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2009-07-13r300: rewrite FOGC and HPOS attribs handlingMaciej Cencora
Rewrite vertex and fragment programs so that we don't have to do any hacks on lower level.
2009-07-13r300: bind vertex program to fragment programMaciej Cencora
2009-07-13r300: recalculate used inputs and outputs after dead code removalMaciej Cencora
2009-07-13r300: move fragment program selection before vertex program selectionMaciej Cencora
Prepare for wpos and fogc handling rewrite.
2009-07-13r300: implement proper IsProgramNative check for vertex programsMaciej Cencora
2009-07-13r300: don't modify original vertex programMaciej Cencora
Keep the original vertex program untouched because it may be needed after some state change for generating new r300 specific vertex program.
2009-07-13r300: cache translated fragment programsMaciej Cencora
2009-07-13r300: update state parameters only once per rendering operationMaciej Cencora
2009-07-13r300: translate non native insts earlier for easier debuggingMaciej Cencora
2009-07-13r300: print vertex program after adding artificial output instsMaciej Cencora
2009-07-13r300: use mesa provided function for adding MVP codeMaciej Cencora
2009-07-13r300: simplify insert_wpos a littleMaciej Cencora
2009-07-13Merge branch 'mesa_7_5_branch'Brian Paul
2009-07-14radeon: port more front fixes from intel.Dave Airlie
Port fixes to read buffer from front.
2009-07-14radeon/r200: fix color masking under dri2Dave Airlie
Need to retrieve the bits from the rrb not from screen struct
2009-07-14radeon: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Dave Airlie
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway.
2009-07-14radeon/fbo: stencil bits fix from Michel in intel fbo codeDave Airlie
2009-07-13r128: fix two-sided lighting segfault seen in GLUT's olight demoPeteri Andras
2009-07-12intel: Bump driver data, add RC3 tagIan Romanick
2009-07-13i965: add support for new chipsetsXiang, Haihao
1. new PCI ids 2. fix some 3D commands on new chipset 3. fix send instruction on new chipset 4. new VUE vertex header 5. ff_sync message (added by Zou Nan Hai <nanhai.zou@intel.com>) 6. the offset in JMPI is in unit of 64bits on new chipset 7. new cube map layout
2009-07-12r300: move fallback warnings inside fallback debuggingDave Airlie
random output is bad
2009-07-12r300: fix clear mask to not use sw if not necessaryDave Airlie
2009-07-12radeon: Fix crash when rendering to incomplete texture and other formatsNicolai Hähnle
It is possible to bind texture images of an incomplete mipmapped texture. Software fallbacks in this case incorrectly tried to mmap the entire texture. Additionally, add span functions for 1555 and 4444 formats. This fixes crashes in piglit's fbo-readpixels test; unfortunately, the test itself still fails - this needs to be investigated. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-12radeon: update clear code from Intel codebase.Dave Airlie
This updates some of the clear code from Intel gives a 5x clearspd perf for me here. played openarena also, not sure if the viewport changes broke anything,
2009-07-12radeon: fbo fix firecube crashesDave Airlie
it might still be misrendering not sure
2009-07-11radeon: Fix scissor rectangle calculation when rendering to FBO.Michel Dänzer
fgl_glxgears -fbo runs, though the gears don't look right yet.
2009-07-11gallium: compare the actual register, not all the inputsZack Rusin
otherwise we decrement indexes for all registers
2009-07-10tgsi: update some assertionsBrian Paul
2009-07-10tgsi: tgsi: add semantic_names[] string for TGSI_SEMANTIC_FACEBrian Paul
Same story as in the tgsi_dump.c code (see prev commit).
2009-07-10tgsi: add semantic_names[] string for TGSI_SEMANTIC_FACEBrian Paul
Fixes TGSI dump output when front/back-face register is declared. Also, add some assertions to make sure the semantic/interpolate string arrays have as many elements as there are tokens in the p_shader_tokens.h file. That should catch problems like this in the future.
