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2010-04-22gallium/docs: many updates to screen.rstBrian Paul
Put PIPE_BIND_ and PIPE_TEXTURE_GEOM_ prefixes on token names so that they can be found with grep. This needs to be done in more places. Corrected/improved a lot of information and grammer. I don't know how to properly format everything - someone else can take care of that.
2010-04-22llvmpipe: Portability fixes.José Fonseca
2010-04-22llvmpipe: Fix rendering to non 32bpp formats.José Fonseca
Tiled layout always used 32bpp, therefore linear/tiled strides are not related.
2010-04-22gallivm: update commentsZack Rusin
2010-04-22gallivm: fix nested cont statementsZack Rusin
2010-04-22gallivm: fix nested break statemantsZack Rusin
2010-04-22gallivm: make sure we return the correct type when approximating log'sZack Rusin
2010-04-22llvmpipe: Use resource_is_texture() consistently.José Fonseca
Otherwise slightly difference order causes assertion failures. Also remove mentions of PIPE_BIND_SCANOUT/PIPE_BIND_SHARED. They are not propoer bind flags and will likely be deprecated. If surfaces should be passed to the winsys then they should have the DISPLAY_TARGET flag set, which is a proper bind flag.
2010-04-22gallium: fix comment language, remove dangling commentBrian Paul
2010-04-22st/mesa: consolidate code for finding supported formatsBrian Paul
2010-04-22st/mesa: refactor depth/stencil format selection codeBrian Paul
2010-04-22mesa: sort texel fetch/store table by format indexBrian Paul
2010-04-22Merge branch '7.8'Brian Paul
Conflicts: src/mesa/state_tracker/st_format.c
2010-04-22st/mesa: add cases for MESA_FORMAT_Z24_X8, MESA_FORMAT_X8_Z24Brian Paul
2010-04-22mesa: fix conversion errors in signed_rgba8888[rev] texel fetchBrian Paul
Without the cast the returned texel colors were wrong. Also, we don't need the "& 0xff" part anymore. Bug found by Vinson Lee.
2010-04-22llvmpipe: Fix resource_is_texture.José Fonseca
It was missing PIPE_BIND_RENDER_TARGET, causing assertion failures for pure render targets. Also bind flags are too variable and complex for a good assessment for whether the resource is a texture or not. Target is more concise.
2010-04-22llvmpipe: Do not advertise S3TC rendering support.José Fonseca
2010-04-22llvmpipe: Fix typo in assert.José Fonseca
2010-04-22u_format: Reduce code duplication.José Fonseca
2010-04-22gallivm: Remove unused variable.Vinson Lee
2010-04-22r300g: fix vertex unit setupAlex Deucher
RV3xx is 2, RV560,RV570 is 8 Noticed by Tormod Volden.
2010-04-22r300: fix vertex unit setupAlex Deucher
RV3xx is 2, RV560,RV570 is 8 Noticed by Tormod Volden.
2010-04-21gallium/util: Fix deviation calculation in u_cache.Vinson Lee
The approximate deviation calculation was using the entire cache's total instead of each cache entry's total.
2010-04-21gallium/tests: Add test case for u_cache.Vinson Lee
2010-04-21gallivm: added some assertions in loop-gen codeBrian Paul
We're hitting these assertions with nested loops...
2010-04-21gallivm: fix copy&paste error: s/cont_stack_size/break_stack_size/Brian Paul
2010-04-21gallivm: emit_instruction() is booleanBrian Paul
2010-04-21llvmpipe: add missing dependency in MakefileBrian Paul
2010-04-21gallivm: implement TGSI KILPBrian Paul
As in tgsi_exec.c we don't actually rely on condition codes; we do an unconditional kill. The only predication comes from the execution mask which applies inside loops/conditionals.
2010-04-21draw: Make LLVM integration work without llvmpipe too (e.g. sofptipe).José Fonseca
Prevents the assertion failure.
2010-04-21radeon: fix warningMarek Olšák
2010-04-21r300g: raise the max index for generic varyings to 32Marek Olšák
This should fix an assertion failure in the game Heroes of Newearth. Yes, the game seems to generate semantic indices greater than 15.
2010-04-21softpipe: call draw_wide_point_sprites()Brian Paul
2010-04-21gallium/draw: fix point sprite handlingBrian Paul
New draw API function to indicate whether or not to convert points to quads for sprite rasterization. Fix point-to-quad conversion regression in the wide-point stage. We need to check the pipe_rasterizer_state::point_quad_rasterization flag.
2010-04-21gallium/draw: use local var to simplify codeBrian Paul
2010-04-21llvmpipe: consolidate texture memory allocation codeBrian Paul
And fix incorrect allocation of linear memory for display targets. This fixes fd.o bugs 27761 and 27762.
2010-04-21st/glx: variable 'i' is an enumBrian Paul
Now we can get see 'i' as an enum name instead of a plain integer in gdb.
2010-04-21targets: Don't check if we should use traceJakob Bornecrantz
Trace does its own checking, and it used the GALLIUM_TRACE variable as well, but expected a file and not a bool argument.
2010-04-21mesa/st: Translate a few more mesa/gallium formats.José Fonseca
These endup used by Xvnc.
2010-04-20llvmpipe: Remove unused variable.Vinson Lee
2010-04-20mesa: do version checking for GL 3.x queriesBrian Paul
2010-04-20mesa: API and state for GL 3.1 primitive restartBrian Paul
2010-04-20mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK queryBrian Paul
2010-04-20mesa: remove some commentsBrian Paul
2010-04-21intel: Add Sandybridge mobile chipset idZhenyu Wang
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-04-21intel: Clean up chipset name and gen num for IronlakeZhenyu Wang
Rename old IGDNG to Ironlake, and set 'gen' number for Ironlake as 5, so tracking the features with generation num instead of special is_ironlake flag. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-04-20gallivm: Remove unnecessary headers.Vinson Lee
2010-04-20i965g: s/inttypes.h/stdint.h/Vinson Lee
MSVC doesn't have either but Mesa has stdint.h at include/c99.
2010-04-20i965g: Remove unnecessary header.Vinson Lee
2010-04-20llvmpipe: Change return type of declaration to match code.Vinson Lee
Commit 2142108e0e1cf1ed8d0142e9c41fe1947abe0907 changed the return type of llvmpipe_get_texture_image_address function but didn't change the declaration. Fixes build.