function inliningBrian Paul
Fixes a failure for cases such as y = f(a, f(a, b)) All the usual tests still pass but regressions are possible...
2008-07-29mesa: glsl: silence warning (s/int/GLuint)Brian Paul
2008-07-29mesa: remove stray debug codeBrian Paul
2008-07-29mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors
2008-07-29mesa: glsl: re-order some constructorsBrian Paul
2008-07-29mesa: glsl: remove unneeded operatorsBrian Paul
2008-07-29mesa: glsl: added null ptr checkBrian Paul
2008-07-29mesa: fix issues causing warnings on WindowsBrian Paul
2008-07-29mesa: glsl: additional error detectionBrian Paul
Plus begin some fixes for vec/matrix constructors.
2008-07-29mesa: gls: fix broken else clause of conditional break/continueBrian Paul
In the following case: for () { if (cond) break; // or continue; else something; } The "something" block didn't get emitted.
2008-07-29mesa: glsl: only try to link shaders defining main()Brian Paul