2009-07-10st/mesa: implement indirect addressing for destination registersBrian Paul
2009-07-10tgis: implement indirect addressing for destination registersBrian Paul
Includes the TGSI interpreter, but not the SSE/PPC/etc code generators.
2009-07-10vbo: fix vbo/dlist memory leakBrian Paul
Based on a patch by kristof.ralovich@gmail.com
2009-07-11radeon: enable GL_NV_texture_rectangle under dri2.Dave Airlie
2009-07-11radeon: set texture in state properly.Dave Airlie
make sure to turn off when no texture is used in hw
2009-07-11radeon: make swtcl emit size biggerDave Airlie
2009-07-09mesa: From float type modifier from values to large for singlesIan Romanick
The values 2147483648.0 and 4294967294.0 are too larget to be stored in single precision floats. Forcing these to be singles causes bits to be lost, which results in errors in some pixel transfer tests. This fixes bug #22344. (cherry picked from commit 70e72070fce6aa1e0918dcc62c1949465cee69f7)
2009-07-09Merge branch 'mesa_7_5_branch'Brian Paul
2009-07-09glsl: do const parameter optimization for array element actual parametersBrian Paul
When a function parameter is const-qualified we can avoid making a copy of the actual parameter (we basically do a search/replace when inlining). This is now done for array element params too, resulting in better code (fewer MOV instructions). We should allow some other types of function arguments here but let's be conservative for the moment.
2009-07-09glsl: fix incorrect indexing for gl_TextureMatrix[i][j]Brian Paul
The two indexes were mixed up when accessing a row of a matrix in an array of matrices.
2009-07-07mesa: only use fallback texture when using shaders, not fixed-function (take ↵Brian Paul
two) The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. For fixed function, the texture unit is truly disabled/ignored. Fixes glean fbo test regression. (cherry picked from commit 01e16befd4809e3e93ee7855a4a5d7df9fe010d9) (cherry picked from commit 51325f44d1e7e62b47795a79f8038d10dc5bc30b) [anholt: squashed these two together from master, skipping the mess in between]
2009-07-07gallium: fixup register indexes for fog/frontface/point coordZack Rusin
2009-07-07gallium: Fixes for clobbering stencil values in combined depth/stencil textures.Michel Dänzer
Also fix one case where a 32 bit depth value was incorrectly converted to a combined depth/stencil value.
2009-07-07GLX/DRI1: Mark GLX visuals with depth != screen depth non-conformant.Michel Dänzer
Such visuals are subject to automatic compositing in the X server, so DRI1 can't render to them properly.
2009-07-07gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.Michel Dänzer
Fixes potential crash when SwapBuffers is called but there's no back buffer.
2009-07-06gallium: more fog extraction fixesZack Rusin
fix the cases when fog coord/front face/point coord are used in the same shader.
2009-07-06wgl: Make the stw_framebuffer destructions threadsafe.José Fonseca
Ensure no other thread is accessing a framebuffer when it is being destroyed by acquiring both the global and per-framebuffer mutexes. Normal access only needs the global lock to walk the linked list and acquire the per-framebuffer mutex.
2009-07-06wgl: Check for multiple threads before GET_CURRENT_CONTEXT.José Fonseca
Fixes wglthreads -- the 2nd thread MakeCurrent call was trying to flush the first thread context while still in use.
2009-07-06wgl: Listen to WM_WINDOWPOSCHANGED instead of WM_SIZE messages.José Fonseca
According to http://blogs.msdn.com/oldnewthing/archive/2008/01/15/7113860.aspx WM_SIZE is generated from WM_WINDOWPOSCHANGED by DefWindowProc so it can be masked out by the application. Also there were some weird bogus WM_SIZE 0x0 messages when starting sharedtex_mt which we don't get like this.
2009-07-05Merge branch 'mesa_7_5_branch'Jakob Bornecrantz