Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-02 | glsl2: Add validation that talloc ownership of ir_* names is right. | Eric Anholt | |
2010-08-02 | glsl2: Fix validation for ir_unop_not. | Eric Anholt | |
We use vector ir_unop_not to implement builtin not(), and that seems fine. | |||
2010-08-02 | glsl2: Add support for floating constants like "1f". | Eric Anholt | |
Fixes glsl-floating-constant-120. | |||
2010-08-02 | r600g: add autogenerated reg definition + debug print cleanup | Jerome Glisse | |
Signed-off-by: Jerome Glisse <jglisse@redhat.com> | |||
2010-08-02 | glsl2: Initialize the ARB_fcc fields of ir_variable. | Eric Anholt | |
Fixes intermittent failure in glsl-arb-fragment-coord-conventions. | |||
2010-08-02 | glsl2: Also initialize the identifier field of parameter_declarator. | Eric Anholt | |
The non-named parameter grammar understandably doesn't set the identifier field. Fixes intermittent failures about void main(void) {} having a named void parameter. | |||
2010-08-02 | glsl2: Fix spelling of "precision" in error output. | Eric Anholt | |
2010-08-02 | glsl2: Don't add mesa/program/ as an include dir. Let includes say program/. | Eric Anholt | |
2010-08-02 | glsl2: Give the path within src/mesa/ for headers instead of relying on -I. | Aras Pranckevicius | |
2010-08-02 | glsl2: initialize is_array and array_size of ast_parameter_declarator | Aras Pranckevicius | |
The non-array path of glsl_parser.ypp wasn't setting is_array to false. | |||
2010-08-02 | radeon: Add DRI2 flush extension support, so we synchronize properly. | Mario Kleiner | |
When a DRI2 swap buffer is pending we need to make sure we have the flush extension so radeon doesn't resume rendering to or reading from the not yet blitted front buffer. This fixes: https://bugs.freedesktop.org/show_bug.cgi?id=28341 https://bugs.freedesktop.org/show_bug.cgi?id=28410 Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de> | |||
2010-08-02 | Revert "radeon: Add DRI2 flush extension to so we synchronize properly." | Jerome Glisse | |
This reverts commit 8446f257b3e3ca4a3eb2c79bc357e46343e04e87. | |||
2010-08-02 | r300g: fix hardlock when using more than one stuffed sprite coords | Marek Olšák | |
If texture coordinates come from the vertex shader, there are always 4 components in the rasterizer input packet, but if the coordinates are stuffed (like for point sprites), there are only 2 or 3 components (based on GB_ENABLE) and if we rasterize more, it locks up. | |||
2010-08-02 | radeon: Add DRI2 flush extension to so we synchronize properly. | Mario Kleiner | |
When DRI2 swap buffer is pending (copy buffer not pageflipping) we need to make sure we have the flush extension so radeon doesn't resume rendering on the not yet blitted front buffer. Modified version of Jerome's patch to add flush extension in the correct place. This prepares a possible fix for: https://bugs.freedesktop.org/show_bug.cgi?id=28341 https://bugs.freedesktop.org/show_bug.cgi?id=28410 Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de> | |||
2010-08-02 | glx: Drop _Xglobal_lock while we create and initialize glx display | Kristian Høgsberg | |
2010-08-02 | r600: fix sin,cos functions on r600 | Andre Maasikas | |
r600 doesnt need the same normalization as r700 - instead it requires range to be truncated to -pi..pi I left the range trunc also effective on r700 althouch according the docs it has sufficent range (-512*PI, +512*PI). The instructions seem to be used not too often to cause perf loss because of this Based on patches and testing by Conn Clark and Alain Perrot | |||
2010-08-02 | util: Fix unpacking of R8G8Bx_SNORM format. | Michal Krol | |
