| Age | Commit message (Collapse) | Author | 
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|  | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=21053 . | 
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|  | Fixes potential texture object leaks. | 
|  | Fixes segfault in context tear-down when glClear was never called. | 
|  | gl_array_object encapsulates a set of vertex arrays (see the
GL_APPLE_vertex_array_object extension).
Create a private gl_array_object for drawing the quad for intel_clear_tris()
so we don't have to worry about the user's vertex array state.
This fixes the no-op glClear bug #21638 and removes the need to call
_mesa_PushClientAttrib() and _mesa_PopClientAttrib(). | 
|  | The former may point to the later. | 
|  | Don't really delete vertex array objects until the refcount hits zero.
At that time, unbind any pointers to VBOs.
(cherry picked from commit 32b851c80792623195069d7a41a5808cff3b2f6f) | 
|  | Every kind of object that can be shared by multiple contexts should be
refcounted.
(cherry picked from commit 1030bf0ded2a88a5e27f7a4d393c11cfde3d3c5a) | 
|  | This can fail, e.g. when XLIB_SKIP_ARGB_VISUALS=1 is set.
See http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=524794 and
http://bugs.freedesktop.org/show_bug.cgi?id=21600 . | 
|  | For non-stereo visuals, which is all we support, we treat
GL_FRONT_LEFT as GL_FRONT.  However, they are technically different,
and they have different enum values.  Test for either one to determine
if we're in front-buffer rendering mode.
This fix was suggested by Pierre Willenbrock.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2085cf24628be7cd297ab0f9ef5ce02bd5a006e2) | 
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|  | The current texture for any particular texture unit is given an additional
reference in update_texture_state(); but if the context is closed before
that texture can be released (which is quite frequent in normal use, unless
a program unbinds and deletes the texture and renders without it to force
a call to update_texture_state(), the memory is lost.
This affects general Mesa; but the i965 is particularly affected because
it allocates a considerable amount of additional memory for each allocated
texture.
(cherry picked from master, commit c230767d6956b63a2b101acb48f98823bb5dd31a) | 
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|  | pixel formats.
Fix a segfault when using softpipe. | 
|  | The src/dest x,y, and w,h arguments of the pipe->surface_copy
function are unsigned and the drivers aren't expecting negative
(or extremly-large unsigned) values as inputs.  Trim the requests
at the state-tracker level before passing down. | 
|  | Rendering should already have been flushed, any synchronization will
be done by the driver or memory manager. | 
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|  | Previously only non-indexed or indicies-in-a-vbo cases were handled in
this code.  This change adds the missing regular indices-in-memory
case. | 
|  | Caller may be able to do something about this - eg flush and retry. | 
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|  | Add a new flag mvp_with_dp4 in the context, and use that to switch
both ffvertex.c and programopt.c vertex transformation code to
either DP4 or MUL/MAD implementations. | 
|  | This is a quick fix for z fighting in quake4 caused by the mismatch
between vertex transformation here and in the position_invarient code.
Full fix would be to make this driver-tunable and adjust both
position_invarient and ffvertex_prog.c code to respect driver
preferences. | 
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|  | Add a dummy function which exists only so that tgsi_text_translate()
doesn't get magic-ed out of the libtgsi.a archive by the build system.
Don't remove unless you know this has been fixed - check on
mingw/scons builds as well. | 
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|  | If a horizontal span of pixels was located at x < 0 we could sometimes
read/write outside of renderbuffer bounds. | 
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|  | We need to use (s,t,r) cubemap coords when sampling from the cubemap texture
so the rendered quad gets texture samples from the correct cube face. | 
|  | Fixes a bug where psp->WaitX was uninitialized.  Reported by Chris Clayton. | 
|  | Previously we created the pipe_surface during framebuffer validation.
But if we did a glCopyTex[Sub]Image() before anything else we wouldn't yet
have the surface.  This fixes that. | 
|  | We need to make sure the framebuffer state is up to date to make sure we
read pixels from the right buffer when doing a texture image copy. | 
|  | When building mangled Mesa on Darwin, the exported symbols are
named `_mgluWhatever' instead of simply `_gluWhatever'.  When
using a list of exported symbols via the system ld's
`-exported_symbols_list' command line option (as done by mklib),
this resulted in error messages about exporting symbols which do
not exist.
Fortunately the file format accepts simple wildcards.  This throws
a wildcard so that the symbol list will match both the mangled and
non-mangled names, preventing the warning and actually exporting
the correct symbols in one shot. | 
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|  | It is no longer optional in current libdrm, so it was time to actually
start counting our BOs. | 
|  | Make things more consistent, prepare for more function hooks. | 
|  | We'll just forever leave it in r300_winsys.h since it's needed for
whichever winsys is hosting the pipe. | 
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