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In particular, gcc man page warns that
union a_union {
int i;
double d;
};
int f() {
double d = 3.0;
return ((union a_union *) &d)->i;
}
"might" not be ok (why not?), even though it doesn't seem to generate
any warnings. Hence don't use this and do the extra step to actually use
assignment to get the values in/out of the union.
This changes parts of 3456f9149b3009fcfce80054759d05883d3c4ee5.
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The ureg and/or tgsi-simplification work introduced some inconsistencies
between the ureg and traditional TGSI construction code.
Now the tgsi_instruction::NrTokens field is consistant and the
tgsi_header::BodySize field isn't off by one.
Fixes bug 25455.
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Make sure the format descriptor table can be indexed directly.
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Depricate pf_type(), pf_size_*(), pf_layout() and pf_exp2().
Map depricated PIPE_FORMAT_TYPE to new UTIL_FORMAT_ values:
UNKNOWN = TYPE_VOID
UNORM = TYPE_UNSIGNED + LAYOUT_ARITH
SNORM = TYPE_SIGNED + LAYOUT_ARITH
FIXED = TYPE_FIXED
FLOAT = TYPE_FLOAT
USCALED = TYPE_UNSIGNED + LAYOUT_ARRAY
SSCALED = TYPE_SIGNED + LAYOUT_ARRAY
SRGB = TYPE_COLORSPACE_SRGB
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and use it in cubemap instruction sequence for testing
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use it in tex cube instruction sequence
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looks kinda hackish, should rethink later
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remember the dst register which is used for cond updates
when it's time to use the cond codes issue a separate PRED instruction
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seems assemble_LOGIC was meant for non-condition-code instructions
so execute in for all components as previously
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Saves a number of unneeded computations and log noise.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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The base of the texture is always the base of the miptree. If it wasn't,
we'd have issues with this code due to miptrees not walking the same
direction for all LODs.
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Bug #25628. Fixes piglit case glsl-vs-sqrt-zero.
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It is possible to have a 1-instruction vertex shader before expanding
pos_invarient. Not sure what this assert achieved, but at least move
it where it is correct.
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Not sure how vmw_screen.c could build at all though...
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Conflicts:
src/mesa/drivers/dri/r600/r700_assembler.c
src/mesa/main/version.h
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Silences uninitialized variable warning.
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Also bump MAX_THREADS to 8.
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makes testing other things easier - does not hang the card
TODO: enable TEX dependency tracking in vertex programs
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First time around render targets are not enabled yet (done in
r700SendRenderTargetState) so blend state is not emitted for any targets.
Affects first glClear in some mesa tests.
As a quick fix reorder state emit so that target is set first
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Also modify the Makefile to use the correct version for the tarballs.
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Conflicts:
progs/demos/projtex.c
progs/xdemos/glxinfo.c
src/mesa/main/version.h
To fix the confilicts in projtex.c and glxinfo.c I just took the code from
mesa_7_6_branch. The conflicts seem to have occured from cherry-picks from
mesa_7_7_branch to mesa_7_6_branch followed by commmits just to
mesa_7_6_branch.
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buffers."
This reverts commit 4598942b1b88a2a7d5af7febae7e79eedf00e385.
XRGB8888 doesn't work as intended. Revert this for now, and we'll revisit it
for 7.8 or something.
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The LP_NUM_THREADS env var controls how many threads are created.
The default (and max) is 4, for now.
If LP_NUM_THREADS = 0, threading is not used.
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Some of the state is per-thread. Put that state in new lp_rasterizer_task
struct.
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Make sure that minimal width, height and depth of texture image is 1.
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memcpy would give incorrect results if src rowstride != dst rowstride
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use unions instead of pointer casts.
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use pointer to union instead of void pointer.
gcc complained a lot, depending what the pointer originally actually was.
Looks like it's in fact maybe legal to cast for instance uint pointers to
union pointers as long as union contains a uint type, hence use this with some
callers, other just use union util_color in the first place.
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