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2008-04-14softpipe: calculate determinant for all triangles, don't rely on draw module ↵Keith Whitwell
to do it
2008-04-14draw: remove dead codeKeith Whitwell
2008-04-14draw: always malloc verts for fetch_shade_pipelineKeith Whitwell
2008-04-14draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell
2008-04-14draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell
2008-04-14draw: hide passthrough shading paths behind an environment variableKeith Whitwell
2008-04-14softpipe: do our own culling, don't rely on the draw module.Keith Whitwell
May not always happen due to passthrough modes, etc.
2008-04-14Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-14return true if one of the vertices has been clippedZack Rusin
2008-04-14pass arbitrary number of vertices to the shader execution cycleZack Rusin
2008-04-14introduce a define to maxout the processed verticesZack Rusin
2008-04-13gallium: Add u_time.cJosé Fonseca
2008-04-13gallium: Buffer cache.José Fonseca
2008-04-13gallium: Initial port of Thomas slab suballocator to pipebuffer.José Fonseca
Not tested yet -- just compiles. This includes only the slab algorithm. Fencing is already implemented in pb_bufmgr_fence and time-based caching will be commited in a separate module shortly.
2008-04-13gallium: OS independent time-manipulation functions.José Fonseca
2008-04-12tgsi: Fix source register short dump code.Michal Krol
2008-04-12gallium: move duplicated compute_clipmask() code to draw_vs.hBrian
2008-04-11gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul
The two functions were mostly the same. We can look at the shader header info to determine if it's a vertex or fragment shader.
2008-04-11gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul
2008-04-11gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul
2008-04-11gallium: commentsBrian Paul
2008-04-11gallium: fix SCS codegen (sin scalar src comes from X, not Y)Brian Paul
2008-04-11mesa: fix broken x86_call()Keith Whitwell
2008-04-11gallium: fix broken x86_call()Keith Whitwell
2008-04-11gallium: Flush render cache at the beginning of fallback_copy_texsubimage().Michel Dänzer
It may get stale bits otherwise.
2008-04-11mesa: Fix glBegin-time test for invalid programs/shaders.Brian Paul
Cherry-picked from master.
2008-04-11tgsi: Dump processor type and version as a single token.Michal Krol
2008-04-11tgsi: Dump semantics before interpolator.Michal Krol
2008-04-11gallium: Thread condition variables.José Fonseca
2008-04-10gallium: flags param to surface_alloc_storage() is unused and deprecatedBrian Paul
2008-04-11gallium: Attribute realloc leaks to the first malloc call.José Fonseca
2008-04-10remove usage of vertex_headerKeith Whitwell
2008-04-10gallium: fix readback of z16 valuesBrian Paul
2008-04-09gallium: more elaborate tracking of front color buffer stateBrian Paul
This fixes the case where the app calls SwapBuffers then calls glReadPixels to read the front color buffer. We now keep track of when the front buffer is a _logically_ copy of the back buffer (after SwapBuffers) and read from the back color buffer instead of the front.
2008-04-09gallium: more flush/finish changesBrian Paul
New, separate is_front_buffer_dirty() function.
2008-04-09gallium: reorder funcsBrian Paul
2008-04-09gallium: call_flush_front_buffer() from st_glFinish()Brian Paul
2008-04-09gallium: fold st_gl_flush() into st_glFlush()Brian Paul
2008-04-09gallium: refactor code, new flush_front_buffer() functionBrian Paul
2008-04-09gallium: remove unneeded st->haveFramebufferSurfaces field.Brian Paul
2008-04-09gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA caseBrian Paul
2008-04-08gallium: re-order, clean-up PIPE_MAX_* definitionsBrian
2008-04-08gallium: remove obsolete/unused PIPE_ATTRIB_MAXBrian
2008-04-08cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian
2008-04-08i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian
2008-04-08gallium: keep track of num_vertex_attribs/buffers for shorter loopsBrian
2008-04-08gallium: Fix overzealous assert.José Fonseca
2008-04-08gallium: Fix up scons build.Michel Dänzer
2008-04-07gallium: get rid of bufloop quad stageBrian