Apparently, we must always use integers to perform calculations, otherwise the results won't match D3D's CxV8U8 definition. | |||
2010-08-02 | r600g: add stencil op/func translation | Dave Airlie | |
2010-08-02 | r600g: initial alpha test state | Dave Airlie | |
2010-08-02 | r600g: add initial blend state. | Dave Airlie | |
migrates cb_cntl to be regenerated | |||
2010-08-02 | r600g: set correct tex coord type for rect textures. | Dave Airlie | |
2010-08-02 | r600g: make r600_db_format static. | Dave Airlie | |
this isn't used anywhere else yet. | |||
2010-08-01 | glsl2: Make non-square matrix keywords not keywords pre-120. | Eric Anholt | |
Fixes glsl-mat-110. | |||
2010-08-02 | draw: fix warning in sse code. | Dave Airlie | |
Not sure if this will actually fix the issue, but it fixes the warning. | |||
2010-08-01 | r300g: fix microtiling on RS6xx | Marek Olšák | |
Getting tiling right has always been tricky. There are so many subtle details... | |||
2010-08-01 | ir_to_mesa: Add support for MESA_GLSL=log. | Eric Anholt | |
This is the option that dumps shader source to files in the current directory. | |||
2010-08-01 | glcpp: Add a testcase for the failure in compiling xonotic's shader. | Eric Anholt | |
gcc and mesa master agree that this is OK. | |||
2010-07-31 | mesa: Remove inclusion of compiler.h from mtypes.h. | Vinson Lee | |
mtypes.h does not use any symbols from compiler.h. Also add the required headers for files that depended on symbols from compiler.h but were indirectly including compiler.h through mtypes.h. | |||
2010-07-31 | mesa: Remove unnecessary header from mm.h. | Vinson Lee | |
2010-07-31 | mesa: Add headers containing sybmols used by mm.c. | Vinson Lee | |
2010-07-31 | r600g: Remove unnecessary header. | Vinson Lee | |
2010-07-31 | mesa: Reduce header file inclusion in get.h. | Vinson Lee | |
get.h only needs the GL headers. | |||
2010-07-31 | mesa: Include missing headers in vtxfmt.h. | Vinson Lee | |
Include compiler.h for INLINE symbol. Include mtypes.h for GLcontext symbol. | |||
2010-07-31 | mesa: Include missing header in shared.h. | Vinson Lee | |
Include mtypes.h for GLcontext symbol. | |||
2010-07-31 | mesa: Include missing header in restart.h. | Vinson Lee | |
2010-07-31 | glsl2: Do algebraic optimizations after linking as well. | Eric Anholt | |
Linking brings in inlining of builtins, so we weren't catching the (rcp(/sqrt(x)) -> rsq(x)) without it. | |||
2010-07-31 | glsl2: Add new tree grafting optimization pass. | Eric Anholt | |
2010-07-31 | glsl2: Factor out the variable refcounting part of ir_dead_code.cpp. | Eric Anholt | |
2010-07-31 | mesa: Include missing headers in renderbuffer.h. | Vinson Lee | |
2010-07-31 | mesa: Include missing header in remap.h. | Vinson Lee | |
Include compiler.h for INLINE symbol. | |||
2010-07-31 | r600g: Remove unnecessary header. | Vinson Lee | |
2010-07-31 | mesa: Remove unnecessary headers. | Vinson Lee | |
2010-07-31 | swrast: Remove unnecessary headers. | Vinson Lee | |
2010-07-31 | egl: Fix '_eglAddAtExitCall' implicit declaration warning. | Vinson Lee | |
2010-07-31 | glsl2: Fix stack smash when ternary selection is used. | Aras Pranckevicius | |
2010-07-31 | egl: Add checks for EGL_MESA_screen_surface. | Chia-I Wu | |
This allows Mesa EGL to be compiled with eglext.h that does not define EGL_MESA_screen_surface. | |||
2010-07-31 | tnl: Remove unnecessary headers. | Vinson Lee | |
2010-07-31 | st/dri: Remove unnecessary headers. | Vinson Lee | |
2010-07-30 | mesa: Include missing header in pixelstore.h. | Vinson Lee | |
Include mtypes.h for GLcontext symbol. | |||
2010-07-30 | mesa: Include missing headers in nvprogram.h. | Vinson Lee | |